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							- /*
 -   ==============================================================================
 - 
 -     This file was auto-generated!
 - 
 -   ==============================================================================
 - */
 - 
 - INCLUDE_JUCE
 - 
 - //==============================================================================
 - /*
 -     This component lives inside our window, and this is where you should put all
 -     your controls and content.
 - */
 - class MainContentComponent   : public OpenGLAppComponent
 - {
 - public:
 -     //==============================================================================
 -     MainContentComponent()
 -     {
 -         setSize (800, 600);
 -     }
 - 
 -     ~MainContentComponent()
 -     {
 -         shutdownOpenGL();
 -     }
 - 
 -     void initialise() override
 -     {
 -     }
 - 
 -     void shutdown() override
 -     {
 -     }
 - 
 -     void render() override
 -     {
 -         OpenGLHelpers::clear (Colours::black);
 - 
 -     }
 - 
 -     void paint (Graphics& g) override
 -     {
 -         // You can add your component specific drawing code here!
 -         // This will draw over the top of the openGL background.
 -     }
 - 
 -     void resized() override
 -     {
 -         // This is called when the MainContentComponent is resized.
 -         // If you add any child components, this is where you should
 -         // update their positions.
 -     }
 - 
 - 
 - private:
 -     //==============================================================================
 - 
 -     // private member variables
 - 
 - 
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
 - };
 - 
 - 
 - // (This function is called by the app startup code to create our main component)
 - Component* createMainContentComponent()    { return new MainContentComponent(); }
 
 
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