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- /*
- ==============================================================================
-
- This is an automatically generated file created by the Jucer!
-
- Creation date: 1 May 2011 12:06:00pm
-
- Be careful when adding custom code to these files, as only the code within
- the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
- and re-saved.
-
- Jucer version: 1.12
-
- ------------------------------------------------------------------------------
-
- The Jucer is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-6 by Raw Material Software ltd.
-
- ==============================================================================
- */
-
- //[Headers] You can add your own extra header files here...
- //[/Headers]
-
- #include "AudioDemoSynthPage.h"
-
-
- //[MiscUserDefs] You can add your own user definitions and misc code here...
-
- //==============================================================================
- /** Our demo synth sound is just a basic sine wave..
- */
- class SineWaveSound : public SynthesiserSound
- {
- public:
- SineWaveSound()
- {
- }
-
- bool appliesToNote (const int /*midiNoteNumber*/) { return true; }
- bool appliesToChannel (const int /*midiChannel*/) { return true; }
- };
-
-
- //==============================================================================
- /** Our demo synth voice just plays a sine wave..
- */
- class SineWaveVoice : public SynthesiserVoice
- {
- public:
- SineWaveVoice()
- : angleDelta (0.0),
- tailOff (0.0)
- {
- }
-
- bool canPlaySound (SynthesiserSound* sound)
- {
- return dynamic_cast <SineWaveSound*> (sound) != 0;
- }
-
- void startNote (const int midiNoteNumber, const float velocity,
- SynthesiserSound* /*sound*/, const int /*currentPitchWheelPosition*/)
- {
- currentAngle = 0.0;
- level = velocity * 0.15;
- tailOff = 0.0;
-
- double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
- double cyclesPerSample = cyclesPerSecond / getSampleRate();
-
- angleDelta = cyclesPerSample * 2.0 * double_Pi;
- }
-
- void stopNote (const bool allowTailOff)
- {
- if (allowTailOff)
- {
- // start a tail-off by setting this flag. The render callback will pick up on
- // this and do a fade out, calling clearCurrentNote() when it's finished.
-
- if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
- // stopNote method could be called more than once.
- tailOff = 1.0;
- }
- else
- {
- // we're being told to stop playing immediately, so reset everything..
-
- clearCurrentNote();
- angleDelta = 0.0;
- }
- }
-
- void pitchWheelMoved (const int /*newValue*/)
- {
- // can't be bothered implementing this for the demo!
- }
-
- void controllerMoved (const int /*controllerNumber*/, const int /*newValue*/)
- {
- // not interested in controllers in this case.
- }
-
- void renderNextBlock (AudioSampleBuffer& outputBuffer, int startSample, int numSamples)
- {
- if (angleDelta != 0.0)
- {
- if (tailOff > 0)
- {
- while (--numSamples >= 0)
- {
- const float currentSample = (float) (sin (currentAngle) * level * tailOff);
-
- for (int i = outputBuffer.getNumChannels(); --i >= 0;)
- *outputBuffer.getSampleData (i, startSample) += currentSample;
-
- currentAngle += angleDelta;
- ++startSample;
-
- tailOff *= 0.99;
-
- if (tailOff <= 0.005)
- {
- clearCurrentNote();
-
- angleDelta = 0.0;
- break;
- }
- }
- }
- else
- {
- while (--numSamples >= 0)
- {
- const float currentSample = (float) (sin (currentAngle) * level);
-
- for (int i = outputBuffer.getNumChannels(); --i >= 0;)
- *outputBuffer.getSampleData (i, startSample) += currentSample;
-
- currentAngle += angleDelta;
- ++startSample;
- }
- }
- }
- }
-
- private:
- double currentAngle, angleDelta, level, tailOff;
- };
-
-
- // This is an audio source that streams the output of our demo synth.
- class SynthAudioSource : public AudioSource
- {
- public:
- //==============================================================================
- // this collects real-time midi messages from the midi input device, and
- // turns them into blocks that we can process in our audio callback
- MidiMessageCollector midiCollector;
-
- // this represents the state of which keys on our on-screen keyboard are held
- // down. When the mouse is clicked on the keyboard component, this object also
- // generates midi messages for this, which we can pass on to our synth.
