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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #pragma once
-
- //==============================================================================
- /*
- This file contains a bunch of miscellaneous utilities that are
- used by the various demos.
- */
-
- //==============================================================================
- inline Colour getRandomColour (float brightness)
- {
- return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
- }
-
- inline Colour getRandomBrightColour() { return getRandomColour (0.8f); }
- inline Colour getRandomDarkColour() { return getRandomColour (0.3f); }
-
- inline Colour getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour uiColour, Colour fallback = Colour (0xff4d4d4d))
- {
- if (auto* v4 = dynamic_cast<LookAndFeel_V4*> (&LookAndFeel::getDefaultLookAndFeel()))
- return v4->getCurrentColourScheme().getUIColour (uiColour);
-
- return fallback;
- }
-
- //==============================================================================
- // This is basically a sawtooth wave generator - maps a value that bounces between
- // 0.0 and 1.0 at a random speed
- struct BouncingNumber
- {
- BouncingNumber()
- : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
- phase (Random::getSystemRandom().nextDouble())
- {
- }
-
- float getValue() const
- {
- double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
- return (float) (v >= 1.0 ? (2.0 - v) : v);
- }
-
- protected:
- double speed, phase;
- };
-
- struct SlowerBouncingNumber : public BouncingNumber
- {
- SlowerBouncingNumber()
- {
- speed *= 0.3;
- }
- };
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