The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules 472c5616d4 The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was! 7 years ago
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Demos The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was! 7 years ago
DemoUtilities.h Updated file headers and the README with the JUCE 5 license 8 years ago
IntroScreen.cpp JUCE Demo: Removed some commented out code 8 years ago
JuceDemoHeader.h Updated file headers and the README with the JUCE 5 license 8 years ago
Main.cpp Added a BurgerMenu component which will display your menus and menu items in a "burger" menu 7 years ago
MainWindow.cpp Added a BurgerMenu component which will display your menus and menu items in a "burger" menu 7 years ago
MainWindow.h Added a BurgerMenu component which will display your menus and menu items in a "burger" menu 7 years ago