The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. namespace OpenGLRendering
  18. {
  19. struct TextureInfo
  20. {
  21. GLuint textureID;
  22. int imageWidth, imageHeight;
  23. float fullWidthProportion, fullHeightProportion;
  24. };
  25. //==============================================================================
  26. // This list persists in the OpenGLContext, and will re-use cached textures which
  27. // are created from Images.
  28. struct CachedImageList : public ReferenceCountedObject,
  29. private ImagePixelData::Listener
  30. {
  31. CachedImageList (OpenGLContext& c) noexcept
  32. : context (c), totalSize (0), maxCacheSize (c.getImageCacheSize()) {}
  33. static CachedImageList* get (OpenGLContext& c)
  34. {
  35. const char cacheValueID[] = "CachedImages";
  36. CachedImageList* list = static_cast<CachedImageList*> (c.getAssociatedObject (cacheValueID));
  37. if (list == nullptr)
  38. {
  39. list = new CachedImageList (c);
  40. c.setAssociatedObject (cacheValueID, list);
  41. }
  42. return list;
  43. }
  44. TextureInfo getTextureFor (const Image& image)
  45. {
  46. ImagePixelData* const pixelData = image.getPixelData();
  47. CachedImage* c = findCachedImage (pixelData);
  48. if (c == nullptr)
  49. {
  50. if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image))
  51. {
  52. TextureInfo t;
  53. t.textureID = fb->getTextureID();
  54. t.imageWidth = image.getWidth();
  55. t.imageHeight = image.getHeight();
  56. t.fullWidthProportion = 1.0f;
  57. t.fullHeightProportion = 1.0f;
  58. return t;
  59. }
  60. c = images.add (new CachedImage (*this, pixelData));
  61. totalSize += c->imageSize;
  62. while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
  63. removeOldestItem();
  64. }
  65. return c->getTextureInfo();
  66. }
  67. struct CachedImage
  68. {
  69. CachedImage (CachedImageList& list, ImagePixelData* im)
  70. : owner (list), pixelData (im),
  71. lastUsed (Time::getCurrentTime()),
  72. imageSize ((size_t) (im->width * im->height)),
  73. textureNeedsReloading (true)
  74. {
  75. pixelData->listeners.add (&owner);
  76. }
  77. ~CachedImage()
  78. {
  79. if (pixelData != nullptr)
  80. pixelData->listeners.remove (&owner);
  81. }
  82. TextureInfo getTextureInfo()
  83. {
  84. TextureInfo t;
  85. if (textureNeedsReloading)
  86. {
  87. textureNeedsReloading = false;
  88. texture.loadImage (Image (pixelData));
  89. }
  90. t.textureID = texture.getTextureID();
  91. t.imageWidth = pixelData->width;
  92. t.imageHeight = pixelData->height;
  93. t.fullWidthProportion = t.imageWidth / (float) texture.getWidth();
  94. t.fullHeightProportion = t.imageHeight / (float) texture.getHeight();
  95. lastUsed = Time::getCurrentTime();
  96. return t;
  97. }
  98. CachedImageList& owner;
  99. ImagePixelData* pixelData;
  100. OpenGLTexture texture;
  101. Time lastUsed;
  102. const size_t imageSize;
  103. bool textureNeedsReloading;
  104. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
  105. };
  106. typedef ReferenceCountedObjectPtr<CachedImageList> Ptr;
  107. private:
  108. OpenGLContext& context;
  109. OwnedArray<CachedImage> images;
  110. size_t totalSize, maxCacheSize;
  111. bool canUseContext() const noexcept
  112. {
  113. return OpenGLContext::getCurrentContext() == &context;
  114. }
  115. void imageDataChanged (ImagePixelData* im) override
  116. {
  117. if (CachedImage* c = findCachedImage (im))
  118. c->textureNeedsReloading = true;
  119. }
  120. void imageDataBeingDeleted (ImagePixelData* im) override
  121. {
  122. for (int i = images.size(); --i >= 0;)
  123. {
  124. CachedImage& ci = *images.getUnchecked(i);
  125. if (ci.pixelData == im)
  126. {
  127. if (canUseContext())
  128. {
  129. totalSize -= ci.imageSize;
  130. images.remove (i);
  131. }
  132. else
  133. {
  134. ci.pixelData = nullptr;
  135. }
  136. break;
  137. }
  138. }
  139. }
  140. CachedImage* findCachedImage (ImagePixelData* const pixelData) const
  141. {
  142. for (int i = 0; i < images.size(); ++i)
  143. {
  144. CachedImage* c = images.getUnchecked(i);
  145. if (c->pixelData == pixelData)
  146. return c;
  147. }
  148. return nullptr;
  149. }
  150. void removeOldestItem()
  151. {
  152. CachedImage* oldest = nullptr;
  153. for (int i = 0; i < images.size(); ++i)
  154. {
  155. CachedImage* c = images.getUnchecked(i);
  156. if (oldest == nullptr || c->lastUsed < oldest->lastUsed)
  157. oldest = c;
  158. }
  159. if (oldest != nullptr)
  160. {
  161. totalSize -= oldest->imageSize;
  162. images.removeObject (oldest);
  163. }
  164. }
  165. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
  166. };
  167. //==============================================================================
  168. struct Target
  169. {
  170. Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
  171. : context (c), frameBufferID (fbID), bounds (width, height)
  172. {}
  173. Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
  174. : context (c), frameBufferID (fb.getFrameBufferID()),
  175. bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
  176. {
  177. jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
  178. }
  179. Target (const Target& other) noexcept
  180. : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
  181. {}
  182. Target& operator= (const Target& other) noexcept
  183. {
  184. frameBufferID = other.frameBufferID;
  185. bounds = other.bounds;
  186. return *this;
  187. }
  188. void makeActive() const noexcept
  189. {
  190. #if JUCE_WINDOWS
  191. if (context.extensions.glBindFramebuffer != nullptr)
  192. #endif
  193. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  194. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  195. glDisable (GL_DEPTH_TEST);
  196. }
  197. OpenGLContext& context;
  198. GLuint frameBufferID;
  199. Rectangle<int> bounds;
  200. };
  201. //==============================================================================
  202. class PositionedTexture
  203. {
  204. public:
  205. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
  206. : clip (clipRegion.getIntersection (et.getMaximumBounds()))
  207. {
  208. if (clip.contains (et.getMaximumBounds()))
  209. {
  210. createMap (texture, et);
  211. }
  212. else
  213. {
  214. EdgeTable et2 (clip);
  215. et2.clipToEdgeTable (et);
  216. createMap (texture, et2);
  217. }
  218. }
  219. PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
  220. : textureID (texture), area (r), clip (clipRegion)
  221. {}
  222. GLuint textureID;
  223. Rectangle<int> area, clip;
  224. private:
  225. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  226. {
  227. EdgeTableAlphaMap alphaMap (et);
  228. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  229. textureID = texture.getTextureID();
  230. area = alphaMap.area;
  231. }
  232. struct EdgeTableAlphaMap
  233. {
  234. EdgeTableAlphaMap (const EdgeTable& et)
