| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_ARRAY_JUCEHEADER__
 - #define __JUCE_ARRAY_JUCEHEADER__
 - 
 - #include "juce_ArrayAllocationBase.h"
 - #include "juce_ElementComparator.h"
 - #include "../threads/juce_CriticalSection.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     Holds a resizable array of primitive or copy-by-value objects.
 - 
 -     Examples of arrays are: Array<int>, Array<Rectangle> or Array<MyClass*>
 - 
 -     The Array class can be used to hold simple, non-polymorphic objects as well as primitive types - to
 -     do so, the class must fulfil these requirements:
 -     - it must have a copy constructor and assignment operator
 -     - it must be able to be relocated in memory by a memcpy without this causing any problems - so
 -       objects whose functionality relies on external pointers or references to themselves can be used.
 - 
 -     You can of course have an array of pointers to any kind of object, e.g. Array <MyClass*>, but if
 -     you do this, the array doesn't take any ownership of the objects - see the OwnedArray class or the
 -     ReferenceCountedArray class for more powerful ways of holding lists of objects.
 - 
 -     For holding lists of strings, you can use Array\<String\>, but it's usually better to use the
 -     specialised class StringArray, which provides more useful functions.
 - 
 -     To make all the array's methods thread-safe, pass in "CriticalSection" as the templated
 -     TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
 - 
 -     @see OwnedArray, ReferenceCountedArray, StringArray, CriticalSection
 - */
 - template <typename ElementType,
 -           typename TypeOfCriticalSectionToUse = DummyCriticalSection>
 - class Array
 - {
 - private:
 -     typedef PARAMETER_TYPE (ElementType) ParameterType;
 - 
 - public:
 -     //==============================================================================
 -     /** Creates an empty array. */
 -     Array() noexcept
 -        : numUsed (0)
 -     {
 -     }
 - 
 -     /** Creates a copy of another array.
 -         @param other    the array to copy
 -     */
 -     Array (const Array<ElementType, TypeOfCriticalSectionToUse>& other)
 -     {
 -         const ScopedLockType lock (other.getLock());
 -         numUsed = other.numUsed;
 -         data.setAllocatedSize (other.numUsed);
 - 
 -         for (int i = 0; i < numUsed; ++i)
 -             new (data.elements + i) ElementType (other.data.elements[i]);
 -     }
 - 
 -    #if JUCE_COMPILER_SUPPORTS_MOVE_SEMANTICS
 -     Array (Array<ElementType, TypeOfCriticalSectionToUse>&& other) noexcept
 -         : data (static_cast <ArrayAllocationBase<ElementType, TypeOfCriticalSectionToUse>&&> (other.data)),
 -           numUsed (other.numUsed)
 -     {
 -         other.numUsed = 0;
 -     }
 -    #endif
 - 
 -     /** Initalises from a null-terminated C array of values.
 - 
 -         @param values   the array to copy from
 -     */
 -     template <typename TypeToCreateFrom>
 -     explicit Array (const TypeToCreateFrom* values)
 -        : numUsed (0)
 -     {
 -         while (*values != TypeToCreateFrom())
 -             add (*values++);
 -     }
 - 
 -     /** Initalises from a C array of values.
 - 
 -         @param values       the array to copy from
 -         @param numValues    the number of values in the array
 -     */
 -     template <typename TypeToCreateFrom>
 -     Array (const TypeToCreateFrom* values, int numValues)
 -        : numUsed (numValues)
 -     {
 -         data.setAllocatedSize (numValues);
 - 
 -         for (int i = 0; i < numValues; ++i)
 -             new (data.elements + i) ElementType (values[i]);
 -     }
 - 
 -     /** Destructor. */
 -     ~Array()
 -     {
 -         deleteAllElements();
 -     }
 - 
 -     /** Copies another array.
 -         @param other    the array to copy
 -     */
 -     Array& operator= (const Array& other)
 -     {
 -         if (this != &other)
 -         {
 -             Array<ElementType, TypeOfCriticalSectionToUse> otherCopy (other);
 -             swapWithArray (otherCopy);
 -         }
 - 
 -         return *this;
 -     }
 - 
 -    #if JUCE_COMPILER_SUPPORTS_MOVE_SEMANTICS
 -     Array& operator= (Array&& other) noexcept
 -     {
 -         data = static_cast <ArrayAllocationBase<ElementType, TypeOfCriticalSectionToUse>&&> (other.data);
 -         numUsed = other.numUsed;
 -         other.numUsed = 0;
 -         return *this;
 -     }
 -    #endif
 - 
 -     //==============================================================================
 -     /** Compares this array to another one.
