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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_OPENGLFRAMEBUFFER_JUCEHEADER__
 - #define __JUCE_OPENGLFRAMEBUFFER_JUCEHEADER__
 - 
 - 
 - //==============================================================================
 - /**
 -     Creates an openGL frame buffer.
 - */
 - class JUCE_API  OpenGLFrameBuffer
 - {
 - public:
 -     /** Creates an uninitialised buffer.
 -         To actually allocate the buffer, use initialise().
 -     */
 -     OpenGLFrameBuffer();
 - 
 -     /** Destructor. */
 -     ~OpenGLFrameBuffer();
 - 
 -     //==============================================================================
 -     /** Tries to allocates a buffer of the given size.
 -         Note that a valid openGL context must be selected when you call this method,
 -         or it will fail.
 -     */
 -     bool initialise (OpenGLContext& context, int width, int height);
 - 
 -     /** Tries to allocates a buffer containing a copy of a given image.
 -         Note that a valid openGL context must be selected when you call this method,
 -         or it will fail.
 -     */
 -     bool initialise (OpenGLContext& context, const Image& content);
 - 
 -     /** Tries to allocate a copy of another framebuffer.
 -     */
 -     bool initialise (OpenGLFrameBuffer& other);
 - 
 -     /** Releases the buffer, if one has been allocated.
 -         Any saved state that was created with saveAndRelease() will also be freed by this call.
 -     */
 -     void release();
 - 
 -     /** If the framebuffer is active, this will save a stashed copy of its contents in main memory,
 -         and will release the GL buffer.
 -         After saving, the original state can be restored again by calling reloadSavedCopy().
 -     */
 -     void saveAndRelease();
 - 
 -     /** Restores the framebuffer content that was previously saved using saveAndRelease().
 -         After saving to main memory, the original state can be restored by calling restoreToGPUMemory().
 -     */
 -     bool reloadSavedCopy (OpenGLContext& context);
 - 
 -     //==============================================================================
 -     /** Returns true if a valid buffer has been allocated. */
 -     bool isValid() const noexcept                       { return pimpl != nullptr; }
 - 
 -     /** Returns the width of the buffer. */
 -     int getWidth() const noexcept;
 - 
 -     /** Returns the height of the buffer. */
 -     int getHeight() const noexcept;
 - 
 -     /** Returns the texture ID number for using this buffer as a texture. */
 -     GLuint getTextureID() const noexcept;
 - 
 -     //==============================================================================
 -     /** Selects this buffer as the current OpenGL rendering target. */
 -     bool makeCurrentRenderingTarget();
 - 
 -     /** Deselects this buffer as the current OpenGL rendering target. */
 -     void releaseAsRenderingTarget();
 - 
 -     /** Returns the ID of this framebuffer, or 0 if it isn't initialised. */
 -     GLuint getFrameBufferID() const;
 - 
 -     /** Returns the current frame buffer ID for the current context. */
 -     static GLuint getCurrentFrameBufferTarget();
 - 
 -     /** Clears the framebuffer with the specified colour. */
 -     void clear (const Colour& colour);
 - 
 -     /** Selects the framebuffer as the current target, and clears it to transparent. */
 -     void makeCurrentAndClear();
 - 
 -    #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     /** Draws this framebuffer onto the current context, with the specified corner positions. */
 -     void draw2D (float x1, float y1,
 -                  float x2, float y2,
 -                  float x3, float y3,
 -                  float x4, float y4,
 -                  const Colour& colour) const;
 - 
 -     /** Draws this framebuffer onto the current context, with the specified corner positions. */
 -     void draw3D (float x1, float y1, float z1,
 -                  float x2, float y2, float z2,
 -                  float x3, float y3, float z3,
 -                  float x4, float y4, float z4,
 -                  const Colour& colour) const;
 - 
 -     /** Draws the framebuffer at a given position. */
 -     void drawAt (float x1, float y1) const;
 -    #endif
 - 
 -     /** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array.
 -         The lineStride is measured as a number of pixels, not bytes - pass a stride
 -         of 0 to indicate a packed array.
 -     */
 -     bool readPixels (PixelARGB* targetData, const Rectangle<int>& sourceArea);
 - 
 -     /** Writes an area of pixels into the framebuffer from a specified pixel array.
 -         The lineStride is measured as a number of pixels, not bytes - pass a stride
 -         of 0 to indicate a packed array.
 -     */
 -     bool writePixels (const PixelARGB* srcData, const Rectangle<int>& targetArea);
 - 
 - private:
 -     class Pimpl;
 -     friend class ScopedPointer<Pimpl>;
 -     ScopedPointer<Pimpl> pimpl;
 - 
 -     class SavedState;
 -     friend class ScopedPointer<SavedState>;
 -     ScopedPointer<SavedState> savedState;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBuffer);
 - };
 - 
 - 
 - #endif   // __JUCE_OPENGLFRAMEBUFFER_JUCEHEADER__
 
 
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