  235. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  236. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  237. {
  238. data.calloc ((size_t) (area.getWidth() * area.getHeight()));
  239. et.iterate (*this);
  240. }
  241. inline void setEdgeTableYPos (const int y) noexcept
  242. {
  243. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  244. }
  245. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  246. {
  247. currentLine[x] = (uint8) alphaLevel;
  248. }
  249. inline void handleEdgeTablePixelFull (const int x) const noexcept
  250. {
  251. currentLine[x] = 255;
  252. }
  253. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  254. {
  255. memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
  256. }
  257. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  258. {
  259. memset (currentLine + x, 255, (size_t) width);
  260. }
  261. HeapBlock<uint8> data;
  262. const Rectangle<int> area;
  263. private:
  264. uint8* currentLine;
  265. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
  266. };
  267. };
  268. //==============================================================================
  269. class ShaderPrograms : public ReferenceCountedObject
  270. {
  271. public:
  272. ShaderPrograms (OpenGLContext& context)
  273. : solidColourProgram (context),
  274. solidColourMasked (context),
  275. radialGradient (context),
  276. radialGradientMasked (context),
  277. linearGradient1 (context),
  278. linearGradient1Masked (context),
  279. linearGradient2 (context),
  280. linearGradient2Masked (context),
  281. image (context),
  282. imageMasked (context),
  283. tiledImage (context),
  284. tiledImageMasked (context),
  285. copyTexture (context),
  286. maskTexture (context)
  287. {}
  288. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  289. //==============================================================================
  290. struct ShaderProgramHolder
  291. {
  292. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
  293. : program (context)
  294. {
  295. JUCE_CHECK_OPENGL_ERROR
  296. if (vertexShader == nullptr)
  297. vertexShader = "attribute vec2 position;"
  298. "attribute vec4 colour;"
  299. "uniform vec4 screenBounds;"
  300. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  301. "varying " JUCE_HIGHP " vec2 pixelPos;"
  302. "void main()"
  303. "{"
  304. "frontColour = colour;"
  305. "vec2 adjustedPos = position - screenBounds.xy;"
  306. "pixelPos = adjustedPos;"
  307. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  308. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  309. "}";
  310. if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
  311. && program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
  312. && program.link())
  313. {
  314. JUCE_CHECK_OPENGL_ERROR
  315. }
  316. else
  317. {
  318. lastError = program.getLastError();
  319. }
  320. }
  321. OpenGLShaderProgram program;
  322. String lastError;
  323. };
  324. struct ShaderBase : public ShaderProgramHolder
  325. {
  326. ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
  327. : ShaderProgramHolder (context, fragmentShader, vertexShader),
  328. positionAttribute (program, "position"),
  329. colourAttribute (program, "colour"),
  330. screenBounds (program, "screenBounds")
  331. {}
  332. void set2DBounds (const Rectangle<float>& bounds)
  333. {
  334. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  335. }
  336. void bindAttributes (OpenGLContext& context)
  337. {
  338. context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  339. context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  340. context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  341. context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  342. }
  343. void unbindAttributes (OpenGLContext& context)
  344. {
  345. context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  346. context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  347. }
  348. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  349. private:
  350. OpenGLShaderProgram::Uniform screenBounds;
  351. };
  352. struct MaskedShaderParams
  353. {
  354. MaskedShaderParams (OpenGLShaderProgram& program)
  355. : maskTexture (program, "maskTexture"),
  356. maskBounds (program, "maskBounds")
  357. {}
  358. void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
  359. {
  360. maskTexture.set (textureIndex);
  361. maskBounds.set (area.getX() - target.bounds.getX(),
  362. area.getY() - target.bounds.getY(),
  363. area.getWidth(), area.getHeight());
  364. }
  365. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  366. };
  367. //==============================================================================
  368. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
  369. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  370. struct SolidColourProgram : public ShaderBase
  371. {
  372. SolidColourProgram (OpenGLContext& context)
  373. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  374. "void main() { gl_FragColor = frontColour; }")
  375. {}
  376. };
  377. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  378. "uniform ivec4 maskBounds;"
  379. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  380. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  381. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  382. struct SolidColourMaskedProgram : public ShaderBase
  383. {
  384. SolidColourMaskedProgram (OpenGLContext& context)
  385. : ShaderBase (context,
  386. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  387. "void main() {"
  388. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  389. "}"),
  390. maskParams (program)
  391. {}
  392. MaskedShaderParams maskParams;
  393. };
  394. //==============================================================================
  395. struct RadialGradientParams
  396. {
  397. RadialGradientParams (OpenGLShaderProgram& program)
  398. : gradientTexture (program, "gradientTexture"),
  399. matrix (program, "matrix")
  400. {}
  401. void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
  402. {
  403. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  404. p2.x, p2.y, 1.0f, 0.0f,
  405. p3.x, p3.y, 0.0f, 1.0f));
  406. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  407. matrix.set (m, 6);
  408. }
  409. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  410. };
  411. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  412. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  413. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  414. " + vec2 (matrix[2], matrix[5]))"
  415. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
  416. struct RadialGradientProgram : public ShaderBase
  417. {
  418. RadialGradientProgram (OpenGLContext& context)
  419. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  420. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  421. "void main()"
  422. "{"
  423. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  424. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  425. "}"),
