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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_QUATERNION_JUCEHEADER__
 - #define __JUCE_QUATERNION_JUCEHEADER__
 - 
 - #include "juce_Matrix3D.h"
 - #include "juce_Vector3D.h"
 - 
 - //==============================================================================
 - /**
 -     Holds a quaternion (a 3D vector and a scalar value).
 - */
 - template <typename Type>
 - class Quaternion
 - {
 - public:
 -     Quaternion() noexcept  : scalar() {}
 -     Quaternion (const Quaternion& other) noexcept                                     : vector (other.vector), scalar (other.scalar) {}
 -     Quaternion (const Vector3D<Type>& vector_, const Type& scalar_) noexcept          : vector (vector_), scalar (scalar_) {}
 -     Quaternion (const Type& x, const Type& y, const Type& z, const Type& w) noexcept  : vector (x, y, z), scalar (w) {}
 - 
 -     /** Creates a quaternion from an angle and an axis. */
 -     static Quaternion fromAngle (const Type& angle, const Vector3D<Type>& axis) noexcept
 -     {
 -         return Quaternion (axis.normalised() * std::sin (angle / (Type) 2), std::cos (angle / (Type) 2));
 -     }
 - 
 -     Quaternion& operator= (const Quaternion& other) noexcept
 -     {
 -         vector = other.vector;
 -         scalar = other.scalar;
 -         return *this;
 -     }
 - 
 -     Quaternion& operator*= (const Quaternion& other) noexcept
 -     {
 -         const Type oldScalar (scalar);
 -         scalar = (scalar * other.scalar) - (vector * other.vector);
 -         vector = (other.vector * oldScalar) + (vector * other.scalar) + (vector ^ other.vector);
 -         return *this;
 -     }
 - 
 -     Type length() const noexcept        { return std::sqrt (normal()); }
 -     Type normal() const noexcept        { return scalar * scalar + vector.lengthSquared(); }
 - 
 -     Quaternion normalised() const noexcept
 -     {
 -         const Type len (length());
 -         jassert (len > 0);
 -         return Quaternion (vector / len, scalar / len);
 -     }
 - 
 -     /** Returns the matrix that will perform the rotation specified by this quaternion. */
 -     Matrix3D<Type> getRotationMatrix() const noexcept
 -     {
 -         const Type norm (normal());
 -         const Type s (norm > 0 ? ((Type) 2) / norm : 0);
 -         const Type xs (s * vector.x),  ys (s * vector.y),  zs (s * vector.z);
 -         const Type wx (xs * scalar),   wy (ys * scalar),   wz (zs * scalar);
 -         const Type xx (xs * vector.x), xy (ys * vector.x), xz (zs * vector.x);
 -         const Type yy (ys * vector.y), yz (zs * vector.y), zz (zs * vector.z);
 - 
 -         return Matrix3D<Type> (((Type) 1) - (yy + zz), xy - wz, xz + wy, 0,
 -                                xy + wz, ((Type) 1) - (xx+ zz),  yz - wx, 0,
 -                                xz - wy, yz + wx, ((Type) 1) - (xx + yy), 0,
 -                                0, 0, 0, (Type) 1);
 -     }
 - 
 -     /** The vector part of the quaternion. */
 -     Vector3D<Type> vector;
 - 
 -     /** The scalar part of the quaternion. */
 -     Type scalar;
 - };
 - 
 - 
 - #endif   // __JUCE_QUATERNION_JUCEHEADER__
 
 
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