The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. /**
  20. Applies waveshaping to audio samples as single samples or AudioBlocks.
  21. */
  22. template <typename FloatType, typename Function = FloatType (*) (FloatType)>
  23. struct WaveShaper
  24. {
  25. Function functionToUse;
  26. //==============================================================================
  27. /** Called before processing starts. */
  28. void prepare (const ProcessSpec&) noexcept {}
  29. //==============================================================================
  30. /** Returns the result of processing a single sample. */
  31. template <typename SampleType>
  32. SampleType JUCE_VECTOR_CALLTYPE processSample (SampleType inputSample) const noexcept
  33. {
  34. return functionToUse (inputSample);
  35. }
  36. /** Processes the input and output buffers supplied in the processing context. */
  37. template <typename ProcessContext>
  38. void process (const ProcessContext& context) const noexcept
  39. {
  40. jassert (context.getInputBlock().getNumChannels() == context.getOutputBlock().getNumChannels());
  41. jassert (context.getInputBlock().getNumSamples() == context.getOutputBlock().getNumSamples());
  42. AudioBlock<FloatType>::process (context.getInputBlock(),
  43. context.getOutputBlock(),
  44. functionToUse);
  45. }
  46. void reset() noexcept {}
  47. };
  48. //==============================================================================
  49. template <typename Functor>
  50. static WaveShaper<typename std::result_of<Functor>, Functor> CreateWaveShaper (Functor functionToUse) { return {functionToUse}; }