  426. gradientParams (program)
  427. {}
  428. RadialGradientParams gradientParams;
  429. };
  430. struct RadialGradientMaskedProgram : public ShaderBase
  431. {
  432. RadialGradientMaskedProgram (OpenGLContext& context)
  433. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  434. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  435. JUCE_DECLARE_MASK_UNIFORMS
  436. "void main()"
  437. "{"
  438. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  439. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  440. "}"),
  441. gradientParams (program),
  442. maskParams (program)
  443. {}
  444. RadialGradientParams gradientParams;
  445. MaskedShaderParams maskParams;
  446. };
  447. //==============================================================================
  448. struct LinearGradientParams
  449. {
  450. LinearGradientParams (OpenGLShaderProgram& program)
  451. : gradientTexture (program, "gradientTexture"),
  452. gradientInfo (program, "gradientInfo")
  453. {}
  454. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  455. };
  456. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  457. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
  458. JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  459. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  460. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  461. struct LinearGradient1Program : public ShaderBase
  462. {
  463. LinearGradient1Program (OpenGLContext& context)
  464. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  465. "void main()"
  466. "{"
  467. JUCE_CALC_LINEAR_GRAD_POS1
  468. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  469. "}"),
  470. gradientParams (program)
  471. {}
  472. LinearGradientParams gradientParams;
  473. };
  474. struct LinearGradient1MaskedProgram : public ShaderBase
  475. {
  476. LinearGradient1MaskedProgram (OpenGLContext& context)
  477. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  478. JUCE_DECLARE_MASK_UNIFORMS
  479. "void main()"
  480. "{"
  481. JUCE_CALC_LINEAR_GRAD_POS1
  482. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  483. "}"),
  484. gradientParams (program),
  485. maskParams (program)
  486. {}
  487. LinearGradientParams gradientParams;
  488. MaskedShaderParams maskParams;
  489. };
  490. struct LinearGradient2Program : public ShaderBase
  491. {
  492. LinearGradient2Program (OpenGLContext& context)
  493. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  494. "void main()"
  495. "{"
  496. JUCE_CALC_LINEAR_GRAD_POS2
  497. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  498. "}"),
  499. gradientParams (program)
  500. {}
  501. LinearGradientParams gradientParams;
  502. };
  503. struct LinearGradient2MaskedProgram : public ShaderBase
  504. {
  505. LinearGradient2MaskedProgram (OpenGLContext& context)
  506. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  507. JUCE_DECLARE_MASK_UNIFORMS
  508. "void main()"
  509. "{"
  510. JUCE_CALC_LINEAR_GRAD_POS2
  511. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  512. "}"),
  513. gradientParams (program),
  514. maskParams (program)
  515. {}
  516. LinearGradientParams gradientParams;
  517. MaskedShaderParams maskParams;
  518. };
  519. //==============================================================================
  520. struct ImageParams
  521. {
  522. ImageParams (OpenGLShaderProgram& program)
  523. : imageTexture (program, "imageTexture"),
  524. matrix (program, "matrix"),
  525. imageLimits (program, "imageLimits")
  526. {}
  527. void setMatrix (const AffineTransform& trans,
  528. const int imageWidth, const int imageHeight,
  529. float fullWidthProportion, float fullHeightProportion,
  530. const float targetX, const float targetY,
  531. const bool isForTiling) const
  532. {
  533. const AffineTransform t (trans.translated (-targetX, -targetY)
  534. .inverted().scaled (fullWidthProportion / imageWidth,
  535. fullHeightProportion / imageHeight));
  536. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  537. matrix.set (m, 6);
  538. if (isForTiling)
  539. {
  540. fullWidthProportion -= 0.5f / imageWidth;
  541. fullHeightProportion -= 0.5f / imageHeight;
  542. }
  543. imageLimits.set (fullWidthProportion, fullHeightProportion);
  544. }
  545. void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
  546. const float targetX, const float targetY,
  547. bool isForTiling) const
  548. {
  549. setMatrix (trans,
  550. textureInfo.imageWidth, textureInfo.imageHeight,
  551. textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
  552. targetX, targetY, isForTiling);
  553. }
  554. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  555. };
  556. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  557. "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
  558. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  559. #define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
  560. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  561. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
  562. struct ImageProgram : public ShaderBase
  563. {
  564. ImageProgram (OpenGLContext& context)
  565. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  566. "uniform sampler2D imageTexture;"
  567. "varying " JUCE_HIGHP " vec2 texturePos;"
  568. "void main()"
  569. "{"
  570. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  571. "}",
  572. "uniform " JUCE_MEDIUMP " vec2 imageLimits;"
  573. JUCE_DECLARE_MATRIX_UNIFORM
  574. "attribute vec2 position;"
  575. "attribute vec4 colour;"
  576. "uniform vec4 screenBounds;"
  577. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  578. "varying " JUCE_HIGHP " vec2 texturePos;"
  579. "void main()"
  580. "{"
  581. "frontColour = colour;"
  582. "vec2 adjustedPos = position - screenBounds.xy;"
  583. "vec2 pixelPos = adjustedPos;"
  584. "texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  585. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  586. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  587. "}"),
  588. imageParams (program)
  589. {}
  590. ImageParams imageParams;
  591. };
  592. struct ImageMaskedProgram : public ShaderBase
  593. {
  594. ImageMaskedProgram (OpenGLContext& context)
  595. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
  596. "void main()"
  597. "{"
  598. JUCE_CLAMP_TEXTURE_COORD
  599. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  600. "}"),
  601. imageParams (program),
  602. maskParams (program)
  603. {}
  604. ImageParams imageParams;
  605. MaskedShaderParams maskParams;
  606. };
  607. struct TiledImageProgram : public ShaderBase
  608. {
  609. TiledImageProgram (OpenGLContext& context)
  610. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  611. "void main()"
  612. "{"
  613. JUCE_MOD_TEXTURE_COORD
  614. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  615. "}"),
  616. imageParams (program)
  617. {}
