The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2020 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 6 End-User License
  8. Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
  9. End User License Agreement: www.juce.com/juce-6-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. // This file was generated automatically using data from the opengl-registry
  19. // https://github.com/KhronosGroup/OpenGL-Registry
  20. #pragma once
  21. #include <juce_core/system/juce_CompilerWarnings.h>
  22. namespace juce
  23. {
  24. namespace gl
  25. {
  26. // WGL_VERSION_1_0
  27. #ifndef WGL_FONT_LINES
  28. enum : GLenum
  29. {
  30. WGL_FONT_LINES = 0,
  31. WGL_FONT_POLYGONS = 1,
  32. WGL_SWAP_MAIN_PLANE = 0x00000001,
  33. WGL_SWAP_OVERLAY1 = 0x00000002,
  34. WGL_SWAP_OVERLAY2 = 0x00000004,
  35. WGL_SWAP_OVERLAY3 = 0x00000008,
  36. WGL_SWAP_OVERLAY4 = 0x00000010,
  37. WGL_SWAP_OVERLAY5 = 0x00000020,
  38. WGL_SWAP_OVERLAY6 = 0x00000040,
  39. WGL_SWAP_OVERLAY7 = 0x00000080,
  40. WGL_SWAP_OVERLAY8 = 0x00000100,
  41. WGL_SWAP_OVERLAY9 = 0x00000200,
  42. WGL_SWAP_OVERLAY10 = 0x00000400,
  43. WGL_SWAP_OVERLAY11 = 0x00000800,
  44. WGL_SWAP_OVERLAY12 = 0x00001000,
  45. WGL_SWAP_OVERLAY13 = 0x00002000,
  46. WGL_SWAP_OVERLAY14 = 0x00004000,
  47. WGL_SWAP_OVERLAY15 = 0x00008000,
  48. WGL_SWAP_UNDERLAY1 = 0x00010000,
  49. WGL_SWAP_UNDERLAY2 = 0x00020000,
  50. WGL_SWAP_UNDERLAY3 = 0x00040000,
  51. WGL_SWAP_UNDERLAY4 = 0x00080000,
  52. WGL_SWAP_UNDERLAY5 = 0x00100000,
  53. WGL_SWAP_UNDERLAY6 = 0x00200000,
  54. WGL_SWAP_UNDERLAY7 = 0x00400000,
  55. WGL_SWAP_UNDERLAY8 = 0x00800000,
  56. WGL_SWAP_UNDERLAY9 = 0x01000000,
  57. WGL_SWAP_UNDERLAY10 = 0x02000000,
  58. WGL_SWAP_UNDERLAY11 = 0x04000000,
  59. WGL_SWAP_UNDERLAY12 = 0x08000000,
  60. WGL_SWAP_UNDERLAY13 = 0x10000000,
  61. WGL_SWAP_UNDERLAY14 = 0x20000000,
  62. WGL_SWAP_UNDERLAY15 = 0x40000000,
  63. };
  64. #endif
  65. // WGL_3DFX_multisample
  66. #ifndef WGL_SAMPLE_BUFFERS_3DFX
  67. enum : GLenum
  68. {
  69. WGL_SAMPLE_BUFFERS_3DFX = 0x2060,
  70. WGL_SAMPLES_3DFX = 0x2061,
  71. };
  72. #endif
  73. // WGL_3DL_stereo_control
  74. #ifndef WGL_STEREO_EMITTER_ENABLE_3DL
  75. enum : GLenum
  76. {
  77. WGL_STEREO_EMITTER_ENABLE_3DL = 0x2055,
  78. WGL_STEREO_EMITTER_DISABLE_3DL = 0x2056,
  79. WGL_STEREO_POLARITY_NORMAL_3DL = 0x2057,
  80. WGL_STEREO_POLARITY_INVERT_3DL = 0x2058,
  81. };
  82. #endif
  83. // WGL_AMD_gpu_association
  84. #ifndef WGL_GPU_VENDOR_AMD
  85. enum : GLenum
  86. {
  87. WGL_GPU_VENDOR_AMD = 0x1F00,
  88. WGL_GPU_RENDERER_STRING_AMD = 0x1F01,
  89. WGL_GPU_OPENGL_VERSION_STRING_AMD = 0x1F02,
  90. WGL_GPU_FASTEST_TARGET_GPUS_AMD = 0x21A2,
  91. WGL_GPU_RAM_AMD = 0x21A3,
  92. WGL_GPU_CLOCK_AMD = 0x21A4,
  93. WGL_GPU_NUM_PIPES_AMD = 0x21A5,
  94. WGL_GPU_NUM_SIMD_AMD = 0x21A6,
  95. WGL_GPU_NUM_RB_AMD = 0x21A7,
  96. WGL_GPU_NUM_SPI_AMD = 0x21A8,
  97. };
  98. #endif
  99. // WGL_ARB_buffer_region
  100. #ifndef WGL_FRONT_COLOR_BUFFER_BIT_ARB
  101. enum : GLenum
  102. {
  103. WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001,
  104. WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002,
  105. WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004,
  106. WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008,
  107. };
  108. #endif
  109. // WGL_ARB_context_flush_control
  110. #ifndef WGL_CONTEXT_RELEASE_BEHAVIOR_ARB
