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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Base class used internally for structures that can store cached images of
 -     component state.
 - 
 -     Most people are unlikely to ever need to know about this class - it's really
 -     only for power-users!
 - 
 -     @see Component::setCachedComponentImage
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  CachedComponentImage
 - {
 - public:
 -     CachedComponentImage() = default;
 -     virtual ~CachedComponentImage() = default;
 - 
 -     //==============================================================================
 -     /** Called as part of the parent component's paint method, this must draw
 -         the given component into the target graphics context, using the cached
 -         version where possible.
 -     */
 -     virtual void paint (Graphics&) = 0;
 - 
 -     /** Invalidates all cached image data.
 -         @returns true if the peer should also be repainted, or false if this object
 -                  handles all repaint work internally.
 -     */
 -     virtual bool invalidateAll() = 0;
 - 
 -     /** Invalidates a section of the cached image data.
 -         @returns true if the peer should also be repainted, or false if this object
 -                  handles all repaint work internally.
 -     */
 -     virtual bool invalidate (const Rectangle<int>& area) = 0;
 - 
 -     /** Called to indicate that the component is no longer active, so
 -         any cached data should be released if possible.
 -     */
 -     virtual void releaseResources() = 0;
 - };
 - 
 - } // namespace juce
 
 
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