  618. ImageParams imageParams;
  619. };
  620. struct TiledImageMaskedProgram : public ShaderBase
  621. {
  622. TiledImageMaskedProgram (OpenGLContext& context)
  623. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
  624. "void main()"
  625. "{"
  626. JUCE_MOD_TEXTURE_COORD
  627. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  628. "}"),
  629. imageParams (program),
  630. maskParams (program)
  631. {}
  632. ImageParams imageParams;
  633. MaskedShaderParams maskParams;
  634. };
  635. struct CopyTextureProgram : public ShaderBase
  636. {
  637. CopyTextureProgram (OpenGLContext& context)
  638. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  639. "void main()"
  640. "{"
  641. JUCE_MOD_TEXTURE_COORD
  642. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  643. "}"),
  644. imageParams (program)
  645. {}
  646. ImageParams imageParams;
  647. };
  648. struct MaskTextureProgram : public ShaderBase
  649. {
  650. MaskTextureProgram (OpenGLContext& context)
  651. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  652. "void main()"
  653. "{"
  654. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  655. JUCE_HIGHP " float roundingError = 0.00001;"
  656. "if (texturePos.x >= -roundingError"
  657. "&& texturePos.y >= -roundingError"
  658. "&& texturePos.x <= imageLimits.x + roundingError"
  659. "&& texturePos.y <= imageLimits.y + roundingError)"
  660. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  661. "else "
  662. "gl_FragColor = vec4 (0, 0, 0, 0);"
  663. "}"),
  664. imageParams (program)
  665. {}
  666. ImageParams imageParams;
  667. };
  668. SolidColourProgram solidColourProgram;
  669. SolidColourMaskedProgram solidColourMasked;
  670. RadialGradientProgram radialGradient;
  671. RadialGradientMaskedProgram radialGradientMasked;
  672. LinearGradient1Program linearGradient1;
  673. LinearGradient1MaskedProgram linearGradient1Masked;
  674. LinearGradient2Program linearGradient2;
  675. LinearGradient2MaskedProgram linearGradient2Masked;
  676. ImageProgram image;
  677. ImageMaskedProgram imageMasked;
  678. TiledImageProgram tiledImage;
  679. TiledImageMaskedProgram tiledImageMasked;
  680. CopyTextureProgram copyTexture;
  681. MaskTextureProgram maskTexture;
  682. };
  683. //==============================================================================
  684. struct StateHelpers
  685. {
  686. struct BlendingMode
  687. {
  688. BlendingMode() noexcept
  689. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  690. {}
  691. void resync() noexcept
  692. {
  693. glDisable (GL_BLEND);
  694. srcFunction = dstFunction = 0;
  695. }
  696. template <class QuadQueueType>
  697. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  698. {
  699. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  700. }
  701. template <class QuadQueueType>
  702. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  703. {
  704. if (! blendingEnabled)
  705. {
  706. quadQueue.flush();
  707. blendingEnabled = true;
  708. glEnable (GL_BLEND);
  709. }
  710. if (srcFunction != src || dstFunction != dst)
  711. {
  712. quadQueue.flush();
  713. srcFunction = src;
  714. dstFunction = dst;
  715. glBlendFunc (src, dst);
  716. }
  717. }
  718. template <class QuadQueueType>
  719. void disableBlend (QuadQueueType& quadQueue) noexcept
  720. {
  721. if (blendingEnabled)
  722. {
  723. quadQueue.flush();
  724. blendingEnabled = false;
  725. glDisable (GL_BLEND);
  726. }
  727. }
  728. template <class QuadQueueType>
  729. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  730. {
  731. if (replaceExistingContents)
  732. disableBlend (quadQueue);
  733. else
  734. setPremultipliedBlendingMode (quadQueue);
  735. }
  736. private:
  737. bool blendingEnabled;
  738. GLenum srcFunction, dstFunction;
  739. };
  740. //==============================================================================
  741. template <class QuadQueueType>
  742. struct EdgeTableRenderer
  743. {
  744. EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  745. : quadQueue (q), colour (c)
  746. {}
  747. void setEdgeTableYPos (const int y) noexcept
  748. {
  749. currentY = y;
  750. }
  751. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  752. {
  753. PixelARGB c (colour);
  754. c.multiplyAlpha (alphaLevel);
  755. quadQueue.add (x, currentY, 1, 1, c);
  756. }
  757. void handleEdgeTablePixelFull (const int x) noexcept
  758. {
  759. quadQueue.add (x, currentY, 1, 1, colour);
  760. }
  761. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  762. {
  763. PixelARGB c (colour);
  764. c.multiplyAlpha (alphaLevel);
  765. quadQueue.add (x, currentY, width, 1, c);
  766. }
  767. void handleEdgeTableLineFull (const int x, const int width) noexcept
  768. {
  769. quadQueue.add (x, currentY, width, 1, colour);
  770. }
  771. private:
  772. QuadQueueType& quadQueue;
  773. const PixelARGB colour;
  774. int currentY;
  775. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
  776. };
  777. template <class QuadQueueType>
  778. struct FloatRectangleRenderer
  779. {
  780. FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  781. : quadQueue (q), colour (c)
  782. {}
  783. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  784. {
  785. if (w > 0 && h > 0)
  786. {
  787. PixelARGB c (colour);
  788. c.multiplyAlpha (alpha);
  789. quadQueue.add (x, y, w, h, c);
  790. }
  791. }
  792. private:
  793. QuadQueueType& quadQueue;
  794. const PixelARGB colour;
  795. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
  796. };
  797. //==============================================================================
  798. struct ActiveTextures
  799. {
  800. ActiveTextures (const OpenGLContext& c) noexcept
  801. : texturesEnabled (0), currentActiveTexture (-1), context (c)
  802. {}
  803. void clear() noexcept
  804. {
  805. zeromem (currentTextureID, sizeof (currentTextureID));
  806. }
  807. template <class QuadQueueType>
  808. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  809. {
  810. if (texturesEnabled != textureIndexMask)
  811. {
  812. quadQueue.flush();
  813. for (int i = 3; --i >= 0;)
  814. {
  815. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  816. {
  817. setActiveTexture (i);
  818. JUCE_CHECK_OPENGL_ERROR
  819. #if ! JUCE_ANDROID
  820. if ((textureIndexMask & (1 << i)) != 0)
  821. glEnable (GL_TEXTURE_2D);
  822. else
  823. {
  824. glDisable (GL_TEXTURE_2D);
  825. currentTextureID[i] = 0;
  826. }
  827. clearGLError();
  828. #endif
  829. }
  830. }
  831. texturesEnabled = textureIndexMask;
  832. }
  833. }
  834. template <class QuadQueueType>
  835. void disableTextures (QuadQueueType& quadQueue) noexcept
  836. {
  837. setTexturesEnabled (quadQueue, 0);
  838. }
  839. template <class QuadQueueType>
  840. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  841. {
  842. setTexturesEnabled (quadQueue, 1);
  843. setActiveTexture (0);
  844. }
  845. template <class QuadQueueType>