- MidiKeyboardState& keyboardState;
-
- // the synth itself!
- Synthesiser synth;
-
- //==============================================================================
- SynthAudioSource (MidiKeyboardState& keyboardState_)
- : keyboardState (keyboardState_)
- {
- // add some voices to our synth, to play the sounds..
- for (int i = 4; --i >= 0;)
- {
- synth.addVoice (new SineWaveVoice()); // These voices will play our custom sine-wave sounds..
- synth.addVoice (new SamplerVoice()); // and these ones play the sampled sounds
- }
-
- // and add some sounds for them to play...
- setUsingSineWaveSound();
- }
-
- void setUsingSineWaveSound()
- {
- synth.clearSounds();
- synth.addSound (new SineWaveSound());
- }
-
- void setUsingSampledSound()
- {
- synth.clearSounds();
-
- WavAudioFormat wavFormat;
-
- ScopedPointer<AudioFormatReader> audioReader (wavFormat.createReaderFor (new MemoryInputStream (BinaryData::cello_wav,
- BinaryData::cello_wavSize,
- false),
- true));
-
- BigInteger allNotes;
- allNotes.setRange (0, 128, true);
-
- synth.addSound (new SamplerSound ("demo sound",
- *audioReader,
- allNotes,
- 74, // root midi note
- 0.1, // attack time
- 0.1, // release time
- 10.0 // maximum sample length
- ));
- }
-
- void prepareToPlay (int /*samplesPerBlockExpected*/, double sampleRate)
- {
- midiCollector.reset (sampleRate);
-
- synth.setCurrentPlaybackSampleRate (sampleRate);
- }
-
- void releaseResources()
- {
- }
-
- void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
- {
- // the synth always adds its output to the audio buffer, so we have to clear it
- // first..
- bufferToFill.clearActiveBufferRegion();
-
- // fill a midi buffer with incoming messages from the midi input.
- MidiBuffer incomingMidi;
- midiCollector.removeNextBlockOfMessages (incomingMidi, bufferToFill.numSamples);
-
- // pass these messages to the keyboard state so that it can update the component
- // to show on-screen which keys are being pressed on the physical midi keyboard.
- // This call will also add midi messages to the buffer which were generated by
- // the mouse-clicking on the on-screen keyboard.
- keyboardState.processNextMidiBuffer (incomingMidi, 0, bufferToFill.numSamples, true);
-
- // and now get the synth to process the midi events and generate its output.
- synth.renderNextBlock (*bufferToFill.buffer, incomingMidi, 0, bufferToFill.numSamples);
- }
- };
-
- //[/MiscUserDefs]
-
- //==============================================================================
- AudioDemoSynthPage::AudioDemoSynthPage (AudioDeviceManager& deviceManager_)
- : deviceManager (deviceManager_),
- keyboardComponent (0),
- sineButton (0),
- sampledButton (0),
- liveAudioDisplayComp (0)
- {
- addAndMakeVisible (keyboardComponent = new MidiKeyboardComponent (keyboardState, MidiKeyboardComponent::horizontalKeyboard));
-
- addAndMakeVisible (sineButton = new ToggleButton (String::empty));
- sineButton->setButtonText (L"Use sine wave");
- sineButton->setRadioGroupId (321);
- sineButton->addListener (this);
- sineButton->setToggleState (true, false);
-
- addAndMakeVisible (sampledButton = new ToggleButton (String::empty));
- sampledButton->setButtonText (L"Use sampled sound");
- sampledButton->setRadioGroupId (321);
- sampledButton->addListener (this);
-
- addAndMakeVisible (liveAudioDisplayComp = new LiveAudioInputDisplayComp());
-
-
- //[UserPreSize]
- //[/UserPreSize]
-
- setSize (600, 400);
-
-
- //[Constructor] You can add your own custom stuff here..
- deviceManager.addAudioCallback (liveAudioDisplayComp);
-
- synthAudioSource = new SynthAudioSource (keyboardState);
- audioSourcePlayer.setSource (synthAudioSource);
-
- deviceManager.addAudioCallback (&audioSourcePlayer);
- deviceManager.addMidiInputCallback (String::empty, &(synthAudioSource->midiCollector));
- //[/Constructor]
- }
-
- AudioDemoSynthPage::~AudioDemoSynthPage()
- {
- //[Destructor_pre]. You can add your own custom destruction code here..
