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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_AUDIOSOURCEPLAYER_JUCEHEADER__
 - #define __JUCE_AUDIOSOURCEPLAYER_JUCEHEADER__
 - 
 - 
 - //==============================================================================
 - /**
 -     Wrapper class to continuously stream audio from an audio source to an
 -     AudioIODevice.
 - 
 -     This object acts as an AudioIODeviceCallback, so can be attached to an
 -     output device, and will stream audio from an AudioSource.
 - */
 - class JUCE_API  AudioSourcePlayer  : public AudioIODeviceCallback
 - {
 - public:
 -     //==============================================================================
 -     /** Creates an empty AudioSourcePlayer. */
 -     AudioSourcePlayer();
 - 
 -     /** Destructor.
 - 
 -         Make sure this object isn't still being used by an AudioIODevice before
 -         deleting it!
 -     */
 -     virtual ~AudioSourcePlayer();
 - 
 -     //==============================================================================
 -     /** Changes the current audio source to play from.
 - 
 -         If the source passed in is already being used, this method will do nothing.
 -         If the source is not null, its prepareToPlay() method will be called
 -         before it starts being used for playback.
 - 
 -         If there's another source currently playing, its releaseResources() method
 -         will be called after it has been swapped for the new one.
 - 
 -         @param newSource                the new source to use - this will NOT be deleted
 -                                         by this object when no longer needed, so it's the
 -                                         caller's responsibility to manage it.
 -     */
 -     void setSource (AudioSource* newSource);
 - 
 -     /** Returns the source that's playing.
 - 
 -         May return 0 if there's no source.
 -     */
 -     AudioSource* getCurrentSource() const noexcept      { return source; }
 - 
 -     /** Sets a gain to apply to the audio data.
 -         @see getGain
 -     */
 -     void setGain (float newGain) noexcept;
 - 
 -     /** Returns the current gain.
 -         @see setGain
 -     */
 -     float getGain() const noexcept                      { return gain; }
 - 
 -     //==============================================================================
 -     /** Implementation of the AudioIODeviceCallback method. */
 -     void audioDeviceIOCallback (const float** inputChannelData,
 -                                 int totalNumInputChannels,
 -                                 float** outputChannelData,
 -                                 int totalNumOutputChannels,
 -                                 int numSamples);
 - 
 -     /** Implementation of the AudioIODeviceCallback method. */
 -     void audioDeviceAboutToStart (AudioIODevice* device);
 - 
 -     /** Implementation of the AudioIODeviceCallback method. */
 -     void audioDeviceStopped();
 - 
 - private:
 -     //==============================================================================
 -     CriticalSection readLock;
 -     AudioSource* source;
 -     double sampleRate;
 -     int bufferSize;
 -     float* channels [128];
 -     float* outputChans [128];
 -     const float* inputChans [128];
 -     AudioSampleBuffer tempBuffer;
 -     float lastGain, gain;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSourcePlayer);
 - };
 - 
 - 
 - #endif   // __JUCE_AUDIOSOURCEPLAYER_JUCEHEADER__
 
 
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