  111. enum : GLenum
  112. {
  113. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = 0x2097,
  114. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0,
  115. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = 0x2098,
  116. };
  117. #endif
  118. // WGL_ARB_create_context
  119. #ifndef WGL_CONTEXT_DEBUG_BIT_ARB
  120. enum : GLenum
  121. {
  122. WGL_CONTEXT_DEBUG_BIT_ARB = 0x00000001,
  123. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002,
  124. WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091,
  125. WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092,
  126. WGL_CONTEXT_LAYER_PLANE_ARB = 0x2093,
  127. WGL_CONTEXT_FLAGS_ARB = 0x2094,
  128. ERROR_INVALID_VERSION_ARB = 0x2095,
  129. };
  130. #endif
  131. // WGL_ARB_create_context_no_error
  132. #ifndef WGL_CONTEXT_OPENGL_NO_ERROR_ARB
  133. enum : GLenum
  134. {
  135. WGL_CONTEXT_OPENGL_NO_ERROR_ARB = 0x31B3,
  136. };
  137. #endif
  138. // WGL_ARB_create_context_profile
  139. #ifndef WGL_CONTEXT_PROFILE_MASK_ARB
  140. enum : GLenum
  141. {
  142. WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126,
  143. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001,
  144. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002,
  145. ERROR_INVALID_PROFILE_ARB = 0x2096,
  146. };
  147. #endif
  148. // WGL_ARB_create_context_robustness
  149. #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
  150. enum : GLenum
  151. {
  152. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = 0x00000004,
  153. WGL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252,
  154. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256,
  155. WGL_NO_RESET_NOTIFICATION_ARB = 0x8261,
  156. };
  157. #endif
  158. // WGL_ARB_framebuffer_sRGB
  159. #ifndef WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB
  160. enum : GLenum
  161. {
  162. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = 0x20A9,
  163. };
  164. #endif
  165. // WGL_ARB_make_current_read
  166. #ifndef ERROR_INVALID_PIXEL_TYPE_ARB
  167. enum : GLenum
  168. {
  169. ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043,
  170. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054,
  171. };
  172. #endif
  173. // WGL_ARB_multisample
  174. #ifndef WGL_SAMPLE_BUFFERS_ARB
  175. enum : GLenum
  176. {
  177. WGL_SAMPLE_BUFFERS_ARB = 0x2041,
  178. WGL_SAMPLES_ARB = 0x2042,
  179. };
  180. #endif
  181. // WGL_ARB_pbuffer
  182. #ifndef WGL_DRAW_TO_PBUFFER_ARB
  183. enum : GLenum
  184. {
  185. WGL_DRAW_TO_PBUFFER_ARB = 0x202D,
  186. WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E,
  187. WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F,
  188. WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030,
  189. WGL_PBUFFER_LARGEST_ARB = 0x2033,
  190. WGL_PBUFFER_WIDTH_ARB = 0x2034,
  191. WGL_PBUFFER_HEIGHT_ARB = 0x2035,
  192. WGL_PBUFFER_LOST_ARB = 0x2036,
  193. };
  194. #endif
  195. // WGL_ARB_pixel_format
  196. #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
  197. enum : GLenum
  198. {
  199. WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000,
  200. WGL_DRAW_TO_WINDOW_ARB = 0x2001,
  201. WGL_DRAW_TO_BITMAP_ARB = 0x2002,
  202. WGL_ACCELERATION_ARB = 0x2003,
  203. WGL_NEED_PALETTE_ARB = 0x2004,
  204. WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005,
  205. WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006,
