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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_BUBBLEMESSAGECOMPONENT_JUCEHEADER__
 - #define __JUCE_BUBBLEMESSAGECOMPONENT_JUCEHEADER__
 - 
 - 
 - //==============================================================================
 - /**
 -     A speech-bubble component that displays a short message.
 - 
 -     This can be used to show a message with the tail of the speech bubble
 -     pointing to a particular component or location on the screen.
 - 
 -     @see BubbleComponent
 - */
 - class JUCE_API  BubbleMessageComponent  : public BubbleComponent,
 -                                           private Timer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a bubble component.
 - 
 -         After creating one a BubbleComponent, do the following:
 -         - add it to an appropriate parent component, or put it on the
 -           desktop with Component::addToDesktop (0).
 -         - use the showAt() method to show a message.
 -         - it will make itself invisible after it times-out (and can optionally
 -           also delete itself), or you can reuse it somewhere else by calling
 -           showAt() again.
 -     */
 -     BubbleMessageComponent (int fadeOutLengthMs = 150);
 - 
 -     /** Destructor. */
 -     ~BubbleMessageComponent();
 - 
 -     //==============================================================================
 -     /** Shows a message bubble at a particular position.
 - 
 -         This shows the bubble with its stem pointing to the given location
 -         (co-ordinates being relative to its parent component).
 - 
 -         For details about exactly how it decides where to position itself, see
 -         BubbleComponent::updatePosition().
 - 
 -         @param x                                the x co-ordinate of end of the bubble's tail
 -         @param y                                the y co-ordinate of end of the bubble's tail
 -         @param message                          the text to display
 -         @param numMillisecondsBeforeRemoving    how long to leave it on the screen before removing itself
 -                                                 from its parent compnent. If this is 0 or less, it
 -                                                 will stay there until manually removed.
 -         @param removeWhenMouseClicked           if this is true, the bubble will disappear as soon as a
 -                                                 mouse button is pressed (anywhere on the screen)
 -         @param deleteSelfAfterUse               if true, then the component will delete itself after
 -                                                 it becomes invisible
 -     */
 -     void showAt (int x, int y,
 -                  const String& message,
 -                  int numMillisecondsBeforeRemoving,
 -                  bool removeWhenMouseClicked = true,
 -                  bool deleteSelfAfterUse = false);
 - 
 -     /** Shows a message bubble next to a particular component.
 - 
 -         This shows the bubble with its stem pointing at the given component.
 - 
 -         For details about exactly how it decides where to position itself, see
 -         BubbleComponent::updatePosition().
 - 
 -         @param component                        the component that you want to point at
 -         @param message                          the text to display
 -         @param numMillisecondsBeforeRemoving    how long to leave it on the screen before removing itself
 -                                                 from its parent compnent. If this is 0 or less, it
 -                                                 will stay there until manually removed.
 -         @param removeWhenMouseClicked           if this is true, the bubble will disappear as soon as a
 -                                                 mouse button is pressed (anywhere on the screen)
 -         @param deleteSelfAfterUse               if true, then the component will delete itself after
 -                                                 it becomes invisible
 -     */
 -     void showAt (Component* component,
 -                  const String& message,
 -                  int numMillisecondsBeforeRemoving,
 -                  bool removeWhenMouseClicked = true,
 -                  bool deleteSelfAfterUse = false);
 - 
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void getContentSize (int& w, int& h);
 -     /** @internal */
 -     void paintContent (Graphics& g, int w, int h);
 -     /** @internal */
 -     void timerCallback();
 - 
 - private:
 -     //==============================================================================
 -     int fadeOutLength, mouseClickCounter;
 -     TextLayout textLayout;
 -     int64 expiryTime;
 -     bool deleteAfterUse;
 - 
 -     void createLayout (const String&);
 -     void init (int numMillisecondsBeforeRemoving,
 -                bool removeWhenMouseClicked,
 -                bool deleteSelfAfterUse);
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleMessageComponent);
 - };
 - 
 - 
 - #endif   // __JUCE_BUBBLEMESSAGECOMPONENT_JUCEHEADER__
 
 
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