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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_TIMESLICETHREAD_JUCEHEADER__
 - #define __JUCE_TIMESLICETHREAD_JUCEHEADER__
 - 
 - #include "juce_Thread.h"
 - #include "../containers/juce_Array.h"
 - #include "../time/juce_Time.h"
 - class TimeSliceThread;
 - 
 - 
 - //==============================================================================
 - /**
 -     Used by the TimeSliceThread class.
 - 
 -     To register your class with a TimeSliceThread, derive from this class and
 -     use the TimeSliceThread::addTimeSliceClient() method to add it to the list.
 - 
 -     Make sure you always call TimeSliceThread::removeTimeSliceClient() before
 -     deleting your client!
 - 
 -     @see TimeSliceThread
 - */
 - class JUCE_API  TimeSliceClient
 - {
 - public:
 -     /** Destructor. */
 -     virtual ~TimeSliceClient()   {}
 - 
 -     /** Called back by a TimeSliceThread.
 - 
 -         When you register this class with it, a TimeSliceThread will repeatedly call
 -         this method.
 - 
 -         The implementation of this method should use its time-slice to do something that's
 -         quick - never block for longer than absolutely necessary.
 - 
 -         @returns    Your method should return the number of milliseconds which it would like to wait before being called
 -                     again. Returning 0 will make the thread call again as soon as possible (after possibly servicing
 -                     other busy clients). If you return a value below zero, your client will be removed from the list of clients,
 -                     and won't be called again. The value you specify isn't a guaranteee, and is only used as a hint by the
 -                     thread - the actual time before the next callback may be more or less than specified.
 -                     You can force the TimeSliceThread to wake up and poll again immediately by calling its notify() method.
 -     */
 -     virtual int useTimeSlice() = 0;
 - 
 - 
 - private:
 -     friend class TimeSliceThread;
 -     Time nextCallTime;
 - };
 - 
 - 
 - //==============================================================================
 - /**
 -     A thread that keeps a list of clients, and calls each one in turn, giving them
 -     all a chance to run some sort of short task.
 - 
 -     @see TimeSliceClient, Thread
 - */
 - class JUCE_API  TimeSliceThread   : public Thread
 - {
 - public:
 -     //==============================================================================
 -     /**
 -         Creates a TimeSliceThread.
 - 
 -         When first created, the thread is not running. Use the startThread()
 -         method to start it.
 -     */
 -     explicit TimeSliceThread (const String& threadName);
 - 
 -     /** Destructor.
 - 
 -         Deleting a Thread object that is running will only give the thread a
 -         brief opportunity to stop itself cleanly, so it's recommended that you
 -         should always call stopThread() with a decent timeout before deleting,
 -         to avoid the thread being forcibly killed (which is a Bad Thing).
 -     */
 -     ~TimeSliceThread();
 - 
 -     //==============================================================================
 -     /** Adds a client to the list.
 - 
 -         The client's callbacks will start after the number of milliseconds specified
 -         by millisecondsBeforeStarting (and this may happen before this method has returned).
 -     */
 -     void addTimeSliceClient (TimeSliceClient* client, int millisecondsBeforeStarting = 0);
 - 
 -     /** Removes a client from the list.
 - 
 -         This method will make sure that all callbacks to the client have completely
 -         finished before the method returns.
 -     */
 -     void removeTimeSliceClient (TimeSliceClient* client);
 - 
 -     /** If the given client is waiting in the queue, it will be moved to the front
 -         and given a time-slice as soon as possible.
 -         If the specified client has not been added, nothing will happen.
 -     */
 -     void moveToFrontOfQueue (TimeSliceClient* client);
 - 
 -     /** Returns the number of registered clients. */
 -     int getNumClients() const;
 - 
 -     /** Returns one of the registered clients. */
 -     TimeSliceClient* getClient (int index) const;
 - 
 -     //==============================================================================
 -    #ifndef DOXYGEN
 -     void run();
 -    #endif
 - 
 -     //==============================================================================
 - private:
 -     CriticalSection callbackLock, listLock;
 -     Array <TimeSliceClient*> clients;
 -     TimeSliceClient* clientBeingCalled;
 - 
 -     TimeSliceClient* getNextClient (int index) const;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TimeSliceThread);
 - };
 - 
 - 
 - #endif   // __JUCE_TIMESLICETHREAD_JUCEHEADER__
 
 
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