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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #if JUCE_MSVC && JUCE_DEBUG
- #pragma optimize ("t", on)
- #endif
-
- static void blurSingleChannelImage (uint8* const data, const int width, const int height,
- const int lineStride, const int repetitions) noexcept
- {
- uint8* line = data;
-
- for (int y = height; --y >= 0;)
- {
- for (int i = repetitions; --i >= 0;)
- {
- uint8* p = line;
- *p++ = (((int) p[0]) + p[1]) / 2;
-
- for (int x = width - 2; --x >= 0;)
- *p++ = (((int) p[-1]) + p[0] + p[1] + 1) / 3;
-
- *p = (((int) p[0]) + p[-1]) / 2;
- }
-
- line += lineStride;
- }
-
- for (int i = repetitions; --i >= 0;)
- {
- line = data;
-
- {
- uint8* p1 = line;
- uint8* p2 = line + lineStride;
-
- for (int x = width; --x >= 0;)
- *p1++ = (((int) *p1) + *p2++) / 2;
- }
-
- line += lineStride;
-
- for (int y = height - 2; --y >= 0;)
- {
- uint8* p1 = line;
- uint8* p2 = line - lineStride;
- uint8* p3 = line + lineStride;
-
- for (int x = width; --x >= 0;)
- *p1++ = (((int) *p1) + *p2++ + *p3++ + 1) / 3;
-
- line += lineStride;
- }
-
- uint8* p1 = line;
- uint8* p2 = line - lineStride;
-
- for (int x = width; --x >= 0;)
- *p1++ = (((int) *p1) + *p2++) / 2;
- }
- }
-
- static void blurSingleChannelImage (Image& image, int radius)
- {
- const Image::BitmapData bm (image, Image::BitmapData::readWrite);
- blurSingleChannelImage (bm.data, bm.width, bm.height, bm.lineStride, 2 * radius);
- }
-
- #if JUCE_MSVC && JUCE_DEBUG
- #pragma optimize ("", on) // resets optimisations to the project defaults
- #endif
-
- //==============================================================================
- DropShadow::DropShadow() noexcept
- : colour (0x90000000), radius (4)
- {
- }
-
- DropShadow::DropShadow (const Colour& shadowColour, const int r, const Point<int>& o) noexcept
- : colour (shadowColour), radius (r), offset (o)
- {
- jassert (radius > 0);
- }
-
- void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const
- {
- jassert (radius > 0);
-
- if (srcImage.isValid())
- {
- Image shadowImage (srcImage.convertedToFormat (Image::SingleChannel));
- shadowImage.duplicateIfShared();
-
- blurSingleChannelImage (shadowImage, radius);
-
- g.setColour (colour);
- g.drawImageAt (shadowImage, offset.x, offset.y, true);
- }
- }
-
- void DropShadow::drawForPath (Graphics& g, const Path& path) const
- {
- jassert (radius > 0);
-
- const Rectangle<int> area ((path.getBounds().getSmallestIntegerContainer() + offset)
- .getIntersection (g.getClipBounds())
- .expanded (radius + 1, radius + 1));
-
- if (area.getWidth() > 2 && area.getHeight() > 2)
- {
- Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true);
-
- {
- Graphics g2 (renderedPath);
- g2.setColour (Colours::white);
- g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()),
- (float) (offset.y - area.getY())));
- }
-
- blurSingleChannelImage (renderedPath, radius);
-
- g.setColour (colour);
- g.drawImageAt (renderedPath, area.getX(), area.getY(), true);
- }
- }
-
- //==============================================================================
- DropShadowEffect::DropShadowEffect() {}
- DropShadowEffect::~DropShadowEffect() {}
-
- void DropShadowEffect::setShadowProperties (const DropShadow& newShadow)
- {
- shadow = newShadow;
- }
-
- void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha)
- {
- DropShadow s (shadow);
- s.radius = roundToInt (s.radius * scaleFactor);
- s.colour = s.colour.withMultipliedAlpha (alpha);
- s.offset.x = roundToInt (s.offset.x * scaleFactor);
- s.offset.y = roundToInt (s.offset.y * scaleFactor);
-
- s.drawForImage (g, image);
-
- g.setOpacity (alpha);
- g.drawImageAt (image, 0, 0);
- }
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