 -         Two arrays are considered equal if they both contain the same set of
 -         elements, in the same order.
 -         @param other    the other array to compare with
 -     */
 -     template <class OtherArrayType>
 -     bool operator== (const OtherArrayType& other) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         const typename OtherArrayType::ScopedLockType lock2 (other.getLock());
 - 
 -         if (numUsed != other.numUsed)
 -             return false;
 - 
 -         for (int i = numUsed; --i >= 0;)
 -             if (! (data.elements [i] == other.data.elements [i]))
 -                 return false;
 - 
 -         return true;
 -     }
 - 
 -     /** Compares this array to another one.
 -         Two arrays are considered equal if they both contain the same set of
 -         elements, in the same order.
 -         @param other    the other array to compare with
 -     */
 -     template <class OtherArrayType>
 -     bool operator!= (const OtherArrayType& other) const
 -     {
 -         return ! operator== (other);
 -     }
 - 
 -     //==============================================================================
 -     /** Removes all elements from the array.
 -         This will remove all the elements, and free any storage that the array is
 -         using. To clear the array without freeing the storage, use the clearQuick()
 -         method instead.
 - 
 -         @see clearQuick
 -     */
 -     void clear()
 -     {
 -         const ScopedLockType lock (getLock());
 -         deleteAllElements();
 -         data.setAllocatedSize (0);
 -         numUsed = 0;
 -     }
 - 
 -     /** Removes all elements from the array without freeing the array's allocated storage.
 - 
 -         @see clear
 -     */
 -     void clearQuick()
 -     {
 -         const ScopedLockType lock (getLock());
 -         deleteAllElements();
 -         numUsed = 0;
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the current number of elements in the array.
 -     */
 -     inline int size() const noexcept
 -     {
 -         return numUsed;
 -     }
 - 
 -     /** Returns one of the elements in the array.
 -         If the index passed in is beyond the range of valid elements, this
 -         will return zero.
 - 
 -         If you're certain that the index will always be a valid element, you
 -         can call getUnchecked() instead, which is faster.
 - 
 -         @param index    the index of the element being requested (0 is the first element in the array)
 -         @see getUnchecked, getFirst, getLast
 -     */
 -     ElementType operator[] (const int index) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         return isPositiveAndBelow (index, numUsed) ? data.elements [index]
 -                                                    : ElementType();
 -     }
 - 
 -     /** Returns one of the elements in the array, without checking the index passed in.
 - 
 -         Unlike the operator[] method, this will try to return an element without
 -         checking that the index is within the bounds of the array, so should only
 -         be used when you're confident that it will always be a valid index.
 - 
 -         @param index    the index of the element being requested (0 is the first element in the array)
 -         @see operator[], getFirst, getLast
 -     */
 -     inline ElementType getUnchecked (const int index) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         jassert (isPositiveAndBelow (index, numUsed));
 -         return data.elements [index];
 -     }
 - 
 -     /** Returns a direct reference to one of the elements in the array, without checking the index passed in.
 - 
 -         This is like getUnchecked, but returns a direct reference to the element, so that
 -         you can alter it directly. Obviously this can be dangerous, so only use it when
 -         absolutely necessary.
 - 
 -         @param index    the index of the element being requested (0 is the first element in the array)
 -         @see operator[], getFirst, getLast
 -     */
 -     inline ElementType& getReference (const int index) const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         jassert (isPositiveAndBelow (index, numUsed));
 -         return data.elements [index];
 -     }
 - 
 -     /** Returns the first element in the array, or 0 if the array is empty.
 - 
 -         @see operator[], getUnchecked, getLast
 -     */
 -     inline ElementType getFirst() const
 -     {
 -         const ScopedLockType lock (getLock());
 -         return (numUsed > 0) ? data.elements [0]
 -                              : ElementType();
 -     }
 - 
 -     /** Returns the last element in the array, or 0 if the array is empty.
 - 
 -         @see operator[], getUnchecked, getFirst
 -     */
 -     inline ElementType getLast() const
 -     {
 -         const ScopedLockType lock (getLock());
 -         return (numUsed > 0) ? data.elements [numUsed - 1]
 -                              : ElementType();
 -     }
 - 
 -     /** Returns a pointer to the actual array data.
