|
- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- ComponentDragger::ComponentDragger() {}
- ComponentDragger::~ComponentDragger() {}
-
- //==============================================================================
- void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
- {
- jassert (componentToDrag != nullptr);
- jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
-
- if (componentToDrag != nullptr)
- mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
- }
-
- void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
- ComponentBoundsConstrainer* const constrainer)
- {
- jassert (componentToDrag != nullptr);
- jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
-
- if (componentToDrag != nullptr)
- {
- auto bounds = componentToDrag->getBounds();
-
- // If the component is a window, multiple mouse events can get queued while it's in the same position,
- // so their coordinates become wrong after the first one moves the window, so in that case, we'll use
- // the current mouse position instead of the one that the event contains...
- if (componentToDrag->isOnDesktop())
- bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget;
- else
- bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
-
- if (constrainer != nullptr)
- constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
- else
- componentToDrag->setBounds (bounds);
- }
- }
-
- } // namespace juce
|