The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules a997490f17 Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 14 years ago
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juce_OpenGLExtensions.h Windows 64-bit GL fix. 14 years ago
juce_android_OpenGLComponent.cpp New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 14 years ago
juce_ios_OpenGLComponent.mm Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 14 years ago
juce_linux_OpenGLComponent.cpp Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 14 years ago
juce_mac_OpenGLComponent.mm Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. 14 years ago
juce_win32_OpenGLComponent.cpp Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 14 years ago