The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. JUCE breaking changes
  2. =====================
  3. Develop
  4. =======
  5. Change
  6. ------
  7. AudioProcessorGraph interface has changed in a number of ways - Node objects
  8. are now reference counted, there are different accessor methods to iterate them,
  9. and misc other small improvements to the API
  10. Possible Issues
  11. ---------------
  12. The changes won't cause any silent errors in user code, but will require some
  13. manual refactoring
  14. Workaround
  15. ----------
  16. Just find equivalent new methods to replace existing code.
  17. Rationale
  18. ---------
  19. The graph class was extremely old and creaky, and these changes is the start of
  20. an improvement process that should eventually result in it being broken down
  21. into fundamental graph building block classes for use in other contexts.
  22. Version 5.2.0
  23. =============
  24. Change
  25. ------
  26. Viewport now enables "scroll on drag" mode by default on Android and iOS.
  27. Possible Issues
  28. ---------------
  29. Any code relying on "scroll on drag" mode being turned off by default, should
  30. disable it manually.
  31. Workaround
  32. ----------
  33. None.
  34. Rationale
  35. ---------
  36. It is expected on mobile devices to be able to scroll a list by just a drag,
  37. rather than using a dedicated scrollbar. The scrollbar is still available
  38. though if needed.
  39. Change
  40. ------
  41. The previous setting of Android exporter "Custom manifest xml elements"
  42. creating child nodes of <application> element has been replaced by "Custom
  43. manifest XML content" setting that allows to specify the content of the entire
  44. manifest instead. Any previously values of the old setting will be used in the
  45. new setting by default, and they will need changing as mentioned in Workaround.
  46. The custom content will be merged with the content auto-generated by Projucer.
  47. Any custom elements or custom attributes will override the ones set by
  48. Projucer. Projucer will also automatically add any missing and required
  49. elements and attributes.
  50. Possible Issues
  51. ---------------
  52. If a Projucer project used "Custom manifest xml elements" field, the value will
  53. no longer be compatible with the project generated in the latest Projucer
  54. version. The solution is very simple and quick though, as mentioned in the
  55. Workaround section.
  56. Workaround
  57. ----------
  58. For any elements previously used, simply embed them explicitly in
  59. <manifest><application> elements,for example instead of:
  60. <meta-data android:name="paramId1" android:value="paramValue1"/>
  61. <meta-data android:name="paramId2" android:value="paramValue2"/>
  62. simply write:
  63. <manifest>
  64. <application>
  65. <meta-data android:name="paramId1" android:value="paramValue1"/>
  66. <meta-data android:name="paramId2" android:value="paramValue2"/>
  67. </application>
  68. </manifest>
  69. Rationale
  70. ---------
  71. To maintain the high level of flexibility of generated Android projects and to
  72. avoid creating fields in Projucer for every possible future parameter, it is
  73. simpler to allow to set up the required parameters manually. This way it is not
  74. only possible to add any custom elements but it is also possible to override
  75. the default attributes assigned by Projucer for the required elements. For
  76. instance, if the default value of <supports-screens> element is not
  77. satisfactory because you want a support for x-large screens only, simply set
  78. "Custom manifest XML content" to:
  79. <manifest>
  80. <supports-screens android:xlargeScreens="true"/>
  81. </manifest>
  82. Version 5.1.2
  83. =============
  84. Change
  85. ------
  86. The method used to classify AudioUnit, VST3 and AAX plug-in parameters as
  87. either continuous or discrete has changed, and AudioUnit and AudioUnit v3
  88. parameters are marked as high precision by default.
  89. Possible Issues
  90. ---------------
  91. Plug-ins: DAW projects with automation data written by an AudioUnit, AudioUnit
  92. v3 VST3 or AAX plug-in built with JUCE version 5.1.1 or earlier may load
  93. incorrectly when opened by an AudioUnit, AudioUnit v3, VST3 or AAX plug-in
  94. built with JUCE version 5.1.2 and later.
  95. Hosts: The AudioPluginInstance::getParameterNumSteps method now returns correct
  96. values for AU and VST3 plug-ins.