  846. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  847. {
  848. JUCE_CHECK_OPENGL_ERROR
  849. setTexturesEnabled (quadQueue, 3);
  850. if (currentActiveTexture == 0)
  851. {
  852. bindTexture (texture1);
  853. setActiveTexture (1);
  854. bindTexture (texture2);
  855. }
  856. else
  857. {
  858. setActiveTexture (1);
  859. bindTexture (texture2);
  860. setActiveTexture (0);
  861. bindTexture (texture1);
  862. }
  863. JUCE_CHECK_OPENGL_ERROR
  864. }
  865. void setActiveTexture (const int index) noexcept
  866. {
  867. if (currentActiveTexture != index)
  868. {
  869. currentActiveTexture = index;
  870. context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
  871. JUCE_CHECK_OPENGL_ERROR
  872. }
  873. }
  874. void bindTexture (const GLuint textureID) noexcept
  875. {
  876. jassert (currentActiveTexture >= 0);
  877. if (currentTextureID [currentActiveTexture] != textureID)
  878. {
  879. currentTextureID [currentActiveTexture] = textureID;
  880. glBindTexture (GL_TEXTURE_2D, textureID);
  881. JUCE_CHECK_OPENGL_ERROR
  882. }
  883. else
  884. {
  885. #if JUCE_DEBUG
  886. GLint t = 0;
  887. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  888. jassert (t == (GLint) textureID);
  889. #endif
  890. }
  891. }
  892. private:
  893. GLuint currentTextureID [3];
  894. int texturesEnabled, currentActiveTexture;
  895. const OpenGLContext& context;
  896. ActiveTextures& operator= (const ActiveTextures&);
  897. };
  898. //==============================================================================
  899. struct TextureCache
  900. {
  901. TextureCache() noexcept
  902. : activeGradientIndex (0), gradientNeedsRefresh (true)
  903. {}
  904. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  905. {
  906. if (textures.size() < numTexturesToCache)
  907. {
  908. activeTextures.clear();
  909. return new OpenGLTexture();
  910. }
  911. for (int i = 0; i < numTexturesToCache - 2; ++i)
  912. {
  913. const OpenGLTexture* const t = textures.getUnchecked(i);
  914. if (t->getWidth() == w && t->getHeight() == h)
  915. return textures.removeAndReturn (i);
  916. }
  917. return textures.removeAndReturn (0);
  918. }
  919. void resetGradient() noexcept
  920. {
  921. gradientNeedsRefresh = true;
  922. }
  923. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  924. {
  925. if (gradientNeedsRefresh)
  926. {
  927. gradientNeedsRefresh = false;
  928. if (gradientTextures.size() < numGradientTexturesToCache)
  929. {
  930. activeGradientIndex = gradientTextures.size();
  931. activeTextures.clear();
  932. gradientTextures.add (new OpenGLTexture());
  933. }
  934. else
  935. {
  936. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  937. }
  938. JUCE_CHECK_OPENGL_ERROR;
  939. PixelARGB lookup [gradientTextureSize];
  940. gradient.createLookupTable (lookup, gradientTextureSize);
  941. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  942. }
  943. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  944. }
  945. enum { gradientTextureSize = 256 };
  946. private:
  947. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  948. OwnedArray<OpenGLTexture> textures, gradientTextures;
  949. int activeGradientIndex;
  950. bool gradientNeedsRefresh;
  951. };
  952. //==============================================================================
  953. struct ShaderQuadQueue
  954. {
  955. ShaderQuadQueue (const OpenGLContext& c) noexcept
  956. : context (c), numVertices (0)
  957. {}
  958. ~ShaderQuadQueue() noexcept
  959. {
  960. static_jassert (sizeof (VertexInfo) == 8);
  961. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
  962. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
  963. context.extensions.glDeleteBuffers (2, buffers);
  964. }
  965. void initialise() noexcept
  966. {
  967. JUCE_CHECK_OPENGL_ERROR
  968. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  969. {
  970. indexData[i] = (GLushort) v;
  971. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  972. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  973. indexData[i + 5] = (GLushort) (v + 3);
  974. }
  975. context.extensions.glGenBuffers (2, buffers);
  976. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
  977. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  978. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
  979. context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
  980. JUCE_CHECK_OPENGL_ERROR
  981. }
  982. void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
  983. {
  984. jassert (w > 0 && h > 0);
  985. VertexInfo* const v = vertexData + numVertices;
  986. v[0].x = v[2].x = (GLshort) x;
  987. v[0].y = v[1].y = (GLshort) y;
  988. v[1].x = v[3].x = (GLshort) (x + w);
  989. v[2].y = v[3].y = (GLshort) (y + h);
  990. #if JUCE_BIG_ENDIAN
  991. const GLuint rgba = (GLuint) ((colour.getRed() << 24) | (colour.getGreen() << 16)
  992. | (colour.getBlue() << 8) | colour.getAlpha());
  993. #else
  994. const GLuint rgba = (GLuint) ((colour.getAlpha() << 24) | (colour.getBlue() << 16)
  995. | (colour.getGreen() << 8) | colour.getRed());
  996. #endif
  997. v[0].colour = rgba;
  998. v[1].colour = rgba;
  999. v[2].colour = rgba;
  1000. v[3].colour = rgba;
  1001. numVertices += 4;
  1002. if (numVertices > numQuads * 4 - 4)
  1003. draw();
  1004. }
  1005. void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
  1006. {
  1007. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1008. }
  1009. void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
  1010. {
  1011. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  1012. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  1013. }
  1014. void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
  1015. {
  1016. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  1017. add (*i, colour);
  1018. }
  1019. void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
  1020. {
  1021. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  1022. {
  1023. const Rectangle<int> r (i->getIntersection (clip));
  1024. if (! r.isEmpty())
  1025. add (r, colour);
  1026. }
  1027. }
  1028. template <class IteratorType>
  1029. void add (const IteratorType& et, const PixelARGB colour)
  1030. {
  1031. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  1032. et.iterate (etr);
  1033. }
  1034. void flush() noexcept
  1035. {
  1036. if (numVertices > 0)
  1037. draw();
  1038. }
  1039. private:
  1040. struct VertexInfo
  1041. {
  1042. GLshort x, y;
  1043. GLuint colour;
  1044. };
  1045. enum { numQuads = 256 };
  1046. GLuint buffers[2];
  1047. VertexInfo vertexData [numQuads * 4];
  1048. GLushort indexData [numQuads * 6];
  1049. const OpenGLContext& context;
  1050. int numVertices;
  1051. void draw() noexcept
  1052. {
  1053. context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
  1054. // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
  1055. // their driver.. Can't find a workaround unfortunately.
