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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE examples.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
 -    WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
 -    PURPOSE, ARE DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - /*******************************************************************************
 -  The block below describes the properties of this PIP. A PIP is a short snippet
 -  of code that can be read by the Projucer and used to generate a JUCE project.
 - 
 -  BEGIN_JUCE_PIP_METADATA
 - 
 -  name:             BouncingBallWavetableDemo
 -  version:          1.0.0
 -  vendor:           juce
 -  website:          http://juce.com
 -  description:      Wavetable synthesis with a bouncing ball.
 - 
 -  dependencies:     juce_audio_basics, juce_audio_devices, juce_audio_formats,
 -                    juce_audio_processors, juce_audio_utils, juce_core,
 -                    juce_data_structures, juce_events, juce_graphics,
 -                    juce_gui_basics, juce_gui_extra
 -  exporters:        xcode_mac, vs2017, linux_make
 - 
 -  type:             Component
 -  mainClass:        BouncingBallWavetableDemo
 - 
 -  useLocalCopy:     1
 - 
 -  END_JUCE_PIP_METADATA
 - 
 - *******************************************************************************/
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - class BouncingBallWavetableDemo   : public AudioAppComponent,
 -                                     private Timer
 - {
 - public:
 -     //==============================================================================
 -     BouncingBallWavetableDemo()
 -        #ifdef JUCE_DEMO_RUNNER
 -         : AudioAppComponent (getSharedAudioDeviceManager (0, 2))
 -        #endif
 -     {
 -         setSize (600, 600);
 - 
 -         for (auto i = 0; i < numElementsInArray (waveValues); ++i)
 -             zeromem (waveValues[i], sizeof (waveValues[i]));
 - 
 -         // specify the number of input and output channels that we want to open
 -         setAudioChannels (2, 2);
 -         startTimerHz (60);
 -     }
 - 
 -     ~BouncingBallWavetableDemo()
 -     {
 -         shutdownAudio();
 -     }
 - 
 -     //==============================================================================
 -     void prepareToPlay (int samplesPerBlockExpected, double newSampleRate) override
 -     {
 -         sampleRate = newSampleRate;
 -         expectedSamplesPerBlock = samplesPerBlockExpected;
 -     }
 - 
 -     /*  This method generates the actual audio samples.
 -         In this example the buffer is filled with a sine wave whose frequency and
 -         amplitude are controlled by the mouse position.
 -      */
 -     void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
 -     {
 -         bufferToFill.clearActiveBufferRegion();
 - 
 -         for (auto chan = 0; chan < bufferToFill.buffer->getNumChannels(); ++chan)
 -         {
 -             auto ind = waveTableIndex;
 - 
 -             auto* channelData = bufferToFill.buffer->getWritePointer (chan, bufferToFill.startSample);
 - 
 -             for (auto i = 0; i < bufferToFill.numSamples; ++i)
 -             {
 -                 if (isPositiveAndBelow (chan, numElementsInArray (waveValues)))
 -                 {
 -                     channelData[i] = waveValues[chan][ind % wavetableSize];
 -                     ++ind;
 -                 }
 -             }
 -         }
 - 
 -         waveTableIndex = (int) (waveTableIndex + bufferToFill.numSamples) % wavetableSize;
 -     }
 - 
 -     void releaseResources() override
 -     {
 -         // This gets automatically called when audio device parameters change
 -         // or device is restarted.
