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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 7 technical preview.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For the technical preview this file cannot be licensed commercially.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifdef JUCE_BOX2D_H_INCLUDED
 -  /* When you add this cpp file to your project, you mustn't include it in a file where you've
 -     already included any other headers - just put it inside a file on its own, possibly with your config
 -     flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
 -     header files that the compiler may be using.
 -  */
 -  #error "Incorrect use of JUCE cpp file"
 - #endif
 - 
 - #include "juce_box2d.h"
 - 
 - JUCE_BEGIN_IGNORE_WARNINGS_MSVC (6011)
 - JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wconversion",
 -                                      "-Wsign-conversion",
 -                                      "-Wfloat-conversion",
 -                                      "-Wcast-align",
 -                                      "-Wswitch-enum",
 -                                      "-Wswitch-default",
 -                                      "-Wunused-but-set-variable",
 -                                      "-Wzero-as-null-pointer-constant",
 -                                      "-Wmaybe-uninitialized")
 - 
 - #include <cstdarg>
 - 
 - using int8   = juce::int8;
 - using int16  = juce::int16;
 - using int32  = juce::int32;
 - using uint8  = juce::uint8;
 - using uint16 = juce::uint16;
 - using uint32 = juce::uint32;
 - 
 - #include "box2d/Collision/b2BroadPhase.cpp"
 - #include "box2d/Collision/b2CollideCircle.cpp"
 - #include "box2d/Collision/b2CollideEdge.cpp"
 - #include "box2d/Collision/b2CollidePolygon.cpp"
 - #include "box2d/Collision/b2Collision.cpp"
 - #include "box2d/Collision/b2Distance.cpp"
 - #include "box2d/Collision/b2DynamicTree.cpp"
 - #include "box2d/Collision/b2TimeOfImpact.cpp"
 - #include "box2d/Collision/Shapes/b2ChainShape.cpp"
 - #include "box2d/Collision/Shapes/b2CircleShape.cpp"
 - #include "box2d/Collision/Shapes/b2EdgeShape.cpp"
 - #include "box2d/Collision/Shapes/b2PolygonShape.cpp"
 - #include "box2d/Common/b2BlockAllocator.cpp"
 - #include "box2d/Common/b2Draw.cpp"
 - #include "box2d/Common/b2Math.cpp"
 - #include "box2d/Common/b2Settings.cpp"
 - #include "box2d/Common/b2StackAllocator.cpp"
 - #include "box2d/Common/b2Timer.cpp"
 - #include "box2d/Dynamics/b2Body.cpp"
 - #include "box2d/Dynamics/b2ContactManager.cpp"
 - #include "box2d/Dynamics/b2Fixture.cpp"
 - #include "box2d/Dynamics/b2Island.cpp"
 - #include "box2d/Dynamics/b2World.cpp"
 - #include "box2d/Dynamics/b2WorldCallbacks.cpp"
 - #include "box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2CircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2Contact.cpp"
 - #include "box2d/Dynamics/Contacts/b2ContactSolver.cpp"
 - #include "box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2PolygonContact.cpp"
 - #include "box2d/Dynamics/Joints/b2DistanceJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2FrictionJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2GearJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2Joint.cpp"
 - #include "box2d/Dynamics/Joints/b2MouseJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2PrismaticJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2PulleyJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2RevoluteJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2RopeJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2WeldJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2WheelJoint.cpp"
 - #include "box2d/Rope/b2Rope.cpp"
 - 
 - #include "utils/juce_Box2DRenderer.cpp"
 - 
 - JUCE_END_IGNORE_WARNINGS_GCC_LIKE
 - JUCE_END_IGNORE_WARNINGS_MSVC
 
 
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