  1056. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1057. JUCE_CHECK_OPENGL_ERROR
  1058. numVertices = 0;
  1059. }
  1060. JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
  1061. };
  1062. //==============================================================================
  1063. struct CurrentShader
  1064. {
  1065. CurrentShader (OpenGLContext& c) noexcept
  1066. : context (c), activeShader (nullptr)
  1067. {
  1068. const char programValueID[] = "GraphicsContextPrograms";
  1069. programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
  1070. if (programs == nullptr)
  1071. {
  1072. programs = new ShaderPrograms (context);
  1073. context.setAssociatedObject (programValueID, programs);
  1074. }
  1075. }
  1076. ~CurrentShader()
  1077. {
  1078. jassert (activeShader == nullptr);
  1079. }
  1080. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1081. {
  1082. if (activeShader != &shader)
  1083. {
  1084. clearShader (quadQueue);
  1085. activeShader = &shader;
  1086. shader.program.use();
  1087. shader.bindAttributes (context);
  1088. currentBounds = bounds;
  1089. shader.set2DBounds (bounds.toFloat());
  1090. JUCE_CHECK_OPENGL_ERROR
  1091. }
  1092. else if (bounds != currentBounds)
  1093. {
  1094. currentBounds = bounds;
  1095. shader.set2DBounds (bounds.toFloat());
  1096. }
  1097. }
  1098. void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1099. {
  1100. setShader (target.bounds, quadQueue, shader);
  1101. }
  1102. void clearShader (ShaderQuadQueue& quadQueue)
  1103. {
  1104. if (activeShader != nullptr)
  1105. {
  1106. quadQueue.flush();
  1107. activeShader->unbindAttributes (context);
  1108. activeShader = nullptr;
  1109. context.extensions.glUseProgram (0);
  1110. }
  1111. }
  1112. OpenGLContext& context;
  1113. ShaderPrograms::Ptr programs;
  1114. private:
  1115. ShaderPrograms::ShaderBase* activeShader;
  1116. Rectangle<int> currentBounds;
  1117. CurrentShader& operator= (const CurrentShader&);
  1118. };
  1119. };
  1120. //==============================================================================
  1121. class GLState
  1122. {
  1123. public:
  1124. GLState (const Target& t) noexcept
  1125. : target (t),
  1126. activeTextures (t.context),
  1127. currentShader (t.context),
  1128. shaderQuadQueue (t.context),
  1129. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1130. {
  1131. // This object can only be created and used when the current thread has an active OpenGL context.
  1132. jassert (OpenGLHelpers::isContextActive());
  1133. JUCE_CHECK_OPENGL_ERROR
  1134. target.makeActive();
  1135. blendMode.resync();
  1136. JUCE_CHECK_OPENGL_ERROR
  1137. activeTextures.clear();
  1138. shaderQuadQueue.initialise();
  1139. cachedImageList = CachedImageList::get (t.context);
  1140. JUCE_CHECK_OPENGL_ERROR
  1141. }
  1142. ~GLState()
  1143. {
  1144. flush();
  1145. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1146. }
  1147. void flush()
  1148. {
  1149. shaderQuadQueue.flush();
  1150. currentShader.clearShader (shaderQuadQueue);
  1151. JUCE_CHECK_OPENGL_ERROR
  1152. }
  1153. void setShader (ShaderPrograms::ShaderBase& shader)
  1154. {
  1155. currentShader.setShader (target, shaderQuadQueue, shader);
  1156. JUCE_CHECK_OPENGL_ERROR
  1157. }
  1158. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1159. const int maskTextureID, const Rectangle<int>* const maskArea)
  1160. {
  1161. JUCE_CHECK_OPENGL_ERROR
  1162. activeTextures.disableTextures (shaderQuadQueue);
  1163. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1164. JUCE_CHECK_OPENGL_ERROR
  1165. if (maskArea != nullptr)
  1166. {
  1167. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1168. activeTextures.setActiveTexture (1);
  1169. activeTextures.bindTexture ((GLuint) maskTextureID);
  1170. activeTextures.setActiveTexture (0);
  1171. textureCache.bindTextureForGradient (activeTextures, g);
  1172. }
  1173. else
  1174. {
  1175. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1176. textureCache.bindTextureForGradient (activeTextures, g);
  1177. }
  1178. const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
  1179. 0.5f - target.bounds.getY()));
  1180. Point<float> p1 (g.point1.transformedBy (t));
  1181. const Point<float> p2 (g.point2.transformedBy (t));
  1182. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1183. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1184. ShaderPrograms* const programs = currentShader.programs;
  1185. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1186. if (g.isRadial)
  1187. {
  1188. ShaderPrograms::RadialGradientParams* gradientParams;
  1189. if (maskArea == nullptr)
  1190. {
  1191. setShader (programs->radialGradient);
  1192. gradientParams = &programs->radialGradient.gradientParams;
  1193. }
  1194. else
  1195. {
  1196. setShader (programs->radialGradientMasked);
  1197. gradientParams = &programs->radialGradientMasked.gradientParams;
  1198. maskParams = &programs->radialGradientMasked.maskParams;
  1199. }
  1200. gradientParams->setMatrix (p1, p2, p3);
  1201. }
  1202. else
  1203. {
  1204. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1205. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1206. const ShaderPrograms::LinearGradientParams* gradientParams;
  1207. float grad, length;
  1208. if (std::abs (delta.x) < std::abs (delta.y))
  1209. {
  1210. if (maskArea == nullptr)
  1211. {
  1212. setShader (programs->linearGradient1);
  1213. gradientParams = &(programs->linearGradient1.gradientParams);
  1214. }
  1215. else
  1216. {
  1217. setShader (programs->linearGradient1Masked);
  1218. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1219. maskParams = &programs->linearGradient1Masked.maskParams;
  1220. }
  1221. grad = delta.x / delta.y;
  1222. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1223. }
  1224. else
  1225. {
  1226. if (maskArea == nullptr)
  1227. {
  1228. setShader (programs->linearGradient2);
  1229. gradientParams = &(programs->linearGradient2.gradientParams);
  1230. }
  1231. else
  1232. {
  1233. setShader (programs->linearGradient2Masked);
  1234. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1235. maskParams = &programs->linearGradient2Masked.maskParams;
  1236. }
  1237. grad = delta.y / delta.x;
  1238. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1239. }
  1240. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1241. }
  1242. if (maskParams != nullptr)
