The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
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juce_MissingGLDefinitions.h Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 13 years ago
juce_OpenGLExtensions.h GL fixes for iOS/Android. 13 years ago
juce_android_OpenGLComponent.cpp New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
juce_ios_OpenGLComponent.mm More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
juce_linux_OpenGLComponent.cpp More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
juce_mac_OpenGLComponent.mm More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
juce_win32_OpenGLComponent.cpp More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago