|  | /*
  ==============================================================================
   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-12 by Raw Material Software Ltd.
  ------------------------------------------------------------------------------
   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
  ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.
  ==============================================================================
*/
#include "../JuceDemoHeader.h"
#include "AudioLiveScrollingDisplay.h"
//==============================================================================
/** Our demo synth sound is just a basic sine wave.. */
struct SineWaveSound : public SynthesiserSound
{
    SineWaveSound() {}
    bool appliesToNote (int /*midiNoteNumber*/) override        { return true; }
    bool appliesToChannel (int /*midiChannel*/) override        { return true; }
};
//==============================================================================
/** Our demo synth voice just plays a sine wave.. */
struct SineWaveVoice  : public SynthesiserVoice
{
    SineWaveVoice()   : currentAngle (0), angleDelta (0), level (0), tailOff (0)
    {
    }
    bool canPlaySound (SynthesiserSound* sound) override
    {
        return dynamic_cast<SineWaveSound*> (sound) != nullptr;
    }
    void startNote (int midiNoteNumber, float velocity,
                    SynthesiserSound*, int /*currentPitchWheelPosition*/) override
    {
        currentAngle = 0.0;
        level = velocity * 0.15;
        tailOff = 0.0;
        double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
        double cyclesPerSample = cyclesPerSecond / getSampleRate();
        angleDelta = cyclesPerSample * 2.0 * double_Pi;
    }
    void stopNote (float /*velocity*/, bool allowTailOff) override
    {
        if (allowTailOff)
        {
            // start a tail-off by setting this flag. The render callback will pick up on
            // this and do a fade out, calling clearCurrentNote() when it's finished.
            if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
                                // stopNote method could be called more than once.
                tailOff = 1.0;
        }
        else
        {
            // we're being told to stop playing immediately, so reset everything..
            clearCurrentNote();
            angleDelta = 0.0;
        }
    }
    void pitchWheelMoved (int /*newValue*/) override
    {
        // can't be bothered implementing this for the demo!
    }
    void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override
    {
        // not interested in controllers in this case.
    }
    void renderNextBlock (AudioSampleBuffer& outputBuffer, int startSample, int numSamples) override
    {
        if (angleDelta != 0.0)
        {
            if (tailOff > 0)
            {
                while (--numSamples >= 0)
                {
                    const float currentSample = (float) (std::sin (currentAngle) * level * tailOff);
                    for (int i = outputBuffer.getNumChannels(); --i >= 0;)
                        outputBuffer.addSample (i, startSample, currentSample);
                    currentAngle += angleDelta;
                    ++startSample;
                    tailOff *= 0.99;
                    if (tailOff <= 0.005)
                    {
                        clearCurrentNote();
                        angleDelta = 0.0;
                        break;
                    }
                }
            }
            else
            {
                while (--numSamples >= 0)
                {
                    const float currentSample = (float) (std::sin (currentAngle) * level);
                    for (int i = outputBuffer.getNumChannels(); --i >= 0;)
                        outputBuffer.addSample (i, startSample, currentSample);
                    currentAngle += angleDelta;
                    ++startSample;
                }
            }
        }
    }
private:
    double currentAngle, angleDelta, level, tailOff;
};
//==============================================================================
// This is an audio source that streams the output of our demo synth.
struct SynthAudioSource  : public AudioSource
{
    SynthAudioSource (MidiKeyboardState& keyState)  : keyboardState (keyState)
    {
        // Add some voices to our synth, to play the sounds..
        for (int i = 4; --i >= 0;)
        {
            synth.addVoice (new SineWaveVoice());   // These voices will play our custom sine-wave sounds..
            synth.addVoice (new SamplerVoice());    // and these ones play the sampled sounds
        }
        // ..and add a sound for them to play...
        setUsingSineWaveSound();
    }
    void setUsingSineWaveSound()
    {
        synth.clearSounds();
        synth.addSound (new SineWaveSound());
    }
    void setUsingSampledSound()
    {
        WavAudioFormat wavFormat;
        ScopedPointer<AudioFormatReader> audioReader (wavFormat.createReaderFor (new MemoryInputStream (BinaryData::cello_wav,
                                                                                                        BinaryData::cello_wavSize,
                                                                                                        false),
                                                                                 true));
        BigInteger allNotes;
        allNotes.setRange (0, 128, true);
        synth.clearSounds();
        synth.addSound (new SamplerSound ("demo sound",
                                          *audioReader,
                                          allNotes,
                                          74,   // root midi note
                                          0.1,  // attack time
                                          0.1,  // release time
                                          10.0  // maximum sample length
                                          ));
    }
    void prepareToPlay (int /*samplesPerBlockExpected*/, double sampleRate) override
    {
        midiCollector.reset (sampleRate);
        synth.setCurrentPlaybackSampleRate (sampleRate);
    }
    void releaseResources() override
    {
    }
    void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
    {
        // the synth always adds its output to the audio buffer, so we have to clear it
        // first..
        bufferToFill.clearActiveBufferRegion();
        // fill a midi buffer with incoming messages from the midi input.