  206. WGL_SWAP_METHOD_ARB = 0x2007,
  207. WGL_NUMBER_OVERLAYS_ARB = 0x2008,
  208. WGL_NUMBER_UNDERLAYS_ARB = 0x2009,
  209. WGL_TRANSPARENT_ARB = 0x200A,
  210. WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037,
  211. WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038,
  212. WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039,
  213. WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A,
  214. WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B,
  215. WGL_SHARE_DEPTH_ARB = 0x200C,
  216. WGL_SHARE_STENCIL_ARB = 0x200D,
  217. WGL_SHARE_ACCUM_ARB = 0x200E,
  218. WGL_SUPPORT_GDI_ARB = 0x200F,
  219. WGL_SUPPORT_OPENGL_ARB = 0x2010,
  220. WGL_DOUBLE_BUFFER_ARB = 0x2011,
  221. WGL_STEREO_ARB = 0x2012,
  222. WGL_PIXEL_TYPE_ARB = 0x2013,
  223. WGL_COLOR_BITS_ARB = 0x2014,
  224. WGL_RED_BITS_ARB = 0x2015,
  225. WGL_RED_SHIFT_ARB = 0x2016,
  226. WGL_GREEN_BITS_ARB = 0x2017,
  227. WGL_GREEN_SHIFT_ARB = 0x2018,
  228. WGL_BLUE_BITS_ARB = 0x2019,
  229. WGL_BLUE_SHIFT_ARB = 0x201A,
  230. WGL_ALPHA_BITS_ARB = 0x201B,
  231. WGL_ALPHA_SHIFT_ARB = 0x201C,
  232. WGL_ACCUM_BITS_ARB = 0x201D,
  233. WGL_ACCUM_RED_BITS_ARB = 0x201E,
  234. WGL_ACCUM_GREEN_BITS_ARB = 0x201F,
  235. WGL_ACCUM_BLUE_BITS_ARB = 0x2020,
  236. WGL_ACCUM_ALPHA_BITS_ARB = 0x2021,
  237. WGL_DEPTH_BITS_ARB = 0x2022,
  238. WGL_STENCIL_BITS_ARB = 0x2023,
  239. WGL_AUX_BUFFERS_ARB = 0x2024,
  240. WGL_NO_ACCELERATION_ARB = 0x2025,
  241. WGL_GENERIC_ACCELERATION_ARB = 0x2026,
  242. WGL_FULL_ACCELERATION_ARB = 0x2027,
  243. WGL_SWAP_EXCHANGE_ARB = 0x2028,
  244. WGL_SWAP_COPY_ARB = 0x2029,
  245. WGL_SWAP_UNDEFINED_ARB = 0x202A,
  246. WGL_TYPE_RGBA_ARB = 0x202B,
  247. WGL_TYPE_COLORINDEX_ARB = 0x202C,
  248. };
  249. #endif
  250. // WGL_ARB_pixel_format_float
  251. #ifndef WGL_TYPE_RGBA_FLOAT_ARB
  252. enum : GLenum
  253. {
  254. WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0,
  255. };
  256. #endif
  257. // WGL_ARB_render_texture
  258. #ifndef WGL_BIND_TO_TEXTURE_RGB_ARB
  259. enum : GLenum
  260. {
  261. WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070,
  262. WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071,
  263. WGL_TEXTURE_FORMAT_ARB = 0x2072,
  264. WGL_TEXTURE_TARGET_ARB = 0x2073,
  265. WGL_MIPMAP_TEXTURE_ARB = 0x2074,
  266. WGL_TEXTURE_RGB_ARB = 0x2075,
  267. WGL_TEXTURE_RGBA_ARB = 0x2076,
  268. WGL_NO_TEXTURE_ARB = 0x2077,
  269. WGL_TEXTURE_CUBE_MAP_ARB = 0x2078,
  270. WGL_TEXTURE_1D_ARB = 0x2079,
  271. WGL_TEXTURE_2D_ARB = 0x207A,
  272. WGL_MIPMAP_LEVEL_ARB = 0x207B,
  273. WGL_CUBE_MAP_FACE_ARB = 0x207C,
  274. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D,
  275. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E,
  276. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F,
  277. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080,
  278. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081,
  279. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082,
  280. WGL_FRONT_LEFT_ARB = 0x2083,
  281. WGL_FRONT_RIGHT_ARB = 0x2084,
  282. WGL_BACK_LEFT_ARB = 0x2085,
  283. WGL_BACK_RIGHT_ARB = 0x2086,
  284. WGL_AUX0_ARB = 0x2087,
  285. WGL_AUX1_ARB = 0x2088,
  286. WGL_AUX2_ARB = 0x2089,
  287. WGL_AUX3_ARB = 0x208A,
  288. WGL_AUX4_ARB = 0x208B,
  289. WGL_AUX5_ARB = 0x208C,
  290. WGL_AUX6_ARB = 0x208D,
  291. WGL_AUX7_ARB = 0x208E,
  292. WGL_AUX8_ARB = 0x208F,