 -         This pointer will only be valid until the next time a non-const method
 -         is called on the array.
 -     */
 -     inline ElementType* getRawDataPointer() noexcept
 -     {
 -         return data.elements;
 -     }
 - 
 -     //==============================================================================
 -     /** Returns a pointer to the first element in the array.
 -         This method is provided for compatibility with standard C++ iteration mechanisms.
 -     */
 -     inline ElementType* begin() const noexcept
 -     {
 -         return data.elements;
 -     }
 - 
 -     /** Returns a pointer to the element which follows the last element in the array.
 -         This method is provided for compatibility with standard C++ iteration mechanisms.
 -     */
 -     inline ElementType* end() const noexcept
 -     {
 -         return data.elements + numUsed;
 -     }
 - 
 -     //==============================================================================
 -     /** Finds the index of the first element which matches the value passed in.
 - 
 -         This will search the array for the given object, and return the index
 -         of its first occurrence. If the object isn't found, the method will return -1.
 - 
 -         @param elementToLookFor   the value or object to look for
 -         @returns                  the index of the object, or -1 if it's not found
 -     */
 -     int indexOf (ParameterType elementToLookFor) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         const ElementType* e = data.elements.getData();
 -         const ElementType* const end_ = e + numUsed;
 - 
 -         for (; e != end_; ++e)
 -             if (elementToLookFor == *e)
 -                 return static_cast <int> (e - data.elements.getData());
 - 
 -         return -1;
 -     }
 - 
 -     /** Returns true if the array contains at least one occurrence of an object.
 - 
 -         @param elementToLookFor     the value or object to look for
 -         @returns                    true if the item is found
 -     */
 -     bool contains (ParameterType elementToLookFor) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         const ElementType* e = data.elements.getData();
 -         const ElementType* const end_ = e + numUsed;
 - 
 -         for (; e != end_; ++e)
 -             if (elementToLookFor == *e)
 -                 return true;
 - 
 -         return false;
 -     }
 - 
 -     //==============================================================================
 -     /** Appends a new element at the end of the array.
 - 
 -         @param newElement       the new object to add to the array
 -         @see set, insert, addIfNotAlreadyThere, addSorted, addUsingDefaultSort, addArray
 -     */
 -     void add (ParameterType newElement)
 -     {
 -         const ScopedLockType lock (getLock());
 -         data.ensureAllocatedSize (numUsed + 1);
 -         new (data.elements + numUsed++) ElementType (newElement);
 -     }
 - 
 -     /** Inserts a new element into the array at a given position.
 - 
 -         If the index is less than 0 or greater than the size of the array, the
 -         element will be added to the end of the array.
 -         Otherwise, it will be inserted into the array, moving all the later elements
 -         along to make room.
 - 
 -         @param indexToInsertAt    the index at which the new element should be
 -                                   inserted (pass in -1 to add it to the end)
 -         @param newElement         the new object to add to the array
 -         @see add, addSorted, addUsingDefaultSort, set
 -     */
 -     void insert (int indexToInsertAt, ParameterType newElement)
 -     {
 -         const ScopedLockType lock (getLock());
 -         data.ensureAllocatedSize (numUsed + 1);
 - 
 -         if (isPositiveAndBelow (indexToInsertAt, numUsed))
 -         {
 -             ElementType* const insertPos = data.elements + indexToInsertAt;
 -             const int numberToMove = numUsed - indexToInsertAt;
 - 
 -             if (numberToMove > 0)
 -                 memmove (insertPos + 1, insertPos, ((size_t) numberToMove) * sizeof (ElementType));
 - 
 -             new (insertPos) ElementType (newElement);
 -             ++numUsed;
 -         }
 -         else
 -         {
 -             new (data.elements + numUsed++) ElementType (newElement);
 -         }
 -     }
 - 
 -     /** Inserts multiple copies of an element into the array at a given position.
 - 
 -         If the index is less than 0 or greater than the size of the array, the
 -         element will be added to the end of the array.
 -         Otherwise, it will be inserted into the array, moving all the later elements
 -         along to make room.
