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							- #include "PluginProcessor.h"
 - #include "PluginEditor.h"
 - 
 - //==============================================================================
 - AudioPluginAudioProcessorEditor::AudioPluginAudioProcessorEditor (AudioPluginAudioProcessor& p)
 -     : AudioProcessorEditor (&p), processorRef (p)
 - {
 -     juce::ignoreUnused (processorRef);
 -     // Make sure that before the constructor has finished, you've set the
 -     // editor's size to whatever you need it to be.
 -     setSize (400, 300);
 - }
 - 
 - AudioPluginAudioProcessorEditor::~AudioPluginAudioProcessorEditor()
 - {
 - }
 - 
 - //==============================================================================
 - void AudioPluginAudioProcessorEditor::paint (juce::Graphics& g)
 - {
 -     // (Our component is opaque, so we must completely fill the background with a solid colour)
 -     g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
 - 
 -     g.setColour (juce::Colours::white);
 -     g.setFont (15.0f);
 -     g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1);
 - }
 - 
 - void AudioPluginAudioProcessorEditor::resized()
 - {
 -     // This is generally where you'll want to lay out the positions of any
 -     // subcomponents in your editor..
 - }
 
 
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