  293. WGL_AUX9_ARB = 0x2090,
  294. };
  295. #endif
  296. // WGL_ARB_robustness_application_isolation
  297. #ifndef WGL_CONTEXT_RESET_ISOLATION_BIT_ARB
  298. enum : GLenum
  299. {
  300. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = 0x00000008,
  301. };
  302. #endif
  303. // WGL_ATI_pixel_format_float
  304. #ifndef WGL_TYPE_RGBA_FLOAT_ATI
  305. enum : GLenum
  306. {
  307. WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0,
  308. };
  309. #endif
  310. // WGL_ATI_render_texture_rectangle
  311. #ifndef WGL_TEXTURE_RECTANGLE_ATI
  312. enum : GLenum
  313. {
  314. WGL_TEXTURE_RECTANGLE_ATI = 0x21A5,
  315. };
  316. #endif
  317. // WGL_EXT_colorspace
  318. #ifndef WGL_COLORSPACE_EXT
  319. enum : GLenum
  320. {
  321. WGL_COLORSPACE_EXT = 0x309D,
  322. WGL_COLORSPACE_SRGB_EXT = 0x3089,
  323. WGL_COLORSPACE_LINEAR_EXT = 0x308A,
  324. };
  325. #endif
  326. // WGL_EXT_create_context_es_profile
  327. #ifndef WGL_CONTEXT_ES_PROFILE_BIT_EXT
  328. enum : GLenum
  329. {
  330. WGL_CONTEXT_ES_PROFILE_BIT_EXT = 0x00000004,
  331. };
  332. #endif
  333. // WGL_EXT_create_context_es2_profile
  334. #ifndef WGL_CONTEXT_ES2_PROFILE_BIT_EXT
  335. enum : GLenum
  336. {
  337. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = 0x00000004,
  338. };
  339. #endif
  340. // WGL_EXT_depth_float
  341. #ifndef WGL_DEPTH_FLOAT_EXT
  342. enum : GLenum
  343. {
  344. WGL_DEPTH_FLOAT_EXT = 0x2040,
  345. };
  346. #endif
  347. // WGL_EXT_framebuffer_sRGB
  348. #ifndef WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT
  349. enum : GLenum
  350. {
  351. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20A9,
  352. };
  353. #endif
  354. // WGL_EXT_make_current_read
  355. #ifndef ERROR_INVALID_PIXEL_TYPE_EXT
  356. enum : GLenum
  357. {
  358. ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043,
  359. };
  360. #endif
  361. // WGL_EXT_multisample
  362. #ifndef WGL_SAMPLE_BUFFERS_EXT
  363. enum : GLenum
  364. {
  365. WGL_SAMPLE_BUFFERS_EXT = 0x2041,
  366. WGL_SAMPLES_EXT = 0x2042,
  367. };
  368. #endif
  369. // WGL_EXT_pbuffer
  370. #ifndef WGL_DRAW_TO_PBUFFER_EXT
  371. enum : GLenum
  372. {
  373. WGL_DRAW_TO_PBUFFER_EXT = 0x202D,
  374. WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E,
  375. WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F,
  376. WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030,
  377. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031,
  378. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032,
  379. WGL_PBUFFER_LARGEST_EXT = 0x2033,
  380. WGL_PBUFFER_WIDTH_EXT = 0x2034,
  381. WGL_PBUFFER_HEIGHT_EXT = 0x2035,
  382. };
  383. #endif
  384. // WGL_EXT_pixel_format
  385. #ifndef WGL_NUMBER_PIXEL_FORMATS_EXT
  386. enum : GLenum
  387. {
  388. WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000,
  389. WGL_DRAW_TO_WINDOW_EXT = 0x2001,
  390. WGL_DRAW_TO_BITMAP_EXT = 0x2002,
  391. WGL_ACCELERATION_EXT = 0x2003,
  392. WGL_NEED_PALETTE_EXT = 0x2004,
  393. WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005,
  394. WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006,
  395. WGL_SWAP_METHOD_EXT = 0x2007,
  396. WGL_NUMBER_OVERLAYS_EXT = 0x2008,
  397. WGL_NUMBER_UNDERLAYS_EXT = 0x2009,
  398. WGL_TRANSPARENT_EXT = 0x200A,
  399. WGL_TRANSPARENT_VALUE_EXT = 0x200B,
  400. WGL_SHARE_DEPTH_EXT = 0x200C,
  401. WGL_SHARE_STENCIL_EXT = 0x200D,