 - 
 -         @param indexToInsertAt    the index at which the new element should be inserted
 -         @param newElement         the new object to add to the array
 -         @param numberOfTimesToInsertIt  how many copies of the value to insert
 -         @see insert, add, addSorted, set
 -     */
 -     void insertMultiple (int indexToInsertAt, ParameterType newElement,
 -                          int numberOfTimesToInsertIt)
 -     {
 -         if (numberOfTimesToInsertIt > 0)
 -         {
 -             const ScopedLockType lock (getLock());
 -             data.ensureAllocatedSize (numUsed + numberOfTimesToInsertIt);
 -             ElementType* insertPos;
 - 
 -             if (isPositiveAndBelow (indexToInsertAt, numUsed))
 -             {
 -                 insertPos = data.elements + indexToInsertAt;
 -                 const int numberToMove = numUsed - indexToInsertAt;
 -                 memmove (insertPos + numberOfTimesToInsertIt, insertPos, ((size_t) numberToMove) * sizeof (ElementType));
 -             }
 -             else
 -             {
 -                 insertPos = data.elements + numUsed;
 -             }
 - 
 -             numUsed += numberOfTimesToInsertIt;
 - 
 -             while (--numberOfTimesToInsertIt >= 0)
 -                 new (insertPos++) ElementType (newElement);
 -         }
 -     }
 - 
 -     /** Inserts an array of values into this array at a given position.
 - 
 -         If the index is less than 0 or greater than the size of the array, the
 -         new elements will be added to the end of the array.
 -         Otherwise, they will be inserted into the array, moving all the later elements
 -         along to make room.
 - 
 -         @param indexToInsertAt      the index at which the first new element should be inserted
 -         @param newElements          the new values to add to the array
 -         @param numberOfElements     how many items are in the array
 -         @see insert, add, addSorted, set
 -     */
 -     void insertArray (int indexToInsertAt,
 -                       const ElementType* newElements,
 -                       int numberOfElements)
 -     {
 -         if (numberOfElements > 0)
 -         {
 -             const ScopedLockType lock (getLock());
 -             data.ensureAllocatedSize (numUsed + numberOfElements);
 -             ElementType* insertPos;
 - 
 -             if (isPositiveAndBelow (indexToInsertAt, numUsed))
 -             {
 -                 insertPos = data.elements + indexToInsertAt;
 -                 const int numberToMove = numUsed - indexToInsertAt;
 -                 memmove (insertPos + numberOfElements, insertPos, numberToMove * sizeof (ElementType));
 -             }
 -             else
 -             {
 -                 insertPos = data.elements + numUsed;
 -             }
 - 
 -             numUsed += numberOfElements;
 - 
 -             while (--numberOfElements >= 0)
 -                 new (insertPos++) ElementType (*newElements++);
 -         }
 -     }
 - 
 -     /** Appends a new element at the end of the array as long as the array doesn't
 -         already contain it.
 - 
 -         If the array already contains an element that matches the one passed in, nothing
 -         will be done.
 - 
 -         @param newElement   the new object to add to the array
 -     */
 -     void addIfNotAlreadyThere (ParameterType newElement)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (! contains (newElement))
 -             add (newElement);
 -     }
 - 
 -     /** Replaces an element with a new value.
 - 
 -         If the index is less than zero, this method does nothing.
 -         If the index is beyond the end of the array, the item is added to the end of the array.
 - 
 -         @param indexToChange    the index whose value you want to change
 -         @param newValue         the new value to set for this index.
 -         @see add, insert
 -     */
 -     void set (const int indexToChange, ParameterType newValue)
 -     {
 -         jassert (indexToChange >= 0);
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (indexToChange, numUsed))
 -         {
 -             data.elements [indexToChange] = newValue;
 -         }
 -         else if (indexToChange >= 0)
 -         {
 -             data.ensureAllocatedSize (numUsed + 1);
 -             new (data.elements + numUsed++) ElementType (newValue);
 -         }
 -     }
 - 
 -     /** Replaces an element with a new value without doing any bounds-checking.
 - 
 -         This just sets a value directly in the array's internal storage, so you'd
 -         better make sure it's in range!
 - 
 -         @param indexToChange    the index whose value you want to change
 -         @param newValue         the new value to set for this index.
 -         @see set, getUnchecked
 -     */
 -     void setUnchecked (const int indexToChange, ParameterType newValue)
 -     {
 -         const ScopedLockType lock (getLock());
 -         jassert (isPositiveAndBelow (indexToChange, numUsed));
 -         data.elements [indexToChange] = newValue;
 -     }
 - 
 -     /** Adds elements from an array to the end of this array.
