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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- OpenGLAppComponent::OpenGLAppComponent()
- {
- setOpaque (true);
- openGLContext.setRenderer (this);
- openGLContext.attachTo (*this);
- openGLContext.setContinuousRepainting (true);
- }
-
- OpenGLAppComponent::~OpenGLAppComponent()
- {
- // Before your subclass's destructor has completed, you must call
- // shutdownOpenGL() to release the GL context. (Otherwise there's
- // a danger that it may invoke a GL callback on your class while
- // it's in the process of being deleted.
- jassert (! openGLContext.isAttached());
-
- shutdownOpenGL();
- }
-
- void OpenGLAppComponent::shutdownOpenGL()
- {
- openGLContext.detach();
- }
-
- void OpenGLAppComponent::newOpenGLContextCreated()
- {
- initialise();
- }
-
- void OpenGLAppComponent::renderOpenGL()
- {
- ++frameCounter;
- render();
- }
-
- void OpenGLAppComponent::openGLContextClosing()
- {
- shutdown();
- }
-
- } // namespace juce
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