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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #include "../JuceDemoHeader.h"
-
- //==============================================================================
- /** This will be the source of our balls and can be dragged around. */
- class BallGeneratorComponent : public Component
- {
- public:
- BallGeneratorComponent()
- {
- }
-
- void paint (Graphics& g) override
- {
- Rectangle<float> area (getLocalBounds().toFloat().reduced (2.0f));
-
- g.setColour (Colours::orange);
- g.drawRoundedRectangle (area, 10.0f, 2.0f);
-
- AttributedString s;
- s.setJustification (Justification::centred);
- s.setWordWrap (AttributedString::none);
- s.append ("Drag Me!");
- s.setColour (findColour (TextButton::textColourOffId));
- s.draw (g, area);
- }
-
- void resized() override
- {
- // Just set the limits of our constrainer so that we don't drag ourselves off the screen
- constrainer.setMinimumOnscreenAmounts (getHeight(), getWidth(), getHeight(), getWidth());
- }
-
- void mouseDown (const MouseEvent& e) override
- {
- // Prepares our dragger to drag this Component
- dragger.startDraggingComponent (this, e);
- }
-
- void mouseDrag (const MouseEvent& e) override
- {
- // Moves this Component according to the mouse drag event and applies our constraints to it
- dragger.dragComponent (this, e, &constrainer);
- }
-
- private:
- ComponentBoundsConstrainer constrainer;
- ComponentDragger dragger;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BallGeneratorComponent)
- };
-
-
- //==============================================================================
- struct BallComponent : public Component
- {
- BallComponent (const Point<float>& pos)
- : position (pos),
- speed (Random::getSystemRandom().nextFloat() * 4.0f - 2.0f,
- Random::getSystemRandom().nextFloat() * -6.0f - 2.0f),
- colour (Colours::white)
- {
- setSize (20, 20);
- step();
- }
-
- bool step()
- {
- position += speed;
- speed.y += 0.1f;
-
- setCentrePosition ((int) position.x,
- (int) position.y);
-
- if (Component* parent = getParentComponent())
- return isPositiveAndBelow (position.x, (float) parent->getWidth())
- && position.y < (float) parent->getHeight();
-
- return position.y < 400.0f && position.x >= -10.0f;
- }
-
- void paint (Graphics& g) override
- {
- g.setColour (colour);
- g.fillEllipse (2.0f, 2.0f, getWidth() - 4.0f, getHeight() - 4.0f);
-
- g.setColour (Colours::darkgrey);
- g.drawEllipse (2.0f, 2.0f, getWidth() - 4.0f, getHeight() - 4.0f, 1.0f);
- }
-
- Point<float> position, speed;
- Colour colour;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BallComponent)
- };
-
- //==============================================================================
- class AnimationDemo : public Component,
- private Button::Listener,
- private Timer
- {
- public:
- AnimationDemo()
- {
- setOpaque (true);
- setSize (620, 620);
-
- for (int i = 11; --i >= 0;)
- {
- Button* b = createButton();
- componentsToAnimate.add (b);
- addAndMakeVisible (b);
- b->addListener (this);
- }
-
- addAndMakeVisible (ballGenerator);
- ballGenerator.centreWithSize (80, 50);
-
- cycleCount = 2;
-
- for (int i = 0; i < componentsToAnimate.size(); ++i)
- componentsToAnimate.getUnchecked (i)->setBounds (getLocalBounds().reduced (250, 250));
-
- for (int i = 0; i < componentsToAnimate.size(); ++i)
- {
- const int newIndex = (i + 3) % componentsToAnimate.size();
- const float angle = newIndex * 2.0f * float_Pi / componentsToAnimate.size();
- const float radius = getWidth() * 0.35f;
-
- Rectangle<int> r (getWidth() / 2 + (int) (radius * std::sin (angle)) - 50,
- getHeight() / 2 + (int) (radius * std::cos (angle)) - 50,
- 100, 100);
-
- animator.animateComponent (componentsToAnimate.getUnchecked(i),
- r.reduced (10),
