The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules a9bc970ff8 Made the openGL 2D renderer limit the size of its vertex buffers to avoid problems on systems with limited GPUs 7 years ago
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geometry The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was! 7 years ago
native Made the openGL 2D renderer limit the size of its vertex buffers to avoid problems on systems with limited GPUs 7 years ago
opengl Made the openGL 2D renderer limit the size of its vertex buffers to avoid problems on systems with limited GPUs 7 years ago
utils Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 7 years ago
juce_opengl.cpp Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 7 years ago
juce_opengl.h Bump version number to 5.2.0 7 years ago
juce_opengl.mm Updated file headers and the README with the JUCE 5 license 8 years ago