 - 
 -         @param elementsToAdd        the array of elements to add
 -         @param numElementsToAdd     how many elements are in this other array
 -         @see add
 -     */
 -     void addArray (const ElementType* elementsToAdd, int numElementsToAdd)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (numElementsToAdd > 0)
 -         {
 -             data.ensureAllocatedSize (numUsed + numElementsToAdd);
 - 
 -             while (--numElementsToAdd >= 0)
 -             {
 -                 new (data.elements + numUsed) ElementType (*elementsToAdd++);
 -                 ++numUsed;
 -             }
 -         }
 -     }
 - 
 -     /** This swaps the contents of this array with those of another array.
 - 
 -         If you need to exchange two arrays, this is vastly quicker than using copy-by-value
 -         because it just swaps their internal pointers.
 -     */
 -     void swapWithArray (Array& otherArray) noexcept
 -     {
 -         const ScopedLockType lock1 (getLock());
 -         const ScopedLockType lock2 (otherArray.getLock());
 - 
 -         data.swapWith (otherArray.data);
 -         swapVariables (numUsed, otherArray.numUsed);
 -     }
 - 
 -     /** Adds elements from another array to the end of this array.
 - 
 -         @param arrayToAddFrom       the array from which to copy the elements
 -         @param startIndex           the first element of the other array to start copying from
 -         @param numElementsToAdd     how many elements to add from the other array. If this
 -                                     value is negative or greater than the number of available elements,
 -                                     all available elements will be copied.
 -         @see add
 -     */
 -     template <class OtherArrayType>
 -     void addArray (const OtherArrayType& arrayToAddFrom,
 -                    int startIndex = 0,
 -                    int numElementsToAdd = -1)
 -     {
 -         const typename OtherArrayType::ScopedLockType lock1 (arrayToAddFrom.getLock());
 - 
 -         {
 -             const ScopedLockType lock2 (getLock());
 - 
 -             if (startIndex < 0)
 -             {
 -                 jassertfalse;
 -                 startIndex = 0;
 -             }
 - 
 -             if (numElementsToAdd < 0 || startIndex + numElementsToAdd > arrayToAddFrom.size())
 -                 numElementsToAdd = arrayToAddFrom.size() - startIndex;
 - 
 -             while (--numElementsToAdd >= 0)
 -                 add (arrayToAddFrom.getUnchecked (startIndex++));
 -         }
 -     }
 - 
 -     /** This will enlarge or shrink the array to the given number of elements, by adding
 -         or removing items from its end.
 - 
 -         If the array is smaller than the given target size, empty elements will be appended
 -         until its size is as specified. If its size is larger than the target, items will be
 -         removed from its end to shorten it.
 -     */
 -     void resize (const int targetNumItems)
 -     {
 -         jassert (targetNumItems >= 0);
 - 
 -         const int numToAdd = targetNumItems - numUsed;
 -         if (numToAdd > 0)
 -             insertMultiple (numUsed, ElementType(), numToAdd);
 -         else if (numToAdd < 0)
 -             removeRange (targetNumItems, -numToAdd);
 -     }
 - 
 -     /** Inserts a new element into the array, assuming that the array is sorted.
 - 
 -         This will use a comparator to find the position at which the new element
 -         should go. If the array isn't sorted, the behaviour of this
 -         method will be unpredictable.
 - 
 -         @param comparator   the comparator to use to compare the elements - see the sort()
 -                             method for details about the form this object should take
 -         @param newElement   the new element to insert to the array
 -         @returns the index at which the new item was added
 -         @see addUsingDefaultSort, add, sort
 -     */
 -     template <class ElementComparator>
 -     int addSorted (ElementComparator& comparator, ParameterType newElement)
 -     {
 -         const ScopedLockType lock (getLock());
 -         const int index = findInsertIndexInSortedArray (comparator, data.elements.getData(), newElement, 0, numUsed);
 -         insert (index, newElement);
 -         return index;
 -     }
 - 
 -     /** Inserts a new element into the array, assuming that the array is sorted.
 - 
 -         This will use the DefaultElementComparator class for sorting, so your ElementType
 -         must be suitable for use with that class. If the array isn't sorted, the behaviour of this
 -         method will be unpredictable.