  402. WGL_SHARE_ACCUM_EXT = 0x200E,
  403. WGL_SUPPORT_GDI_EXT = 0x200F,
  404. WGL_SUPPORT_OPENGL_EXT = 0x2010,
  405. WGL_DOUBLE_BUFFER_EXT = 0x2011,
  406. WGL_STEREO_EXT = 0x2012,
  407. WGL_PIXEL_TYPE_EXT = 0x2013,
  408. WGL_COLOR_BITS_EXT = 0x2014,
  409. WGL_RED_BITS_EXT = 0x2015,
  410. WGL_RED_SHIFT_EXT = 0x2016,
  411. WGL_GREEN_BITS_EXT = 0x2017,
  412. WGL_GREEN_SHIFT_EXT = 0x2018,
  413. WGL_BLUE_BITS_EXT = 0x2019,
  414. WGL_BLUE_SHIFT_EXT = 0x201A,
  415. WGL_ALPHA_BITS_EXT = 0x201B,
  416. WGL_ALPHA_SHIFT_EXT = 0x201C,
  417. WGL_ACCUM_BITS_EXT = 0x201D,
  418. WGL_ACCUM_RED_BITS_EXT = 0x201E,
  419. WGL_ACCUM_GREEN_BITS_EXT = 0x201F,
  420. WGL_ACCUM_BLUE_BITS_EXT = 0x2020,
  421. WGL_ACCUM_ALPHA_BITS_EXT = 0x2021,
  422. WGL_DEPTH_BITS_EXT = 0x2022,
  423. WGL_STENCIL_BITS_EXT = 0x2023,
  424. WGL_AUX_BUFFERS_EXT = 0x2024,
  425. WGL_NO_ACCELERATION_EXT = 0x2025,
  426. WGL_GENERIC_ACCELERATION_EXT = 0x2026,
  427. WGL_FULL_ACCELERATION_EXT = 0x2027,
  428. WGL_SWAP_EXCHANGE_EXT = 0x2028,
  429. WGL_SWAP_COPY_EXT = 0x2029,
  430. WGL_SWAP_UNDEFINED_EXT = 0x202A,
  431. WGL_TYPE_RGBA_EXT = 0x202B,
  432. WGL_TYPE_COLORINDEX_EXT = 0x202C,
  433. };
  434. #endif
  435. // WGL_EXT_pixel_format_packed_float
  436. #ifndef WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT
  437. enum : GLenum
  438. {
  439. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 0x20A8,
  440. };
  441. #endif
  442. // WGL_I3D_digital_video_control
  443. #ifndef WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D
  444. enum : GLenum
  445. {
  446. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050,
  447. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051,
  448. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052,
  449. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053,
  450. };
  451. #endif
  452. // WGL_I3D_gamma
  453. #ifndef WGL_GAMMA_TABLE_SIZE_I3D
  454. enum : GLenum
  455. {
  456. WGL_GAMMA_TABLE_SIZE_I3D = 0x204E,
  457. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F,
  458. };
  459. #endif
  460. // WGL_I3D_genlock
  461. #ifndef WGL_GENLOCK_SOURCE_MULTIVIEW_I3D
  462. enum : GLenum
  463. {
  464. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044,
  465. WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = 0x2045,
  466. WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = 0x2046,
  467. WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = 0x2047,
  468. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048,
  469. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049,
  470. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A,
  471. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B,
  472. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C,
  473. };
  474. #endif
  475. // WGL_I3D_image_buffer
  476. #ifndef WGL_IMAGE_BUFFER_MIN_ACCESS_I3D
  477. enum : GLenum
  478. {
  479. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 0x00000001,
  480. WGL_IMAGE_BUFFER_LOCK_I3D = 0x00000002,
  481. };
  482. #endif
  483. // WGL_NV_DX_interop
  484. #ifndef WGL_ACCESS_READ_ONLY_NV
  485. enum : GLenum
  486. {
  487. WGL_ACCESS_READ_ONLY_NV = 0x00000000,
  488. WGL_ACCESS_READ_WRITE_NV = 0x00000001,
  489. WGL_ACCESS_WRITE_DISCARD_NV = 0x00000002,
  490. };
  491. #endif
  492. // WGL_NV_float_buffer
  493. #ifndef WGL_FLOAT_COMPONENTS_NV
  494. enum : GLenum
  495. {
