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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - OpenGLTexture::OpenGLTexture()
 -     : textureID (0), width (0), height (0)
 - {
 - }
 - 
 - OpenGLTexture::~OpenGLTexture()
 - {
 -     release();
 - }
 - 
 - bool OpenGLTexture::isValidSize (int width, int height)
 - {
 -     return isPowerOfTwo (width) && isPowerOfTwo (height);
 - }
 - 
 - void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type)
 - {
 -     // Texture objects can only be created when the current thread has an active OpenGL
 -     // context. You'll need to create this object in one of the OpenGLContext's callbacks.
 -     jassert (OpenGLHelpers::isContextActive());
 - 
 -     jassert (isValidSize (w, h)); // Perhaps these dimensions must be a power-of-two?
 - 
 -     width  = w;
 -     height = h;
 - 
 -     if (textureID == 0)
 -     {
 -         JUCE_CHECK_OPENGL_ERROR
 -         glGenTextures (1, &textureID);
 -         glBindTexture (GL_TEXTURE_2D, textureID);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 -     else
 -     {
 -         glBindTexture (GL_TEXTURE_2D, textureID);
 -         JUCE_CHECK_OPENGL_ERROR;
 -     }
 - 
 -     glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
 -     JUCE_CHECK_OPENGL_ERROR
 -     glTexImage2D (GL_TEXTURE_2D, 0, type == GL_ALPHA ? GL_ALPHA : GL_RGBA,
 -                   w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
 -     JUCE_CHECK_OPENGL_ERROR
 - }
 - 
 - template <class PixelType>
 - struct Flipper
 - {
 -     static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
 -                       const int w, const int h, const int textureW, const int textureH)
 -     {
 -         dataCopy.malloc (textureW * textureH);
 - 
 -         for (int y = 0; y < h; ++y)
 -         {
 -             const PixelType* src = (const PixelType*) srcData;
 -             PixelARGB* const dst = (PixelARGB*) (dataCopy + textureW * (textureH - 1 - y));
 - 
 -             for (int x = 0; x < w; ++x)
 -                 dst[x].set (src[x]);
 - 
 -             srcData += lineStride;
 -         }
 -     }
 - };
 - 
 - void OpenGLTexture::loadImage (const Image& image)
 - {
 -     const int imageW = image.getWidth();
 -     const int imageH = image.getHeight();
 -     const int textureW = nextPowerOfTwo (imageW);
 -     const int textureH = nextPowerOfTwo (imageH);
 - 
 -     HeapBlock<PixelARGB> dataCopy;
 -     Image::BitmapData srcData (image, Image::BitmapData::readOnly);
 - 
 -     switch (srcData.pixelFormat)
 -     {
 -         case Image::ARGB:           Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH, textureW, textureH); break;
 -         case Image::RGB:            Flipper<PixelRGB>  ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH, textureW, textureH); break;
 -         case Image::SingleChannel:  Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH, textureW, textureH); break;
 -         default: break;
 -     }
 - 
 -     create (textureW, textureH, dataCopy, JUCE_RGBA_FORMAT);
 - }
 - 
 - void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
 - {
 -     jassert (isValidSize (w, h));
 -     create (w, h, pixels, JUCE_RGBA_FORMAT);
 - }
 - 
 - void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
 - {
 -     jassert (isValidSize (w, h));
 -     create (w, h, pixels, GL_ALPHA);
 - }
 - 
 - void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
 - {
 -     const int textureW = nextPowerOfTwo (w);
 -     const int textureH = nextPowerOfTwo (h);
 - 
 -     HeapBlock<PixelARGB> flippedCopy;
 -     Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h, textureW, textureH);
 - 
 -     loadARGB (flippedCopy, textureW, textureH);
 - }
 - 
 - void OpenGLTexture::release()
 - {
 -     if (textureID != 0)
 -     {
 -         if (OpenGLHelpers::isContextActive())
 -             glDeleteTextures (1, &textureID);
 - 
 -         textureID = 0;
 -         width = 0;
 -         height = 0;
 -     }
 - }
 - 
 - void OpenGLTexture::bind() const
 - {
 -     glBindTexture (GL_TEXTURE_2D, textureID);
 - }
 - 
 - void OpenGLTexture::unbind() const
 - {
 -     glBindTexture (GL_TEXTURE_2D, 0);
 - }
 - 
 - #if JUCE_USE_OPENGL_FIXED_FUNCTION
 - void OpenGLTexture::draw2D (float x1, float y1,
 -                             float x2, float y2,
 -                             float x3, float y3,
 -                             float x4, float y4,
 -                             const Colour& colour) const
 - {
 -     bind();
 -     OpenGLHelpers::drawQuad2D (x1, y1, x2, y2, x3, y3, x4, y4, colour);
 -     unbind();
 - }
 - 
 - void OpenGLTexture::draw3D (float x1, float y1, float z1,
 -                             float x2, float y2, float z2,
 -                             float x3, float y3, float z3,
 -                             float x4, float y4, float z4,
 -                             const Colour& colour) const
 - {
 -     bind();
 -     OpenGLHelpers::drawQuad3D (x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, colour);
 -     unbind();
 - }
 - #endif
 
 
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