 - 
 -         @param newElement   the new element to insert to the array
 -         @see addSorted, sort
 -     */
 -     void addUsingDefaultSort (ParameterType newElement)
 -     {
 -         DefaultElementComparator <ElementType> comparator;
 -         addSorted (comparator, newElement);
 -     }
 - 
 -     /** Finds the index of an element in the array, assuming that the array is sorted.
 - 
 -         This will use a comparator to do a binary-chop to find the index of the given
 -         element, if it exists. If the array isn't sorted, the behaviour of this
 -         method will be unpredictable.
 - 
 -         @param comparator           the comparator to use to compare the elements - see the sort()
 -                                     method for details about the form this object should take
 -         @param elementToLookFor     the element to search for
 -         @returns                    the index of the element, or -1 if it's not found
 -         @see addSorted, sort
 -     */
 -     template <typename ElementComparator, typename TargetValueType>
 -     int indexOfSorted (ElementComparator& comparator, TargetValueType elementToLookFor) const
 -     {
 -         (void) comparator;  // if you pass in an object with a static compareElements() method, this
 -                             // avoids getting warning messages about the parameter being unused
 - 
 -         const ScopedLockType lock (getLock());
 - 
 -         for (int s = 0, e = numUsed;;)
 -         {
 -             if (s >= e)
 -                 return -1;
 - 
 -             if (comparator.compareElements (elementToLookFor, data.elements [s]) == 0)
 -                 return s;
 - 
 -             const int halfway = (s + e) / 2;
 -             if (halfway == s)
 -                 return -1;
 - 
 -             if (comparator.compareElements (elementToLookFor, data.elements [halfway]) >= 0)
 -                 s = halfway;
 -             else
 -                 e = halfway;
 -         }
 -     }
 - 
 -     //==============================================================================
 -     /** Removes an element from the array.
 - 
 -         This will remove the element at a given index, and move back
 -         all the subsequent elements to close the gap.
 -         If the index passed in is out-of-range, nothing will happen.
 - 
 -         @param indexToRemove    the index of the element to remove
 -         @returns                the element that has been removed
 -         @see removeValue, removeRange
 -     */
 -     ElementType remove (const int indexToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (indexToRemove, numUsed))
 -         {
 -             --numUsed;
 - 
 -             ElementType* const e = data.elements + indexToRemove;
 -             ElementType removed (*e);
 -             e->~ElementType();
 -             const int numberToShift = numUsed - indexToRemove;
 - 
 -             if (numberToShift > 0)
 -                 memmove (e, e + 1, ((size_t) numberToShift) * sizeof (ElementType));
 - 
 -             minimiseStorageAfterRemoval();
 -             return removed;
 -         }
 -         else
 -         {
 -             return ElementType();
 -         }
 -     }
 - 
 -     /** Removes an item from the array.
 - 
 -         This will remove the first occurrence of the given element from the array.
 -         If the item isn't found, no action is taken.
 - 
 -         @param valueToRemove   the object to try to remove
 -         @see remove, removeRange
 -     */
 -     void removeFirstMatchingValue (ParameterType valueToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 -         ElementType* const e = data.elements;
 - 
 -         for (int i = 0; i < numUsed; ++i)
 -         {
 -             if (valueToRemove == e[i])
 -             {
 -                 remove (i);
 -                 break;
 -             }
 -         }
 -     }
 - 
 -     /** Removes an item from the array.
 - 
 -         This will remove the first occurrence of the given element from the array.
 -         If the item isn't found, no action is taken.
 - 
 -         @param valueToRemove   the object to try to remove
 -         @see remove, removeRange
 -     */
 -     void removeAllInstancesOf (ParameterType valueToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 -         ElementType* const e = data.elements;
 - 
 -         for (int i = numUsed; --i >= 0;)
 -             if (valueToRemove == e[i])
 -                 remove (i);
 -     }
 - 
 -     /** Removes a range of elements from the array.
 - 
 -         This will remove a set of elements, starting from the given index,
 -         and move subsequent elements down to close the gap.
 - 
 -         If the range extends beyond the bounds of the array, it will
 -         be safely clipped to the size of the array.
