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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef SPHERE_STACK_H
 - #define SPHERE_STACK_H
 - 
 - class SphereStack : public Test
 - {
 - public:
 - 
 -     enum
 -     {
 -         e_count = 10
 -     };
 - 
 -     SphereStack()
 -     {
 -         {
 -             b2BodyDef bd;
 -             b2Body* ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2CircleShape shape;
 -             shape.m_radius = 1.0f;
 - 
 -             for (int32 i = 0; i < e_count; ++i)
 -             {
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(0.0, 4.0f + 3.0f * i);
 - 
 -                 m_bodies[i] = m_world->CreateBody(&bd);
 - 
 -                 m_bodies[i]->CreateFixture(&shape, 1.0f);
 - 
 -                 m_bodies[i]->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
 -             }
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         Test::Step(settings);
 - 
 -         //for (int32 i = 0; i < e_count; ++i)
 -         //{
 -         //  printf("%g ", m_bodies[i]->GetWorldCenter().y);
 -         //}
 - 
 -         //for (int32 i = 0; i < e_count; ++i)
 -         //{
 -         //  printf("%g ", m_bodies[i]->GetLinearVelocity().y);
 -         //}
 - 
 -         //printf("\n");
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new SphereStack;
 -     }
 - 
 -     b2Body* m_bodies[e_count];
 - };
 - 
 - #endif
 
 
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