|
- /*
- ==============================================================================
-
- This file was auto-generated by the Jucer!
-
- It contains the basic startup code for a Juce application.
-
- ==============================================================================
- */
-
-
- /** A demo synth sound that's just a basic sine wave.. */
- class SineWaveSound : public SynthesiserSound
- {
- public:
- SineWaveSound() {}
-
- bool appliesToNote (int /*midiNoteNumber*/) override { return true; }
- bool appliesToChannel (int /*midiChannel*/) override { return true; }
- };
-
-
- //==============================================================================
- /** A simple demo synth voice that just plays a sine wave.. */
- class SineWaveVoice : public SynthesiserVoice
- {
- public:
- SineWaveVoice()
- : currentAngle (0), angleDelta (0), level (0), tailOff (0)
- {
- }
-
- bool canPlaySound (SynthesiserSound* sound) override
- {
- return dynamic_cast<SineWaveSound*> (sound) != nullptr;
- }
-
- void startNote (int midiNoteNumber, float velocity,
- SynthesiserSound* /*sound*/,
- int /*currentPitchWheelPosition*/) override
- {
- currentAngle = 0.0;
- level = velocity * 0.15;
- tailOff = 0.0;
-
- double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
- double cyclesPerSample = cyclesPerSecond / getSampleRate();
-
- angleDelta = cyclesPerSample * 2.0 * double_Pi;
- }
-
- void stopNote (float /*velocity*/, bool allowTailOff) override
- {
- if (allowTailOff)
- {
- // start a tail-off by setting this flag. The render callback will pick up on
- // this and do a fade out, calling clearCurrentNote() when it's finished.
-
- if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
- // stopNote method could be called more than once.
- tailOff = 1.0;
- }
- else
- {
- // we're being told to stop playing immediately, so reset everything..
-
- clearCurrentNote();
- angleDelta = 0.0;
- }
- }
-
- void pitchWheelMoved (int /*newValue*/) override
- {
- // not implemented for the purposes of this demo!
- }
-
- void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override
- {
- // not implemented for the purposes of this demo!
- }
-
- void renderNextBlock (AudioSampleBuffer& outputBuffer, int startSample, int numSamples) override
- {
- if (angleDelta != 0.0)
- {
- if (tailOff > 0)
- {
- while (--numSamples >= 0)
- {
- const float currentSample = (float) (sin (currentAngle) * level * tailOff);
-
- for (int i = outputBuffer.getNumChannels(); --i >= 0;)
- outputBuffer.addSample (i, startSample, currentSample);
-
- currentAngle += angleDelta;
- ++startSample;
-
- tailOff *= 0.99;
-
- if (tailOff <= 0.005)
- {
- // tells the synth that this voice has stopped
- clearCurrentNote();
-
- angleDelta = 0.0;
- break;
- }
- }
- }
- else
- {
- while (--numSamples >= 0)
- {
- const float currentSample = (float) (sin (currentAngle) * level);
-
- for (int i = outputBuffer.getNumChannels(); --i >= 0;)
- outputBuffer.addSample (i, startSample, currentSample);
-
- currentAngle += angleDelta;
- ++startSample;
- }
- }
- }
- }
-
- private:
- double currentAngle, angleDelta, level, tailOff;
- };
|