        MidiBuffer incomingMidi;
        midiCollector.removeNextBlockOfMessages (incomingMidi, bufferToFill.numSamples);
        // pass these messages to the keyboard state so that it can update the component
        // to show on-screen which keys are being pressed on the physical midi keyboard.
        // This call will also add midi messages to the buffer which were generated by
        // the mouse-clicking on the on-screen keyboard.
        keyboardState.processNextMidiBuffer (incomingMidi, 0, bufferToFill.numSamples, true);
        // and now get the synth to process the midi events and generate its output.
        synth.renderNextBlock (*bufferToFill.buffer, incomingMidi, 0, bufferToFill.numSamples);
    }
    //==============================================================================
    // this collects real-time midi messages from the midi input device, and
    // turns them into blocks that we can process in our audio callback
    MidiMessageCollector midiCollector;
    // this represents the state of which keys on our on-screen keyboard are held
    // down. When the mouse is clicked on the keyboard component, this object also
    // generates midi messages for this, which we can pass on to our synth.
    MidiKeyboardState& keyboardState;
    // the synth itself!
    Synthesiser synth;
};
//==============================================================================
class AudioSynthesiserDemo  : public Component,
                              private Button::Listener
{
public:
    AudioSynthesiserDemo()
        : deviceManager (MainAppWindow::getSharedAudioDeviceManager()),
          synthAudioSource (keyboardState),
          keyboardComponent (keyboardState, MidiKeyboardComponent::horizontalKeyboard)
    {
        addAndMakeVisible (keyboardComponent);
        addAndMakeVisible (sineButton);
        sineButton.setButtonText ("Use sine wave");
        sineButton.setRadioGroupId (321);
        sineButton.addListener (this);
        sineButton.setToggleState (true, dontSendNotification);
        addAndMakeVisible (sampledButton);
        sampledButton.setButtonText ("Use sampled sound");
        sampledButton.setRadioGroupId (321);
        sampledButton.addListener (this);
        addAndMakeVisible (liveAudioDisplayComp);
        deviceManager.addAudioCallback (&liveAudioDisplayComp);
        audioSourcePlayer.setSource (&synthAudioSource);
        deviceManager.addAudioCallback (&audioSourcePlayer);
        deviceManager.addMidiInputCallback (String::empty, &(synthAudioSource.midiCollector));
        setOpaque (true);
        setSize (640, 480);
    }
    ~AudioSynthesiserDemo()
    {
        audioSourcePlayer.setSource (nullptr);
        deviceManager.removeMidiInputCallback (String::empty, &(synthAudioSource.midiCollector));
        deviceManager.removeAudioCallback (&audioSourcePlayer);
        deviceManager.removeAudioCallback (&liveAudioDisplayComp);
    }
    //==============================================================================
    void paint (Graphics& g) override
    {
        fillTiledBackground (g);
    }
    void resized() override
    {
        keyboardComponent.setBounds (8, 96, getWidth() - 16, 64);
        sineButton.setBounds (16, 176, 150, 24);
        sampledButton.setBounds (16, 200, 150, 24);
        liveAudioDisplayComp.setBounds (8, 8, getWidth() - 16, 64);
    }
private:
    AudioDeviceManager& deviceManager;
    MidiKeyboardState keyboardState;
    AudioSourcePlayer audioSourcePlayer;
    SynthAudioSource synthAudioSource;
    MidiKeyboardComponent keyboardComponent;
    ToggleButton sineButton;
    ToggleButton sampledButton;
    LiveScrollingAudioDisplay liveAudioDisplayComp;
    //==============================================================================
    void buttonClicked (Button* buttonThatWasClicked) override
    {
        if (buttonThatWasClicked == &sineButton)
            synthAudioSource.setUsingSineWaveSound();
        else if (buttonThatWasClicked == &sampledButton)
            synthAudioSource.setUsingSampledSound();
    }
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSynthesiserDemo)
};
// This static object will register this demo type in a global list of demos..
static JuceDemoType<AudioSynthesiserDemo> demo ("31 Audio: Synthesisers");
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