|
- /*
- ==============================================================================
-
- This file was auto-generated!
-
- ==============================================================================
- */
-
- #include "../JuceLibraryCode/JuceHeader.h"
-
- //==============================================================================
- /*
- This component lives inside our window, and this is where you should put all
- your controls and content.
- */
- class MainContentComponent : public AnimatedAppComponent
- {
- public:
- //==============================================================================
- MainContentComponent()
- {
- setSize (800, 600);
- setFramesPerSecond (60);
- }
-
- void update() override
- {
- // This function is called at the frequency specified by the setFramesPerSecond() call
- // in the constructor. You can use it to update counters, animate values, etc.
- }
-
- void paint (Graphics& g) override
- {
- // (Our component is opaque, so we must completely fill the background with a solid colour)
- g.fillAll (Colours::black);
-
- g.setColour (Colours::white);
- const int fishLength = 15;
-
- Path spinePath;
-
- for (int i = 0; i < fishLength; ++i)
- {
- const float radius = 100 + 10 * std::sin (getFrameCounter() * 0.1f + i * 0.5f);
-
- Point<float> p (getWidth() / 2.0f + 1.5f * radius * std::sin (getFrameCounter() * 0.02f + i * 0.12f),
- getHeight() / 2.0f + 1.0f * radius * std::cos (getFrameCounter() * 0.04f + i * 0.12f));
-
- // draw the circles along the fish
- g.fillEllipse (p.x - i, p.y - i, 2.0f + 2.0f * i, 2.0f + 2.0f * i);
-
- if (i == 0)
- spinePath.startNewSubPath (p); // if this is the first point, start a new path..
- else
- spinePath.lineTo (p); // ...otherwise add the next point
- }
-
- // draw an outline around the path that we have created
- g.strokePath (spinePath, PathStrokeType (4.0f));
- }
-
- void resized() override
- {
- // This is called when the MainContentComponent is resized.
- // If you add any child components, this is where you should
- // update their positions.
- }
-
-
- private:
- //==============================================================================
-
- // Your private member variables go here...
-
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
- };
-
-
- // (This function is called by the app startup code to create our main component)
- Component* createMainContentComponent() { return new MainContentComponent(); }
|