 -         stopTimer();
 -     }
 - 
 - 
 -     //==============================================================================
 -     void paint (Graphics& g) override
 -     {
 -         // (Our component is opaque, so we must completely fill the background with a solid colour)
 -         g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
 - 
 -         auto nextPos = pos + delta;
 - 
 -         if (nextPos.x < 10 || nextPos.x + 10 > getWidth())
 -         {
 -             delta.x = -delta.x;
 -             nextPos.x = pos.x + delta.x;
 -         }
 - 
 -         if (nextPos.y < 50 || nextPos.y + 10 > getHeight())
 -         {
 -             delta.y = -delta.y;
 -             nextPos.y = pos.y + delta.y;
 -         }
 - 
 -         if (! dragging)
 -         {
 -             writeInterpolatedValue (pos, nextPos);
 -             pos = nextPos;
 -         }
 -         else
 -         {
 -             pos = lastMousePosition;
 -         }
 - 
 -         // draw a circle
 -         g.setColour (getLookAndFeel().findColour (Slider::thumbColourId));
 -         g.fillEllipse (pos.x, pos.y, 20, 20);
 - 
 -         drawWaveform (g, 20.0f, 0);
 -         drawWaveform (g, 40.0f, 1);
 -     }
 - 
 -     void drawWaveform (Graphics& g, float y, int channel) const
 -     {
 -         auto pathWidth = 2000;
 - 
 -         Path wavePath;
 -         wavePath.startNewSubPath (0.0f, y);
 - 
 -         for (auto i = 1; i < pathWidth; ++i)
 -             wavePath.lineTo ((float) i, (1.0f + waveValues[channel][i * numElementsInArray (waveValues[0]) / pathWidth]) * 10.0f);
 - 
 -         g.strokePath (wavePath, PathStrokeType (1.0f),
 -                       wavePath.getTransformToScaleToFit (Rectangle<float> (0.0f, y, (float) getWidth(), 20.0f), false));
 -     }
 - 
 -     // Mouse handling..
 -     void mouseDown (const MouseEvent& e) override
 -     {
 -         lastMousePosition = e.position;
 -         mouseDrag (e);
 -         dragging = true;
 -     }
 - 
 -     void mouseDrag (const MouseEvent& e) override
 -     {
 -         dragging = true;
 - 
 -         if (e.position != lastMousePosition)
 -         {
 -             // calculate movement vector
 -             delta = e.position - lastMousePosition;
 - 
 -             waveValues[0][bufferIndex % wavetableSize] = xToAmplitude (e.position.x);
 -             waveValues[1][bufferIndex % wavetableSize] = yToAmplitude (e.position.y);
 - 
 -             ++bufferIndex;
 -             lastMousePosition = e.position;
 -         }
 -     }
 - 
 -     void mouseUp (const MouseEvent&) override
 -     {
 -         dragging = false;
 -     }
 - 
 -     void writeInterpolatedValue (Point<float> lastPosition,
 -                                  Point<float> currentPosition)
 -     {
 -         Point<float> start, finish;
 - 
 -         if (lastPosition.getX() > currentPosition.getX())
 -         {
 -             finish = lastPosition;
 -             start  = currentPosition;
 -         }
 -         else
 -         {
 -             start  = lastPosition;
 -             finish = currentPosition;
 -         }
 - 
 -         for (auto i = 0; i < steps; ++i)
 -         {
 -             auto p = start + ((finish - start) * i) / steps;
 - 
 -             auto index = (bufferIndex + i) % wavetableSize;
 -             waveValues[1][index] = yToAmplitude (p.y);
 -             waveValues[0][index] = xToAmplitude (p.x);
 -         }
 - 
 -         bufferIndex = (bufferIndex + steps) % wavetableSize;
 -     }
 - 
 -     float indexToX (int indexValue) const noexcept
 -     {
 -         return (float) indexValue;
 -     }
 - 
 -     float amplitudeToY (float amp) const noexcept
 -     {
 -         return getHeight() - (amp + 1.0f) * getHeight() / 2.0f;
 -     }
 - 
 -     float xToAmplitude (float x) const noexcept
 -     {
 -         return jlimit (-1.0f, 1.0f, 2.0f * (getWidth() - x) / getWidth() - 1.0f);
 -     }
 - 
 -     float yToAmplitude (float y) const noexcept
 -     {
 -         return jlimit (-1.0f, 1.0f, 2.0f * (getHeight() - y) / getHeight() - 1.0f);
 -     }
 - 
 -     void timerCallback() override
 -     {
 -         repaint();
 -     }
 - 
 - private:
 -     //==============================================================================
 -     enum
 -     {
 -         wavetableSize = 36000,
 -         steps = 10
 -     };
 - 
 -     Point<float> pos   = { 299.0f, 299.0f };
 -     Point<float> delta = { 0.0f, 0.0f };
 -     int waveTableIndex = 0;
 -     int bufferIndex    = 0;
 -     double sampleRate  = 0.0;
 -     int expectedSamplesPerBlock = 0;
 -     Point<float> lastMousePosition;
 -     float waveValues[2][wavetableSize];
 -     bool dragging = false;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BouncingBallWavetableDemo)
 - };
 
 
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