The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules a997490f17 Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 14 years ago
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demos Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. 14 years ago
ApplicationStartup.cpp Removed the Image::setPixelData method - this can be done with Image::BitmapData instead. OSX file chooser options change for aliased files. 14 years ago
MainDemoWindow.cpp Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 14 years ago
MainDemoWindow.h Renamed the juce demo folder from "juce demo" to "JuceDemo". Annoyingly, this is necessary because the Android build tools can't handle paths containing spaces (!) 14 years ago
jucedemo_headers.h New class: DirectShowComponent, for native video playback in Windows. Added a demo page for this to the juce demo app. 14 years ago