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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Holds a quaternion (a 3D vector and a scalar value).
-
- @tags{OpenGL}
- */
- template <typename Type>
- class Quaternion
- {
- public:
- Quaternion() noexcept : scalar() {}
- Quaternion (const Quaternion& other) noexcept : vector (other.vector), scalar (other.scalar) {}
- Quaternion (Vector3D<Type> vectorPart, Type scalarPart) noexcept : vector (vectorPart), scalar (scalarPart) {}
- Quaternion (Type x, Type y, Type z, Type w) noexcept : vector (x, y, z), scalar (w) {}
-
- /** Creates a quaternion from an angle and an axis. */
- static Quaternion fromAngle (Type angle, Vector3D<Type> axis) noexcept
- {
- return Quaternion (axis.normalised() * std::sin (angle / (Type) 2), std::cos (angle / (Type) 2));
- }
-
- Quaternion& operator= (Quaternion other) noexcept
- {
- vector = other.vector;
- scalar = other.scalar;
- return *this;
- }
-
- Quaternion& operator*= (Quaternion other) noexcept
- {
- const Type oldScalar (scalar);
- scalar = (scalar * other.scalar) - (vector * other.vector);
- vector = (other.vector * oldScalar) + (vector * other.scalar) + (vector ^ other.vector);
- return *this;
- }
-
- Type length() const noexcept { return std::sqrt (normal()); }
- Type normal() const noexcept { return scalar * scalar + vector.lengthSquared(); }
-
- Quaternion normalised() const noexcept
- {
- const Type len (length());
- jassert (len > 0);
- return Quaternion (vector / len, scalar / len);
- }
-
- /** Returns the matrix that will perform the rotation specified by this quaternion. */
- Matrix3D<Type> getRotationMatrix() const noexcept
- {
- const Type norm (normal());
- const Type s (norm > 0 ? ((Type) 2) / norm : 0);
- const Type xs (s * vector.x), ys (s * vector.y), zs (s * vector.z);
- const Type wx (xs * scalar), wy (ys * scalar), wz (zs * scalar);
- const Type xx (xs * vector.x), xy (ys * vector.x), xz (zs * vector.x);
- const Type yy (ys * vector.y), yz (zs * vector.y), zz (zs * vector.z);
-
- return Matrix3D<Type> (((Type) 1) - (yy + zz), xy - wz, xz + wy, 0,
- xy + wz, ((Type) 1) - (xx+ zz), yz - wx, 0,
- xz - wy, yz + wx, ((Type) 1) - (xx + yy), 0,
- 0, 0, 0, (Type) 1);
- }
-
- /** The vector part of the quaternion. */
- Vector3D<Type> vector;
-
- /** The scalar part of the quaternion. */
- Type scalar;
- };
-
- } // namespace juce
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