|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
-
- #ifndef SYNTH_H_INCLUDED
- #define SYNTH_H_INCLUDED
-
-
- //==============================================================================
- class DemoSynth: public ExpressiveMidiSynthesiserBase
- {
- public:
- DemoSynth()
- : noiseLevel (0.0f)
- {
- }
-
- void noteAdded (ExpressiveMidiNote newNote) override
- {
- noiseLevel += 0.05f;
- }
-
- void noteChanged (ExpressiveMidiNote changedNote) override
- {
- // nothing!
- }
-
- void noteReleased (ExpressiveMidiNote finishedNote) override
- {
- noiseLevel -= 0.05f;
- }
-
- protected:
- //==========================================================================
- void renderNextSubBlock (AudioBuffer<float>& outputAudio,
- int startSample,
- int numSamples) override
- {
- while (--numSamples >= 0)
- {
- for (int i = outputAudio.getNumChannels(); --i >= 0;)
- {
- float randomFloatWithinRange = (2.0f * float (std::rand()) / float (std::numeric_limits<int>::max())) - 1.0f;
- const float currentSample = noiseLevel * randomFloatWithinRange;
-
- outputAudio.addSample (i, startSample, currentSample);
- }
-
- ++startSample;
- }
- }
-
- private:
- //==========================================================================
- float noiseLevel;
- };
-
-
- #endif // SYNTH_H_INCLUDED
|