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- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- ArrowButton::ArrowButton (const String& name, float arrowDirectionInRadians, Colour arrowColour)
- : Button (name), colour (arrowColour)
- {
- path.addTriangle (0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
- path.applyTransform (AffineTransform::rotation (MathConstants<float>::twoPi * arrowDirectionInRadians, 0.5f, 0.5f));
- }
-
- ArrowButton::~ArrowButton() {}
-
- void ArrowButton::paintButton (Graphics& g, bool /*shouldDrawButtonAsHighlighted*/, bool shouldDrawButtonAsDown)
- {
- Path p (path);
-
- const float offset = shouldDrawButtonAsDown ? 1.0f : 0.0f;
- p.applyTransform (path.getTransformToScaleToFit (offset, offset, getWidth() - 3.0f, getHeight() - 3.0f, false));
-
- DropShadow (Colours::black.withAlpha (0.3f), shouldDrawButtonAsDown ? 2 : 4, Point<int>()).drawForPath (g, p);
-
- g.setColour (colour);
- g.fillPath (p);
- }
-
- } // namespace juce
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