The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules 472c5616d4 The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was! 8 years ago
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Builds Re-saved all projects. 8 years ago
JuceLibraryCode Re-saved all projects 8 years ago
Resources Pimped the demo app with some new images 10 years ago
Source The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was! 8 years ago
JuceDemo.jucer Changed the MacOS deployment target of the demo to "Default" 8 years ago