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- #include "../BlockFinder.h"
-
- // A simple JUCE app containing our BlockFinder. This is a quick way of
- // setting up an event loop so we can receive Block topology change events.
- class MyJUCEApp : public juce::JUCEApplicationBase
- {
- public:
- MyJUCEApp() {}
- ~MyJUCEApp() {}
- void initialise (const juce::String&) override {}
- void shutdown() override {}
- const juce::String getApplicationName() override { return "BlockFinder"; }
- const juce::String getApplicationVersion() override { return "1.0.0"; }
- bool moreThanOneInstanceAllowed() override { return true; }
- void anotherInstanceStarted (const juce::String&) override {}
- void suspended() override {}
- void resumed() override {}
- void systemRequestedQuit() override {}
- void unhandledException(const std::exception*, const juce::String&,
- int lineNumber) override {}
-
- private:
-
- // Our BLOCKS class.
- BlockFinder finder;
- };
-
- START_JUCE_APPLICATION (MyJUCEApp)
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