  1243. maskParams->setBounds (*maskArea, target, 1);
  1244. JUCE_CHECK_OPENGL_ERROR
  1245. }
  1246. void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
  1247. const int maskTextureID, const Rectangle<int>* const maskArea, bool isTiledFill)
  1248. {
  1249. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1250. ShaderPrograms* const programs = currentShader.programs;
  1251. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1252. const ShaderPrograms::ImageParams* imageParams;
  1253. if (maskArea != nullptr)
  1254. {
  1255. activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
  1256. if (isTiledFill)
  1257. {
  1258. setShader (programs->tiledImageMasked);
  1259. imageParams = &programs->tiledImageMasked.imageParams;
  1260. maskParams = &programs->tiledImageMasked.maskParams;
  1261. }
  1262. else
  1263. {
  1264. setShader (programs->imageMasked);
  1265. imageParams = &programs->imageMasked.imageParams;
  1266. maskParams = &programs->imageMasked.maskParams;
  1267. }
  1268. }
  1269. else
  1270. {
  1271. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1272. activeTextures.bindTexture (textureInfo.textureID);
  1273. if (isTiledFill)
  1274. {
  1275. setShader (programs->tiledImage);
  1276. imageParams = &programs->tiledImage.imageParams;
  1277. }
  1278. else
  1279. {
  1280. setShader (programs->image);
  1281. imageParams = &programs->image.imageParams;
  1282. }
  1283. }
  1284. imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
  1285. if (maskParams != nullptr)
  1286. maskParams->setBounds (*maskArea, target, 1);
  1287. }
  1288. Target target;
  1289. StateHelpers::BlendingMode blendMode;
  1290. StateHelpers::ActiveTextures activeTextures;
  1291. StateHelpers::TextureCache textureCache;
  1292. StateHelpers::CurrentShader currentShader;
  1293. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1294. CachedImageList::Ptr cachedImageList;
  1295. private:
  1296. GLuint previousFrameBufferTarget;
  1297. };
  1298. //==============================================================================
  1299. class SavedState : public RenderingHelpers::SavedStateBase<SavedState>
  1300. {
  1301. typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
  1302. public:
  1303. SavedState (GLState* const s)
  1304. : BaseClass (s->target.bounds), state (s), isUsingCustomShader (false)
  1305. {}
  1306. SavedState (const SavedState& other)
  1307. : BaseClass (other), font (other.font),
  1308. state (other.state), isUsingCustomShader (false),
  1309. transparencyLayer (other.transparencyLayer),
  1310. previousTarget (other.previousTarget.createCopy())
  1311. {}
  1312. SavedState* beginTransparencyLayer (float opacity)
  1313. {
  1314. SavedState* const s = new SavedState (*this);
  1315. if (clip != nullptr)
  1316. {
  1317. const Rectangle<int> clipBounds (clip->getClipBounds());
  1318. state->flush();
  1319. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  1320. s->previousTarget = new Target (state->target);
  1321. state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  1322. s->transparencyLayerAlpha = opacity;
  1323. s->cloneClipIfMultiplyReferenced();
  1324. s->state->target.makeActive();
  1325. }
  1326. return s;
  1327. }
  1328. void endTransparencyLayer (SavedState& finishedLayerState)
  1329. {
  1330. if (clip != nullptr)
  1331. {
  1332. jassert (finishedLayerState.previousTarget != nullptr);
  1333. state->flush();
  1334. state->target = *finishedLayerState.previousTarget;
  1335. finishedLayerState.previousTarget = nullptr;
  1336. state->target.makeActive();
  1337. const Rectangle<int> clipBounds (clip->getClipBounds());
  1338. clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
  1339. (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
  1340. clipBounds.getX(), clipBounds.getY(), false);
  1341. }
  1342. }
  1343. typedef RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <SavedState>, SavedState> GlyphCacheType;
  1344. void drawGlyph (int glyphNumber, const AffineTransform& trans)
  1345. {
  1346. if (clip != nullptr)
  1347. {
  1348. if (trans.isOnlyTranslation() && ! transform.isRotated)
  1349. {
  1350. GlyphCacheType& cache = GlyphCacheType::getInstance();
  1351. Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
  1352. if (transform.isOnlyTranslated)
  1353. {
  1354. cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
  1355. }
  1356. else
  1357. {
  1358. pos = transform.transformed (pos);
  1359. Font f (font);
  1360. f.setHeight (font.getHeight() * transform.complexTransform.mat11);
  1361. const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
  1362. if (std::abs (xScale - 1.0f) > 0.01f)
  1363. f.setHorizontalScale (xScale);
  1364. cache.drawGlyph (*this, f, glyphNumber, pos);
  1365. }
  1366. }
  1367. else
  1368. {
  1369. const float fontHeight = font.getHeight();
  1370. AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  1371. .followedBy (trans)));
  1372. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
  1373. if (et != nullptr)
  1374. fillShape (new EdgeTableRegionType (*et), false);
  1375. }
  1376. }
  1377. }
  1378. Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
  1379. void setFillType (const FillType& newFill)
  1380. {
  1381. BaseClass::setFillType (newFill);
  1382. state->textureCache.resetGradient();
  1383. }
  1384. //==============================================================================
  1385. template <typename IteratorType>
  1386. void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
  1387. const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
  1388. {
  1389. state->shaderQuadQueue.flush();
  1390. state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
  1391. state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
  1392. state->shaderQuadQueue.flush();
  1393. state->currentShader.clearShader (state->shaderQuadQueue);
  1394. }
  1395. template <typename IteratorType>
  1396. void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
  1397. {
  1398. renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
  1399. Graphics::lowResamplingQuality, tiledFill);
  1400. }
  1401. template <typename IteratorType>
  1402. void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
  1403. {
  1404. if (! isUsingCustomShader)
  1405. {
  1406. state->activeTextures.disableTextures (state->shaderQuadQueue);
  1407. state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
  1408. state->setShader (state->currentShader.programs->solidColourProgram);