- 1.0f,
- 500 + i * 100,
- false,
- 0.0,
- 0.0);
- }
-
- startTimerHz (60);
- }
-
- void paint (Graphics& g) override
- {
- g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground));
- }
-
- private:
- OwnedArray<Component> componentsToAnimate;
- OwnedArray<BallComponent> balls;
- BallGeneratorComponent ballGenerator;
-
- ComponentAnimator animator;
- int cycleCount;
-
- Button* createRandomButton()
- {
- DrawablePath normal, over;
-
- Path star1;
- star1.addStar (Point<float>(), 5, 20.0f, 50.0f, 0.2f);
- normal.setPath (star1);
- normal.setFill (Colours::red);
-
- Path star2;
- star2.addStar (Point<float>(), 7, 30.0f, 50.0f, 0.0f);
- over.setPath (star2);
- over.setFill (Colours::pink);
- over.setStrokeFill (Colours::black);
- over.setStrokeThickness (5.0f);
-
- Image juceIcon = ImageCache::getFromMemory (BinaryData::juce_icon_png,
- BinaryData::juce_icon_pngSize);
-
- DrawableImage down;
- down.setImage (juceIcon);
- down.setOverlayColour (Colours::black.withAlpha (0.3f));
-
- if (Random::getSystemRandom().nextInt (10) > 2)
- {
- int type = Random::getSystemRandom().nextInt (3);
-
- DrawableButton* d = new DrawableButton ("Button",
- type == 0 ? DrawableButton::ImageOnButtonBackground
- : (type == 1 ? DrawableButton::ImageFitted
- : DrawableButton::ImageAboveTextLabel));
- d->setImages (&normal,
- Random::getSystemRandom().nextBool() ? &over : nullptr,
- Random::getSystemRandom().nextBool() ? &down : nullptr);
-
- if (Random::getSystemRandom().nextBool())
- {
- d->setColour (DrawableButton::backgroundColourId, getRandomBrightColour());
- d->setColour (DrawableButton::backgroundOnColourId, getRandomBrightColour());
- }
-
- d->setClickingTogglesState (Random::getSystemRandom().nextBool());
- return d;
- }
-
- ImageButton* b = new ImageButton ("ImageButton");
-
- b->setImages (true, true, true,
- juceIcon, 0.7f, Colours::transparentBlack,
- juceIcon, 1.0f, getRandomDarkColour().withAlpha (0.2f),
- juceIcon, 1.0f, getRandomBrightColour().withAlpha (0.8f),
- 0.5f);
- return b;
- }
-
- Button* createButton()
- {
- Image juceIcon = ImageCache::getFromMemory (BinaryData::juce_icon_png,
- BinaryData::juce_icon_pngSize)
- .rescaled (128, 128);
-
- ImageButton* b = new ImageButton ("ImageButton");
-
- b->setImages (true, true, true,
- juceIcon, 1.0f, Colours::transparentBlack,
- juceIcon, 1.0f, Colours::white,
- juceIcon, 1.0f, Colours::white,
- 0.5f);
-
- return b;
- }
-
- void buttonClicked (Button*) override
- {
- for (int i = 0; i < componentsToAnimate.size(); ++i)
- {
- const int newIndex = (i + 3 * cycleCount) % componentsToAnimate.size();
- const float angle = newIndex * 2.0f * float_Pi / componentsToAnimate.size();
- const float radius = getWidth() * 0.35f;
-
- Rectangle<int> r (getWidth() / 2 + (int) (radius * std::sin (angle)) - 50,
- getHeight() / 2 + (int) (radius * std::cos (angle)) - 50,
- 100, 100);
-
- animator.animateComponent (componentsToAnimate.getUnchecked(i),
- r.reduced (10),
- 1.0f,
- 900 + (int) (300 * std::sin (angle)),
- false,
- 0.0,
- 0.0);
- }
-
- ++cycleCount;
- }
-
- void timerCallback() override
- {
- // Go through each of our balls and update their position
- for (int i = balls.size(); --i >= 0;)
- if (! balls.getUnchecked(i)->step())
- balls.remove (i);
-
- // Randomly generate new balls
- if (Random::getSystemRandom().nextInt (100) < 4)
- {
- BallComponent* ball = new BallComponent (ballGenerator.getBounds().getCentre().toFloat());
- addAndMakeVisible (ball);
- balls.add (ball);
- }
- }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimationDemo)
- };
-
-
- // This static object will register this demo type in a global list of demos..
- static JuceDemoType<AnimationDemo> demo ("10 Components: Animation");
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