  496. WGL_FLOAT_COMPONENTS_NV = 0x20B0,
  497. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1,
  498. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2,
  499. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3,
  500. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4,
  501. WGL_TEXTURE_FLOAT_R_NV = 0x20B5,
  502. WGL_TEXTURE_FLOAT_RG_NV = 0x20B6,
  503. WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7,
  504. WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8,
  505. };
  506. #endif
  507. // WGL_NV_gpu_affinity
  508. #ifndef ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV
  509. enum : GLenum
  510. {
  511. ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 0x20D0,
  512. ERROR_MISSING_AFFINITY_MASK_NV = 0x20D1,
  513. };
  514. #endif
  515. // WGL_NV_multisample_coverage
  516. #ifndef WGL_COVERAGE_SAMPLES_NV
  517. enum : GLenum
  518. {
  519. WGL_COVERAGE_SAMPLES_NV = 0x2042,
  520. WGL_COLOR_SAMPLES_NV = 0x20B9,
  521. };
  522. #endif
  523. // WGL_NV_present_video
  524. #ifndef WGL_NUM_VIDEO_SLOTS_NV
  525. enum : GLenum
  526. {
  527. WGL_NUM_VIDEO_SLOTS_NV = 0x20F0,
  528. };
  529. #endif
  530. // WGL_NV_render_depth_texture
  531. #ifndef WGL_BIND_TO_TEXTURE_DEPTH_NV
  532. enum : GLenum
  533. {
  534. WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3,
  535. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4,
  536. WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5,
  537. WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6,
  538. WGL_DEPTH_COMPONENT_NV = 0x20A7,
  539. };
  540. #endif
  541. // WGL_NV_render_texture_rectangle
  542. #ifndef WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV
  543. enum : GLenum
  544. {
  545. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0,
  546. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1,
  547. WGL_TEXTURE_RECTANGLE_NV = 0x20A2,
  548. };
  549. #endif
  550. // WGL_NV_video_capture
  551. #ifndef WGL_UNIQUE_ID_NV
  552. enum : GLenum
  553. {
  554. WGL_UNIQUE_ID_NV = 0x20CE,
  555. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = 0x20CF,
  556. };
  557. #endif
  558. // WGL_NV_video_output
  559. #ifndef WGL_BIND_TO_VIDEO_RGB_NV
  560. enum : GLenum
  561. {
  562. WGL_BIND_TO_VIDEO_RGB_NV = 0x20C0,
  563. WGL_BIND_TO_VIDEO_RGBA_NV = 0x20C1,
  564. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 0x20C2,
  565. WGL_VIDEO_OUT_COLOR_NV = 0x20C3,
  566. WGL_VIDEO_OUT_ALPHA_NV = 0x20C4,
  567. WGL_VIDEO_OUT_DEPTH_NV = 0x20C5,
  568. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6,
  569. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7,
  570. WGL_VIDEO_OUT_FRAME = 0x20C8,
  571. WGL_VIDEO_OUT_FIELD_1 = 0x20C9,
  572. WGL_VIDEO_OUT_FIELD_2 = 0x20CA,
  573. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 0x20CB,
  574. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 0x20CC,
  575. };
  576. #endif
  577. // WGL_NV_multigpu_context
  578. #ifndef WGL_CONTEXT_MULTIGPU_ATTRIB_NV
  579. enum : GLenum
  580. {
  581. WGL_CONTEXT_MULTIGPU_ATTRIB_NV = 0x20AA,
  582. WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV = 0x20AB,
  583. WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV = 0x20AC,
  584. WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV = 0x20AD,
  585. WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV = 0x20AE,
  586. };
  587. #endif
  588. }
  589. }