  1409. }
  1410. state->shaderQuadQueue.add (iter, colour);
  1411. }
  1412. template <typename IteratorType>
  1413. void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
  1414. {
  1415. state->setShaderForGradientFill (gradient, trans, 0, nullptr);
  1416. state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
  1417. }
  1418. void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1419. {
  1420. state->setShader (shader);
  1421. isUsingCustomShader = true;
  1422. fillRect (area, true);
  1423. isUsingCustomShader = false;
  1424. state->currentShader.clearShader (state->shaderQuadQueue);
  1425. }
  1426. //==============================================================================
  1427. Font font;
  1428. GLState* state;
  1429. bool isUsingCustomShader;
  1430. private:
  1431. Image transparencyLayer;
  1432. ScopedPointer<Target> previousTarget;
  1433. SavedState& operator= (const SavedState&);
  1434. };
  1435. //==============================================================================
  1436. class ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
  1437. {
  1438. public:
  1439. ShaderContext (const Target& target) : glState (target)
  1440. {
  1441. stack.initialise (new SavedState (&glState));
  1442. }
  1443. void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1444. {
  1445. static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
  1446. }
  1447. GLState glState;
  1448. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
  1449. };
  1450. class NonShaderContext : public LowLevelGraphicsSoftwareRenderer
  1451. {
  1452. public:
  1453. NonShaderContext (const Target& t, const Image& im)
  1454. : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
  1455. {}
  1456. ~NonShaderContext()
  1457. {
  1458. JUCE_CHECK_OPENGL_ERROR
  1459. const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
  1460. #if ! JUCE_ANDROID
  1461. target.context.extensions.glActiveTexture (GL_TEXTURE0);
  1462. glEnable (GL_TEXTURE_2D);
  1463. clearGLError();
  1464. #endif
  1465. OpenGLTexture texture;
  1466. texture.loadImage (image);
  1467. texture.bind();
  1468. target.makeActive();
  1469. target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
  1470. texture.getHeight()),
  1471. target.bounds.getWidth(), target.bounds.getHeight(),
  1472. false);
  1473. glBindTexture (GL_TEXTURE_2D, 0);
  1474. #if JUCE_WINDOWS
  1475. if (target.context.extensions.glBindFramebuffer != nullptr)
  1476. #endif
  1477. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1478. JUCE_CHECK_OPENGL_ERROR
  1479. }
  1480. private:
  1481. Target target;
  1482. Image image;
  1483. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
  1484. };
  1485. LowLevelGraphicsContext* createOpenGLContext (const Target&);
  1486. LowLevelGraphicsContext* createOpenGLContext (const Target& target)
  1487. {
  1488. if (target.context.areShadersAvailable())
  1489. return new ShaderContext (target);
  1490. Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
  1491. return new NonShaderContext (target, tempImage);
  1492. }
  1493. }
  1494. //==============================================================================
  1495. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
  1496. {
  1497. return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
  1498. }
  1499. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  1500. {
  1501. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
  1502. }
  1503. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  1504. {
  1505. using namespace OpenGLRendering;
  1506. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
  1507. }
  1508. void clearOpenGLGlyphCache();
  1509. void clearOpenGLGlyphCache()
  1510. {
  1511. OpenGLRendering::SavedState::GlyphCacheType::getInstance().reset();
  1512. }
  1513. //==============================================================================
  1514. struct CustomProgram : public ReferenceCountedObject,
  1515. public OpenGLRendering::ShaderPrograms::ShaderBase
  1516. {
  1517. CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
  1518. : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
  1519. {
  1520. }
  1521. static CustomProgram* get (const String& hashName)
  1522. {
  1523. if (OpenGLContext* c = OpenGLContext::getCurrentContext())
  1524. return static_cast<CustomProgram*> (c->getAssociatedObject (hashName.toRawUTF8()));
  1525. return nullptr;
  1526. }
  1527. static CustomProgram* getOrCreate (LowLevelGraphicsContext& gc, const String& hashName, const String& code, String& errorMessage)
  1528. {
  1529. if (CustomProgram* c = get (hashName))
  1530. return c;
  1531. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1532. {
  1533. ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
  1534. errorMessage = c->lastError;
  1535. if (errorMessage.isEmpty())
  1536. {
  1537. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1538. {
  1539. context->setAssociatedObject (hashName.toRawUTF8(), c);
  1540. return c;
  1541. }
  1542. }
  1543. }
  1544. return nullptr;
  1545. }
  1546. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
  1547. };
  1548. OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
  1549. : code (String (JUCE_DECLARE_VARYING_COLOUR
  1550. JUCE_DECLARE_VARYING_PIXELPOS
  1551. "\n" JUCE_MEDIUMP " float pixelAlpha = frontColour.a;\n") + fragmentShaderCode),
  1552. hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
  1553. {
  1554. }
  1555. OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
  1556. {
  1557. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1558. context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
  1559. }
  1560. OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
  1561. {
  1562. String errorMessage;
  1563. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1564. return &(c->program);
  1565. return nullptr;
  1566. }
  1567. void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, const Rectangle<int>& area) const
  1568. {
  1569. String errorMessage;
  1570. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1571. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1572. sc->fillRectWithCustomShader (*c, area);
  1573. }
  1574. Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
  1575. {
  1576. String errorMessage;
  1577. if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
  1578. return Result::ok();
  1579. return Result::fail (errorMessage);
  1580. }