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juce_Draggable3DOrientation.h
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Added a couple of methods to Draggable3DOrientation
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11 years ago |
juce_Matrix3D.h
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Updated the format of the header include guard macros.
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12 years ago |
juce_OpenGLContext.cpp
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Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true).
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11 years ago |
juce_OpenGLContext.h
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Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true).
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11 years ago |
juce_OpenGLFrameBuffer.cpp
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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12 years ago |
juce_OpenGLFrameBuffer.h
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Added a class ContainerDeletePolicy, to allow custom delete operations on objects held by ScopedPointers or OwnedArrays. Also cleaned away a lot of superfluous includes in juce_core files.
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11 years ago |
juce_OpenGLGraphicsContext.cpp
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Removed a few pedantic warnings.
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11 years ago |
juce_OpenGLGraphicsContext.h
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Updated the format of the header include guard macros.
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12 years ago |
juce_OpenGLHelpers.cpp
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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12 years ago |
juce_OpenGLHelpers.h
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A bit more minor cleaning-up.
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11 years ago |
juce_OpenGLImage.cpp
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Xcode 5 compiler fix.
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11 years ago |
juce_OpenGLImage.h
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Some internal component peer work.
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12 years ago |
juce_OpenGLPixelFormat.cpp
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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12 years ago |
juce_OpenGLPixelFormat.h
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Updated the format of the header include guard macros.
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12 years ago |
juce_OpenGLRenderer.h
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Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true).
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11 years ago |
juce_OpenGLShaderProgram.cpp
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Minor clean-ups.
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11 years ago |
juce_OpenGLShaderProgram.h
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Updated the format of the header include guard macros.
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12 years ago |
juce_OpenGLTexture.cpp
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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12 years ago |
juce_OpenGLTexture.h
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Updated the format of the header include guard macros.
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12 years ago |
juce_Quaternion.h
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Updated the format of the header include guard macros.
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12 years ago |
juce_Vector3D.h
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Updated the format of the header include guard macros.
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12 years ago |