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							- #include "../BlockFinder.h"
 - 
 - // A simple JUCE app containing our BlockFinder. This is a quick way of
 - // setting up an event loop so we can receive Block topology change events.
 - class MyJUCEApp  : public juce::JUCEApplicationBase
 - {
 - public:
 -     MyJUCEApp()  {}
 -     ~MyJUCEApp() {}
 -     void initialise (const juce::String&) override {}
 -     void shutdown() override {}
 -     const juce::String getApplicationName() override { return "BlockFinder"; }
 -     const juce::String getApplicationVersion() override { return "1.0.0"; }
 -     bool moreThanOneInstanceAllowed() override { return true; }
 -     void anotherInstanceStarted (const juce::String&) override {}
 -     void suspended() override {}
 -     void resumed() override {}
 -     void systemRequestedQuit() override {}
 -     void unhandledException(const std::exception*, const juce::String&,
 -                             int lineNumber) override {}
 - 
 - private:
 - 
 -     // Our BLOCKS class.
 -     BlockFinder finder;
 - };
 - 
 - START_JUCE_APPLICATION (MyJUCEApp)
 
 
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