 - 
 -         @param startIndex       the index of the first element to remove
 -         @param numberToRemove   how many elements should be removed
 -         @see remove, removeValue
 -     */
 -     void removeRange (int startIndex, int numberToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 -         const int endIndex = jlimit (0, numUsed, startIndex + numberToRemove);
 -         startIndex = jlimit (0, numUsed, startIndex);
 - 
 -         if (endIndex > startIndex)
 -         {
 -             ElementType* const e = data.elements + startIndex;
 - 
 -             numberToRemove = endIndex - startIndex;
 -             for (int i = 0; i < numberToRemove; ++i)
 -                 e[i].~ElementType();
 - 
 -             const int numToShift = numUsed - endIndex;
 -             if (numToShift > 0)
 -                 memmove (e, e + numberToRemove, ((size_t) numToShift) * sizeof (ElementType));
 - 
 -             numUsed -= numberToRemove;
 -             minimiseStorageAfterRemoval();
 -         }
 -     }
 - 
 -     /** Removes the last n elements from the array.
 - 
 -         @param howManyToRemove   how many elements to remove from the end of the array
 -         @see remove, removeValue, removeRange
 -     */
 -     void removeLast (int howManyToRemove = 1)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (howManyToRemove > numUsed)
 -             howManyToRemove = numUsed;
 - 
 -         for (int i = 1; i <= howManyToRemove; ++i)
 -             data.elements [numUsed - i].~ElementType();
 - 
 -         numUsed -= howManyToRemove;
 -         minimiseStorageAfterRemoval();
 -     }
 - 
 -     /** Removes any elements which are also in another array.
 - 
 -         @param otherArray   the other array in which to look for elements to remove
 -         @see removeValuesNotIn, remove, removeValue, removeRange
 -     */
 -     template <class OtherArrayType>
 -     void removeValuesIn (const OtherArrayType& otherArray)
 -     {
 -         const typename OtherArrayType::ScopedLockType lock1 (otherArray.getLock());
 -         const ScopedLockType lock2 (getLock());
 - 
 -         if (this == &otherArray)
 -         {
 -             clear();
 -         }
 -         else
 -         {
 -             if (otherArray.size() > 0)
 -             {
 -                 for (int i = numUsed; --i >= 0;)
 -                     if (otherArray.contains (data.elements [i]))
 -                         remove (i);
 -             }
 -         }
 -     }
 - 
 -     /** Removes any elements which are not found in another array.
 - 
 -         Only elements which occur in this other array will be retained.
 - 
 -         @param otherArray    the array in which to look for elements NOT to remove
 -         @see removeValuesIn, remove, removeValue, removeRange
 -     */
 -     template <class OtherArrayType>
 -     void removeValuesNotIn (const OtherArrayType& otherArray)
 -     {
 -         const typename OtherArrayType::ScopedLockType lock1 (otherArray.getLock());
 -         const ScopedLockType lock2 (getLock());
 - 
 -         if (this != &otherArray)
 -         {
 -             if (otherArray.size() <= 0)
 -             {
 -                 clear();
 -             }
 -             else
 -             {
 -                 for (int i = numUsed; --i >= 0;)
 -                     if (! otherArray.contains (data.elements [i]))
 -                         remove (i);
 -             }
 -         }
 -     }
 - 
 -     /** Swaps over two elements in the array.
 - 
 -         This swaps over the elements found at the two indexes passed in.
 -         If either index is out-of-range, this method will do nothing.
 - 
 -         @param index1   index of one of the elements to swap
 -         @param index2   index of the other element to swap
 -     */
 -     void swap (const int index1,
 -                const int index2)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (index1, numUsed)
 -              && isPositiveAndBelow (index2, numUsed))
 -         {
 -             swapVariables (data.elements [index1],
 -                            data.elements [index2]);
 -         }
 -     }
 - 
 -     /** Moves one of the values to a different position.
 - 
 -         This will move the value to a specified index, shuffling along
 -         any intervening elements as required.
 - 
 -         So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling
 -         move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.