  97. Workaround
  98. ----------
  99. Plug-ins: Enable JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE in the
  100. juce_audio_plugin_client module config page in the Projucer.
  101. Hosts: Use AudioPluginInstance::getDefaultNumParameterSteps as the number of
  102. steps for all parameters.
  103. Rationale
  104. ---------
  105. The old system for presenting plug-in parameters to a host as either continuous
  106. or discrete is inconsistent between plug-in types and lacks sufficient
  107. flexibility. This change harmonises the behaviour and allows individual
  108. parameters to be marked as continuous or discrete. If AudioUnit and AudioUnit
  109. v3 parameters are not marked as high precision then hosts like Logic Pro only
  110. offer a limited number of parameter values, which again produces different
  111. behaviour for different plug-in types.
  112. Change
  113. ------
  114. A new FrameRateType fps23976 has been added to AudioPlayHead,
  115. Possible Issues
  116. ---------------
  117. Previously JUCE would report the FrameRateType fps24 for both 24 and 23.976
  118. fps. If your code uses switch statements (or similar) to handle all possible
  119. frame rate types, then this change may cause it to fall through.
  120. Workaround
  121. ----------
  122. Add fps23976 to your switch statement and handle it appropriately.
  123. Rationale
  124. ---------
  125. JUCE should be able to handle all popular frame rate codes but was missing
  126. support for 23.976.
  127. Change
  128. ------
  129. The String (bool) constructor and operator<< (String&, bool) have been
  130. explicitly deleted.
  131. Possible Issues
  132. ---------------
  133. Previous code which relied on an implicit bool to int type conversion to
  134. produce a String will not compile.
  135. Workaround
  136. ----------
  137. Cast your bool to an integer to generate a string representation of it.
  138. Rationale
  139. ---------
  140. Letting things implicitly convert to bool to produce a String opens the door to
  141. all kinds of nasty type conversion edge cases. Furthermore, before this change,
  142. MacOS would automatically convert bools to ints but this wouldn't occur on
  143. different platform. Now the behaviour is consistent across all operating
  144. systems supported by JUCE.
  145. Change
  146. ------
  147. The writeAsJSON virtual method of the DynamicObject class requires an
  148. additional parameter, maximumDecimalPlaces, to specify the maximum precision of
  149. floating point numbers.
  150. Possible Issues
  151. ---------------
  152. Classes which inherit from DynamicObject and override this method will need to
  153. update their method signature.
  154. Workaround
  155. ----------
  156. Your custom DynamicObject class can choose to ignore the additional parameter
  157. if you don't wish to support this behaviour.
  158. Rationale
  159. ---------
  160. When serialising the results of calculations to JSON the rounding of floating
  161. point numbers can result in numbers with 17 significant figures where only a
  162. few are required. This change to DynamicObject is required to support
  163. truncating those numbers.
  164. Version 5.1.0
  165. =============
  166. Change
  167. ------
  168. The option to set the C++ language standard is now located in the project
  169. settings instead of the build configuration settings.
  170. Possible Issues
  171. ---------------
  172. Projects that had a specific verison of the C++ language standard set for
  173. exporter build configurations will instead use the default (C++11) when
  174. re-saving with the new Projucer.
  175. Workaround
  176. ----------
  177. Change the "C++ Language Standard" setting in the main project settings to the
  178. required version - the Projucer will add this value to the exported project as
  179. a compiler flag when saving exporters.
  180. Rationale
  181. ---------
  182. Having a different C++ language standard option for each build configuration
  183. was unnecessary and was not fully implemented for all exporters. Changing it to
  184. a per-project settings means that the preference will propagate to all
  185. exporters and only needs to be set in one place.
  186. Change
  187. ------
  188. PopupMenus now scale according to the AffineTransform and scaling factor of
  189. their target components.
  190. Possible Issues
  191. ---------------
  192. Developers who have manually scaled their PopupMenus to fit the scaling factor
  193. of the parent UI will now have the scaling applied two times in a row.
