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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Stores a 3D orientation, which can be rotated by dragging with the mouse.
-
- @tags{OpenGL}
- */
- class Draggable3DOrientation
- {
- public:
- using VectorType = Vector3D<float>;
- using QuaternionType = Quaternion<float>;
-
- /** Creates a Draggable3DOrientation, initially set up to be aligned along the X axis. */
- Draggable3DOrientation (float objectRadius = 0.5f) noexcept
- : radius (jmax (0.1f, objectRadius)),
- quaternion (VectorType::xAxis(), 0)
- {
- }
-
- /** Creates a Draggable3DOrientation from a user-supplied quaternion. */
- Draggable3DOrientation (const Quaternion<float>& quaternionToUse,
- float objectRadius = 0.5f) noexcept
- : radius (jmax (0.1f, objectRadius)),
- quaternion (quaternionToUse)
- {
- }
-
- /** Resets the orientation, specifying the axis to align it along. */
- void reset (const VectorType& axis) noexcept
- {
- quaternion = QuaternionType (axis, 0);
- }
-
- /** Sets the viewport area within which mouse-drag positions will occur.
- You'll need to set this rectangle before calling mouseDown. The centre of the
- rectangle is assumed to be the centre of the object that will be rotated, and
- the size of the rectangle will be used to scale the object radius - see setRadius().
- */
- void setViewport (Rectangle<int> newArea) noexcept
- {
- area = newArea;
- }
-
- /** Sets the size of the rotated object, as a proportion of the viewport's size.
- @see setViewport
- */
- void setRadius (float newRadius) noexcept
- {
- radius = jmax (0.1f, newRadius);
- }
-
- /** Begins a mouse-drag operation.
- You must call this before any calls to mouseDrag(). The position that is supplied
- will be treated as being relative to the centre of the rectangle passed to setViewport().
- */
- template <typename Type>
- void mouseDown (Point<Type> mousePos) noexcept
- {
- lastMouse = mousePosToProportion (mousePos.toFloat());
- }
-
- /** Continues a mouse-drag operation.
- After calling mouseDown() to begin a drag sequence, you can call this method
- to continue it.
- */
- template <typename Type>
- void mouseDrag (Point<Type> mousePos) noexcept
- {
- auto oldPos = projectOnSphere (lastMouse);
- lastMouse = mousePosToProportion (mousePos.toFloat());
- auto newPos = projectOnSphere (lastMouse);
-
- quaternion *= rotationFromMove (oldPos, newPos);
- }
-
- /** Returns the matrix that should be used to apply the current orientation.
- @see applyToOpenGLMatrix
- */
- Matrix3D<float> getRotationMatrix() const noexcept
- {
- return quaternion.getRotationMatrix();
- }
-
- /** Provides direct access to the quaternion. */
- QuaternionType& getQuaternion() noexcept
- {
- return quaternion;
- }
-
- private:
- Rectangle<int> area;
- float radius;
- QuaternionType quaternion;
- Point<float> lastMouse;
-
- Point<float> mousePosToProportion (Point<float> mousePos) const noexcept
- {
- auto scale = jmin (area.getWidth(), area.getHeight()) / 2;
-
- // You must call setViewport() to give this object a valid window size before
- // calling any of the mouse input methods!
- jassert (scale > 0);
-
- return { (mousePos.x - (float) area.getCentreX()) / (float) scale,
- ((float) area.getCentreY() - mousePos.y) / (float) scale };
- }
-
- VectorType projectOnSphere (Point<float> pos) const noexcept
- {
- auto radiusSquared = radius * radius;
- auto xySquared = pos.x * pos.x + pos.y * pos.y;
-
- return { pos.x, pos.y,
- xySquared < radiusSquared * 0.5f ? std::sqrt (radiusSquared - xySquared)
- : (radiusSquared / (2.0f * std::sqrt (xySquared))) };
- }
-
- QuaternionType rotationFromMove (const VectorType& from, const VectorType& to) const noexcept
- {
- auto rotationAxis = (to ^ from);
-
- if (rotationAxis.lengthIsBelowEpsilon())
- rotationAxis = VectorType::xAxis();
-
- auto d = jlimit (-1.0f, 1.0f, (from - to).length() / (2.0f * radius));
-
- return QuaternionType::fromAngle (2.0f * std::asin (d), rotationAxis);
- }
- };
-
- } // namespace juce
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