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- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #ifdef JUCE_AUDIO_FORMATS_H_INCLUDED
- /* When you add this cpp file to your project, you mustn't include it in a file where you've
- already included any other headers - just put it inside a file on its own, possibly with your config
- flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
- header files that the compiler may be using.
- */
- #error "Incorrect use of JUCE cpp file"
- #endif
-
- #define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
- #define JUCE_CORE_INCLUDE_JNI_HELPERS 1
- #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
-
- #include "juce_audio_formats.h"
-
- //==============================================================================
- #if JUCE_MAC
- #include <AudioToolbox/AudioToolbox.h>
-
- #elif JUCE_IOS
- #import <AudioToolbox/AudioToolbox.h>
- #import <AVFoundation/AVFoundation.h>
-
- //==============================================================================
- #elif JUCE_WINDOWS && JUCE_USE_WINDOWS_MEDIA_FORMAT
- #include <wmsdk.h>
- #endif
-
- //==============================================================================
- #include "format/juce_AudioFormat.cpp"
- #include "format/juce_AudioFormatManager.cpp"
- #include "format/juce_AudioFormatReader.cpp"
- #include "format/juce_AudioFormatReaderSource.cpp"
- #include "format/juce_AudioFormatWriter.cpp"
- #include "format/juce_AudioSubsectionReader.cpp"
- #include "format/juce_BufferingAudioFormatReader.cpp"
- #include "sampler/juce_Sampler.cpp"
- #include "codecs/juce_AiffAudioFormat.cpp"
- #include "codecs/juce_CoreAudioFormat.cpp"
- #include "codecs/juce_FlacAudioFormat.cpp"
- #include "codecs/juce_MP3AudioFormat.cpp"
- #include "codecs/juce_OggVorbisAudioFormat.cpp"
- #include "codecs/juce_WavAudioFormat.cpp"
- #include "codecs/juce_LAMEEncoderAudioFormat.cpp"
-
- #if JUCE_WINDOWS && JUCE_USE_WINDOWS_MEDIA_FORMAT
- #include "codecs/juce_WindowsMediaAudioFormat.cpp"
- #endif
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