  194. Workaround
  195. ----------
  196. 1. Do not apply your own manual scaling to make your popups match the UI
  197. scaling
  198. or
  199. 2. Override the Look&Feel method
  200. PopupMenu::LookAndFeelMethods::shouldPopupMenuScaleWithTargetComponent and
  201. return false. See
  202. https://github.com/WeAreROLI/JUCE/blob/c288c94c2914af20f36c03ca9c5401fcb555e4e9/modules/juce_gui_basics/menus/juce_PopupMenu.h#725
  203. Rationale
  204. ---------
  205. Previously, PopupMenus would not scale if the GUI of the target component (or
  206. any of it’s parents) were scaled. The only way to scale PopupMenus was via the
  207. global scaling factor. This had several drawbacks as the global scaling factor
  208. would scale everything. This was especially problematic in plug-in editors.
  209. Change
  210. ------
  211. Removed the setSecurityFlags() method from the Windows implementation of
  212. WebInputStream as it disabled HTTPS security features.
  213. Possible Issues
  214. ---------------
  215. Any code previously relying on connections to insecure webpages succeeding will
  216. no longer work.
  217. Workaround
  218. ----------
  219. Check network connectivity on Windows and re-write any code that relied on
  220. insecure connections.
  221. Rationale
  222. ---------
  223. The previous behaviour resulted in network connections on Windows having all
  224. the HTTPS security features disabled, exposing users to network attacks. HTTPS
  225. connections on Windows are now secure and will fail when connecting to an
  226. insecure web address.
  227. Change
  228. ------
  229. Pointer arithmetic on a pointer will have the same result regardless if it is
  230. wrapped in JUCE's Atomic class or not.
  231. Possible Issues
  232. ---------------
  233. Any code using pointer arithmetic on Atomic<T*> will now have a different
  234. result leading to undefined behaviour or crashes.
  235. Workaround
  236. ----------
  237. Re-write your code in a way that it does not depend on your pointer being
  238. wrapped in JUCE's Atomic or not. See rationale.
  239. Rationale
  240. ---------
  241. Before this change, pointer arithmetic with JUCE's Atomic type would yield
  242. confusing results. For example, the following code would assert before this
  243. change:
  244. int* a; Atomic<int*> b;
  245. jassert (++a == ++b);
  246. Pointer a in the above code would be advanced by sizeof(int) whereas the JUCE's
  247. Atomic always advances it's underlying pointer by a single byte. The same is
  248. true for operator+=/operator-= and operator--. The difference in behaviour is
  249. confusing and unintuitive. Furthermore, this aligns JUCE's Atomic type with
  250. std::atomic.
  251. Version 4.3.1
  252. =============
  253. Change
  254. ------
  255. JUCE has changed the way native VST3/AudioUnit parameter ids are calculated.
  256. Possible Issues
  257. ---------------
  258. DAW projects with automation data written by an AudioUnit or VST3 plug-in built
  259. with pre JUCE 4.3.1 versions will load incorrectly when opened by an AudioUnit
  260. or VST3 built with JUCE versions 4.3.1 and later. Plug-ins using
  261. JUCE_FORCE_USE_LEGACY_PARAM_IDS are not affected.
  262. Workaround
  263. ----------
  264. Disable JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS in the
  265. juce_audio_plugin_client module config page in the Projucer. For new plug-ins,
  266. be sure to use the default value for this property.
  267. Rationale
  268. --------
  269. JUCE needs to convert between its own JUCE parameter id format (strings) to the
  270. native parameter id formats of the various plug-in backends. For VST3 and
  271. AudioUnits, JUCE uses a hash function to generate a numeric id. However, some
  272. VST3/AudioUnit hosts (specifically Studio One) have a bug that ignore any
  273. parameters that have a negative parameter id. Therefore, the hash function for
  274. VST3/AudioUnits needed to be changed to only return positive-valued hashes.
  275. Version 4.3.0
  276. =============
  277. Change
  278. ------
  279. A revised multi-bus API was released which supersedes the previously flawed
  280. multi-bus API - JUCE versions 4.0.0 - 4.2.4 (inclusive).
  281. Possible Issues
  282. ---------------
  283. If you have developed a plug-in with JUCE versions 4.0.0 - 4.2.4 (inclusive),
  284. then you will need to update your plug-in to the new multi-bus API. Pre JUCE
  285. 4.0.0 plug-ins are not affected apart from other breaking changes listed in
  286. this document.