- audioSourcePlayer.setSource (0);
- deviceManager.removeMidiInputCallback (String::empty, &(synthAudioSource->midiCollector));
- deviceManager.removeAudioCallback (&audioSourcePlayer);
- deviceManager.removeAudioCallback (liveAudioDisplayComp);
- //[/Destructor_pre]
-
- deleteAndZero (keyboardComponent);
- deleteAndZero (sineButton);
- deleteAndZero (sampledButton);
- deleteAndZero (liveAudioDisplayComp);
-
-
- //[Destructor]. You can add your own custom destruction code here..
- //[/Destructor]
- }
-
- //==============================================================================
- void AudioDemoSynthPage::paint (Graphics& g)
- {
- //[UserPrePaint] Add your own custom painting code here..
- //[/UserPrePaint]
-
- g.fillAll (Colours::lightgrey);
-
- //[UserPaint] Add your own custom painting code here..
- //[/UserPaint]
- }
-
- void AudioDemoSynthPage::resized()
- {
- keyboardComponent->setBounds (8, 96, getWidth() - 16, 64);
- sineButton->setBounds (16, 176, 150, 24);
- sampledButton->setBounds (16, 200, 150, 24);
- liveAudioDisplayComp->setBounds (8, 8, getWidth() - 16, 64);
- //[UserResized] Add your own custom resize handling here..
- //[/UserResized]
- }
-
- void AudioDemoSynthPage::buttonClicked (Button* buttonThatWasClicked)
- {
- //[UserbuttonClicked_Pre]
- //[/UserbuttonClicked_Pre]
-
- if (buttonThatWasClicked == sineButton)
- {
- //[UserButtonCode_sineButton] -- add your button handler code here..
- synthAudioSource->setUsingSineWaveSound();
- //[/UserButtonCode_sineButton]
- }
- else if (buttonThatWasClicked == sampledButton)
- {
- //[UserButtonCode_sampledButton] -- add your button handler code here..
- synthAudioSource->setUsingSampledSound();
- //[/UserButtonCode_sampledButton]
- }
-
- //[UserbuttonClicked_Post]
- //[/UserbuttonClicked_Post]
- }
-
-
-
- //[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
- //[/MiscUserCode]
-
-
- //==============================================================================
- #if 0
- /* -- Jucer information section --
-
- This is where the Jucer puts all of its metadata, so don't change anything in here!
-
- BEGIN_JUCER_METADATA
-
- <JUCER_COMPONENT documentType="Component" className="AudioDemoSynthPage" componentName=""
- parentClasses="public Component" constructorParams="AudioDeviceManager& deviceManager_"
- variableInitialisers="deviceManager (deviceManager_)" snapPixels="8"
- snapActive="1" snapShown="1" overlayOpacity="0.330000013" fixedSize="0"
- initialWidth="600" initialHeight="400">
- <BACKGROUND backgroundColour="ffd3d3d3"/>
- <GENERICCOMPONENT name="" id="86605ec4f02c4320" memberName="keyboardComponent"
- virtualName="" explicitFocusOrder="0" pos="8 96 16M 64" class="MidiKeyboardComponent"
- params="keyboardState, MidiKeyboardComponent::horizontalKeyboard"/>
- <TOGGLEBUTTON name="" id="d75101df45006ba9" memberName="sineButton" virtualName=""
- explicitFocusOrder="0" pos="16 176 150 24" buttonText="Use sine wave"
- connectedEdges="0" needsCallback="1" radioGroupId="321" state="1"/>
- <TOGGLEBUTTON name="" id="2d687b4ac3dad628" memberName="sampledButton" virtualName=""
- explicitFocusOrder="0" pos="16 200 150 24" buttonText="Use sampled sound"
- connectedEdges="0" needsCallback="1" radioGroupId="321" state="0"/>
- <GENERICCOMPONENT name="" id="7d70eb2617f56220" memberName="liveAudioDisplayComp"
- virtualName="" explicitFocusOrder="0" pos="8 8 16M 64" class="LiveAudioInputDisplayComp"
- params=""/>
- </JUCER_COMPONENT>
-
- END_JUCER_METADATA
- */
- #endif
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