|  | /*
  ==============================================================================
   This file is part of the JUCE 6 technical preview.
   Copyright (c) 2020 - Raw Material Software Limited
   You may use this code under the terms of the GPL v3
   (see www.gnu.org/licenses).
   For this technical preview, this file is not subject to commercial licensing.
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
namespace juce
{
class DropShadower::ShadowWindow  : public Component
{
public:
    ShadowWindow (Component* comp, const DropShadow& ds)
        : target (comp), shadow (ds)
    {
        setVisible (true);
        setInterceptsMouseClicks (false, false);
        if (comp->isOnDesktop())
        {
            setSize (1, 1); // to keep the OS happy by not having zero-size windows
            addToDesktop (ComponentPeer::windowIgnoresMouseClicks
                            | ComponentPeer::windowIsTemporary
                            | ComponentPeer::windowIgnoresKeyPresses);
        }
        else if (Component* const parent = comp->getParentComponent())
        {
            parent->addChildComponent (this);
        }
    }
    void paint (Graphics& g) override
    {
        if (Component* c = target)
            shadow.drawForRectangle (g, getLocalArea (c, c->getLocalBounds()));
    }
    void resized() override
    {
        repaint();  // (needed for correct repainting)
    }
    float getDesktopScaleFactor() const override
    {
        if (target != nullptr)
            return target->getDesktopScaleFactor();
        return Component::getDesktopScaleFactor();
    }
private:
    WeakReference<Component> target;
    DropShadow shadow;
    JUCE_DECLARE_NON_COPYABLE (ShadowWindow)
};
//==============================================================================
DropShadower::DropShadower (const DropShadow& ds)
   : owner (nullptr), shadow (ds), reentrant (false)
{
}
DropShadower::~DropShadower()
{
    if (owner != nullptr)
    {
        owner->removeComponentListener (this);
        owner = nullptr;
    }
    updateParent();
    reentrant = true;
    shadowWindows.clear();
}
void DropShadower::setOwner (Component* componentToFollow)
{
    if (componentToFollow != owner)
    {
        if (owner != nullptr)
            owner->removeComponentListener (this);
        // (the component can't be null)
        jassert (componentToFollow != nullptr);
        owner = componentToFollow;
        jassert (owner != nullptr);
        updateParent();
        owner->addComponentListener (this);
        updateShadows();
    }
}
void DropShadower::updateParent()
{
    if (Component* p = lastParentComp)
        p->removeComponentListener (this);
    lastParentComp = owner != nullptr ? owner->getParentComponent() : nullptr;
    if (Component* p = lastParentComp)
        p->addComponentListener (this);
}
void DropShadower::componentMovedOrResized (Component& c, bool /*wasMoved*/, bool /*wasResized*/)
{
    if (owner == &c)
        updateShadows();
}
void DropShadower::componentBroughtToFront (Component& c)
{
    if (owner == &c)
        updateShadows();
}
void DropShadower::componentChildrenChanged (Component&)
{
    updateShadows();
}
void DropShadower::componentParentHierarchyChanged (Component& c)
{
    if (owner == &c)
    {
        updateParent();
        updateShadows();
    }
}
void DropShadower::componentVisibilityChanged (Component& c)
{
    if (owner == &c)
        updateShadows();
}
void DropShadower::updateShadows()
{
    if (reentrant)
        return;
    const ScopedValueSetter<bool> setter (reentrant, true, false);
    if (owner == nullptr)
    {
        shadowWindows.clear();
        return;
    }
    if (owner->isShowing()
         && owner->getWidth() > 0 && owner->getHeight() > 0
         && (Desktop::canUseSemiTransparentWindows() || owner->getParentComponent() != nullptr))
    {
        while (shadowWindows.size() < 4)
            shadowWindows.add (new ShadowWindow (owner, shadow));
        const int shadowEdge = jmax (shadow.offset.x, shadow.offset.y) + shadow.radius;
        const int x = owner->getX();
        const int y = owner->getY() - shadowEdge;
        const int w = owner->getWidth();
        const int h = owner->getHeight() + shadowEdge + shadowEdge;
        for (int i = 4; --i >= 0;)
        {
            // there seem to be rare situations where the dropshadower may be deleted by
            // callbacks during this loop, so use a weak ref to watch out for this..
            WeakReference<Component> sw (shadowWindows[i]);
            if (sw != nullptr)
            {
                sw->setAlwaysOnTop (owner->isAlwaysOnTop());
                if (sw == nullptr)
                    return;
                switch (i)
                {
                    case 0: sw->setBounds (x - shadowEdge, y, shadowEdge, h); break;
                    case 1: sw->setBounds (x + w, y, shadowEdge, h); break;
                    case 2: sw->setBounds (x, y, w, shadowEdge); break;
                    case 3: sw->setBounds (x, owner->getBottom(), w, shadowEdge); break;
                    default: break;
                }
                if (sw == nullptr)
                    return;
                sw->toBehind (i == 3 ? owner : shadowWindows.getUnchecked (i + 1));
            }
        }
    }
    else
    {
        shadowWindows.clear();
    }
}
} // namespace juce
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