  287. Woraround
  288. ---------
  289. None.
  290. Rationale
  291. --------
  292. A flawed multi-bus API was introduced with JUCE versions 4.0.0 up until version
  293. 4.2.4 (inclusive) which was not API compatible with pre JUCE 4 plug-ins. JUCE
  294. 4.3.0 releases a revised multi-bus API which restores pre JUCE 4 API
  295. compatibility. However, the new multi-bus API is not compatible with the flawed
  296. multi-bus API (JUCE version 4.0.0 - 4.2.4).
  297. Change
  298. ------
  299. JUCE now generates the AAX plug-in bus layout configuration id independent from
  300. the position as it appears in the Projucer’s legacy "Channel layout
  301. configuration" field.
  302. Possible Issues
  303. ---------------
  304. ProTools projects generated with a < 4.3.0 JUCE versions of your plug-in, may
  305. load the incorrect bus configuration when upgrading your plug-in to >= 4.3.0
  306. versions of JUCE.
  307. Workaround
  308. ----------
  309. Implement AudioProcessor’s getAAXPluginIDForMainBusConfig callback to manually
  310. override which AAX plug-in id is associated to a specific bus layout of your
  311. plug-in. This workaround is only necessary if you have released your plug-in
  312. built with a version previous to JUCE 4.3.0.
  313. Rationale
  314. --------
  315. The new multi-bus API offers more features, flexibility and accuracy in
  316. specifying bus layouts which cannot be expressed by the Projucer’s legacy
  317. "Channel layout configuration" field. The native plug-in format backends use
  318. the new multi-bus callback APIs to negotiate channel layouts with the host -
  319. including the AAX plug-in ids assigned to specific bus layouts. With the
  320. callback API, there is no notion of an order in which the channel
  321. configurations appear - as was the case with the legacy "Channel layout
  322. configuration" field - and therefore cannot be used to generate the AAX plug-in
  323. id. To remain backward compatible to pre JUCE 4.0.0 plug-ins, JUCE does
  324. transparently convert the legacy "Channel layout configuration" field to the
  325. new callback based multi-bus API, but this does not take the order into account
  326. in which the channel configurations appear in the legacy "Channel layout
  327. configuration" field.
  328. Version 4.2.1
  329. =============
  330. Change
  331. ------
  332. JUCE now uses the paramID property used in AudioProcessorParameterWithID to
  333. uniquely identify parameters to the host.
  334. Possible Issues
  335. ---------------
  336. DAW projects with automation data written by an audio plug-in built with pre
  337. JUCE 4.2.1 will load incorrectly when opened by an audio plug-in built with
  338. JUCE 4.2.1 and later.
  339. Workaround
  340. ----------
  341. Enable JUCE_FORCE_USE_LEGACY_PARAM_IDS in the juce_audio_plugin_client module config
  342. page in the Projucer. For new plug-ins, be sure to disable this property.
  343. Rationale
  344. --------
  345. Each parameter of the AudioProcessor has an id associated so that the plug-in’s
  346. host can uniquely identify parameters. The id has a different data-type for
  347. different plug-in types (for example VST uses integers, AAX uses string
  348. identifiers). Before 4.2.1, JUCE generated the parameter id by using the index
  349. of the parameter, i.e. the first parameter had id zero, the second parameter
  350. had id one, etc. This caused problems for certain plug-in types where JUCE
  351. needs to add internal parameters to the plug-in (for example VST3 requires the
  352. bypass control to be a parameter - so JUCE automatically creates this parameter
  353. for you in the VST3 backend). This causes subtle problems if a parameter is
  354. added to an update of an already published plug-in. The new parameter’s id
  355. would be identical to the id of the bypass parameter in old versions of your
  356. plug-in, causing seemingly random plug-in bypass behaviour when user’s upgrade
  357. their plug-in.
  358. Most plug-in backends differentiate between a parameter’s id an index, so this
  359. distinction was adopted starting with JUCE 4.2.1 by deriving the parameter’s
  360. unique id from the paramID property of AudioProcessorParameterWithID class.