|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2013 - Raw Material Software Ltd.
   Permission is granted to use this software under the terms of either:
   a) the GPL v2 (or any later version)
   b) the Affero GPL v3
   Details of these licenses can be found at: www.gnu.org/licenses
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
   ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.juce.com for more information.
  ==============================================================================
*/
#ifndef JUCE_BOX2DRENDERER_H_INCLUDED
#define JUCE_BOX2DRENDERER_H_INCLUDED
//=============================================================================
/** A simple implementation of the b2Draw class, used to draw a Box2D world.
    To use it, simply create an instance of this class in your paint() method,
    and call its render() method.
*/
class Box2DRenderer   : public b2Draw
{
public:
    Box2DRenderer() noexcept;
    /** Renders the world.
        @param g        the context to render into
        @param world    the world to render
        @param box2DWorldLeft   the left coordinate of the area of the world to be drawn
        @param box2DWorldTop    the top coordinate of the area of the world to be drawn
        @param box2DWorldRight  the right coordinate of the area of the world to be drawn
        @param box2DWorldBottom the bottom coordinate of the area of the world to be drawn
        @param targetArea   the area within the target context onto which the source
                            world rectangle should be mapped
    */
    void render (Graphics& g,
                 b2World& world,
                 float box2DWorldLeft, float box2DWorldTop,
                 float box2DWorldRight, float box2DWorldBottom,
                 const Rectangle<float>& targetArea);
    // b2Draw methods:
    void DrawPolygon (const b2Vec2*, int32, const b2Color&) override;
    void DrawSolidPolygon (const b2Vec2*, int32, const b2Color&) override;
    void DrawCircle (const b2Vec2& center, float32 radius, const b2Color&) override;
    void DrawSolidCircle (const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color&) override;
    void DrawSegment (const b2Vec2& p1, const b2Vec2& p2, const b2Color&) override;
    void DrawTransform (const b2Transform& xf) override;
    /** Converts a b2Color to a juce Colour. */
    virtual Colour getColour (const b2Color&) const;
    /** Returns the thickness to use for drawing outlines. */
    virtual float getLineThickness() const;
protected:
    Graphics* graphics;
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Box2DRenderer)
};
#endif   // JUCE_BOX2DRENDERER_H_INCLUDED
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