 - 
 -         @param currentIndex     the index of the value to be moved. If this isn't a
 -                                 valid index, then nothing will be done
 -         @param newIndex         the index at which you'd like this value to end up. If this
 -                                 is less than zero, the value will be moved to the end
 -                                 of the array
 -     */
 -     void move (const int currentIndex, int newIndex) noexcept
 -     {
 -         if (currentIndex != newIndex)
 -         {
 -             const ScopedLockType lock (getLock());
 - 
 -             if (isPositiveAndBelow (currentIndex, numUsed))
 -             {
 -                 if (! isPositiveAndBelow (newIndex, numUsed))
 -                     newIndex = numUsed - 1;
 - 
 -                 char tempCopy [sizeof (ElementType)];
 -                 memcpy (tempCopy, data.elements + currentIndex, sizeof (ElementType));
 - 
 -                 if (newIndex > currentIndex)
 -                 {
 -                     memmove (data.elements + currentIndex,
 -                              data.elements + currentIndex + 1,
 -                              sizeof (ElementType) * (size_t) (newIndex - currentIndex));
 -                 }
 -                 else
 -                 {
 -                     memmove (data.elements + newIndex + 1,
 -                              data.elements + newIndex,
 -                              sizeof (ElementType) * (size_t) (currentIndex - newIndex));
 -                 }
 - 
 -                 memcpy (data.elements + newIndex, tempCopy, sizeof (ElementType));
 -             }
 -         }
 -     }
 - 
 -     //==============================================================================
 -     /** Reduces the amount of storage being used by the array.
 - 
 -         Arrays typically allocate slightly more storage than they need, and after
 -         removing elements, they may have quite a lot of unused space allocated.
 -         This method will reduce the amount of allocated storage to a minimum.
 -     */
 -     void minimiseStorageOverheads()
 -     {
 -         const ScopedLockType lock (getLock());
 -         data.shrinkToNoMoreThan (numUsed);
 -     }
 - 
 -     /** Increases the array's internal storage to hold a minimum number of elements.
 - 
 -         Calling this before adding a large known number of elements means that
 -         the array won't have to keep dynamically resizing itself as the elements
 -         are added, and it'll therefore be more efficient.
 -     */
 -     void ensureStorageAllocated (const int minNumElements)
 -     {
 -         const ScopedLockType lock (getLock());
 -         data.ensureAllocatedSize (minNumElements);
 -     }
 - 
 -     //==============================================================================
 -     /** Sorts the elements in the array.
 - 
 -         This will use a comparator object to sort the elements into order. The object
 -         passed must have a method of the form:
 -         @code
 -         int compareElements (ElementType first, ElementType second);
 -         @endcode
 - 
 -         ..and this method must return:
 -           - a value of < 0 if the first comes before the second
 -           - a value of 0 if the two objects are equivalent
 -           - a value of > 0 if the second comes before the first
 - 
 -         To improve performance, the compareElements() method can be declared as static or const.
 - 
 -         @param comparator   the comparator to use for comparing elements.
 -         @param retainOrderOfEquivalentItems     if this is true, then items
 -                             which the comparator says are equivalent will be
 -                             kept in the order in which they currently appear
 -                             in the array. This is slower to perform, but may
 -                             be important in some cases. If it's false, a faster
 -                             algorithm is used, but equivalent elements may be
 -                             rearranged.
 - 
 -         @see addSorted, indexOfSorted, sortArray
 -     */
 -     template <class ElementComparator>
 -     void sort (ElementComparator& comparator,
 -                const bool retainOrderOfEquivalentItems = false) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         (void) comparator;  // if you pass in an object with a static compareElements() method, this
 -                             // avoids getting warning messages about the parameter being unused
 -         sortArray (comparator, data.elements.getData(), 0, size() - 1, retainOrderOfEquivalentItems);
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the CriticalSection that locks this array.
 -         To lock, you can call getLock().enter() and getLock().exit(), or preferably use
 -         an object of ScopedLockType as an RAII lock for it.
 -     */
 -     inline const TypeOfCriticalSectionToUse& getLock() const noexcept      { return data; }
 - 
 -     /** Returns the type of scoped lock to use for locking this array */
 -     typedef typename TypeOfCriticalSectionToUse::ScopedLockType ScopedLockType;
 - 
 - 
 - private:
 -     //==============================================================================
 -     ArrayAllocationBase <ElementType, TypeOfCriticalSectionToUse> data;
 -     int numUsed;
 - 
 -     inline void deleteAllElements() noexcept
 -     {
 -         for (int i = 0; i < numUsed; ++i)
 -             data.elements[i].~ElementType();
 -     }
 - 
 -     void minimiseStorageAfterRemoval()
 -     {
 -         if (data.numAllocated > numUsed * 2)
 -             data.shrinkToNoMoreThan (jmax (numUsed, 64 / (int) sizeof (ElementType)));
 -     }
 - };
 - 
 - 
 - #endif   // __JUCE_ARRAY_JUCEHEADER__
 
 
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