The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-9 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_JUCEHEADER__
  19. #define __JUCE_JUCEHEADER__
  20. //==============================================================================
  21. /*
  22. This is the main JUCE header file that applications need to include.
  23. */
  24. //==============================================================================
  25. /* This line is here just to help catch syntax errors caused by mistakes in other header
  26. files that are included before juce.h. If you hit an error at this line, it must be some
  27. kind of syntax problem in whatever code immediately precedes this header.
  28. This also acts as a sanity-check in case you're trying to build with a C or obj-C compiler
  29. rather than a proper C++ one.
  30. */
  31. namespace JuceDummyNamespace {}
  32. #define JUCE_PUBLIC_INCLUDES 1
  33. // (this includes things that need defining outside of the JUCE namespace)
  34. #include "src/core/juce_StandardHeader.h"
  35. BEGIN_JUCE_NAMESPACE
  36. #if JUCE_MSVC
  37. // this is set explicitly in case the app is using a different packing size.
  38. #pragma pack (push, 8)
  39. #pragma warning (push)
  40. #pragma warning (disable: 4786) // (old vc6 warning about long class names)
  41. #ifdef __INTEL_COMPILER
  42. #pragma warning (disable: 1125)
  43. #endif
  44. #endif
  45. // this is where all the class header files get brought in..
  46. #include "src/juce_core_includes.h"
  47. // if you're compiling a command-line app, you might want to just include the core headers,
  48. // so you can set this macro before including juce.h
  49. #if ! JUCE_ONLY_BUILD_CORE_LIBRARY
  50. #include "src/juce_app_includes.h"
  51. #endif
  52. #if JUCE_MSVC
  53. #pragma warning (pop)
  54. #pragma pack (pop)
  55. #endif
  56. END_JUCE_NAMESPACE
  57. //==============================================================================
  58. #ifndef DONT_SET_USING_JUCE_NAMESPACE
  59. #ifdef JUCE_NAMESPACE
  60. // this will obviously save a lot of typing, but can be disabled by
  61. // defining DONT_SET_USING_JUCE_NAMESPACE, in case there are conflicts.
  62. using namespace JUCE_NAMESPACE;
  63. /* On the Mac, these symbols are defined in the Mac libraries, so
  64. these macros make it easier to reference them without writing out
  65. the namespace every time.
  66. If you run into difficulties where these macros interfere with the contents
  67. of 3rd party header files, you may need to use the juce_WithoutMacros.h file - see
  68. the comments in that file for more information.
  69. */
  70. #if (JUCE_MAC || JUCE_IOS) && ! JUCE_DONT_DEFINE_MACROS
  71. #define Component JUCE_NAMESPACE::Component
  72. #define MemoryBlock JUCE_NAMESPACE::MemoryBlock
  73. #define Point JUCE_NAMESPACE::Point
  74. #define Button JUCE_NAMESPACE::Button
  75. #endif
  76. /* "Rectangle" is defined in some of the newer windows header files, so this makes
  77. it easier to use the juce version explicitly.
  78. If you run into difficulties where this macro interferes with other 3rd party header
  79. files, you may need to use the juce_WithoutMacros.h file - see the comments in that
  80. file for more information.
  81. */
  82. #if JUCE_WINDOWS && ! JUCE_DONT_DEFINE_MACROS
  83. #define Rectangle JUCE_NAMESPACE::Rectangle
  84. #endif
  85. #endif
  86. #endif
  87. //==============================================================================
  88. /* Easy autolinking to the right JUCE libraries under win32.
  89. Note that this can be disabled by defining DONT_AUTOLINK_TO_JUCE_LIBRARY before
  90. including this header file.
  91. */
  92. #if JUCE_MSVC
  93. #ifndef DONT_AUTOLINK_TO_JUCE_LIBRARY
  94. /** If you want your application to link to Juce as a DLL instead of
  95. a static library (on win32), just define the JUCE_DLL macro before
  96. including juce.h
  97. */
  98. #ifdef JUCE_DLL
  99. #if JUCE_DEBUG
  100. #define AUTOLINKEDLIB "JUCE_debug.lib"
  101. #else
  102. #define AUTOLINKEDLIB "JUCE.lib"
  103. #endif
  104. #else
  105. #if JUCE_DEBUG
  106. #ifdef _WIN64
  107. #define AUTOLINKEDLIB "jucelib_static_x64_debug.lib"
  108. #else
  109. #define AUTOLINKEDLIB "jucelib_static_Win32_debug.lib"
  110. #endif
  111. #else
  112. #ifdef _WIN64
  113. #define AUTOLINKEDLIB "jucelib_static_x64.lib"
  114. #else
  115. #define AUTOLINKEDLIB "jucelib_static_Win32.lib"
  116. #endif
  117. #endif
  118. #endif
  119. #pragma comment(lib, AUTOLINKEDLIB)
  120. #if ! DONT_LIST_JUCE_AUTOLINKEDLIBS
  121. #pragma message("JUCE! Library to link to: " AUTOLINKEDLIB)
  122. #endif
  123. // Auto-link the other win32 libs that are needed by library calls..
  124. #if ! (defined (DONT_AUTOLINK_TO_WIN32_LIBRARIES) || defined (JUCE_DLL))
  125. #include "src/native/windows/juce_win32_AutoLinkLibraries.h"
  126. #endif
  127. #endif
  128. #endif
  129. #endif // __JUCE_JUCEHEADER__