|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.
   JUCE is an open source library subject to commercial or open-source
   licensing.
   By using JUCE, you agree to the terms of both the JUCE 5 End-User License
   Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
   27th April 2017).
   End User License Agreement: www.juce.com/juce-5-licence
   Privacy Policy: www.juce.com/juce-5-privacy-policy
   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
#pragma once
//==============================================================================
/**
    An abstract base class which can be implemented by components that function as
    text editors.
    This class allows different types of text editor component to provide a uniform
    interface, which can be used by things like OS-specific input methods, on-screen
    keyboards, etc.
*/
class JUCE_API  TextInputTarget
{
public:
    //==============================================================================
    /** */
    TextInputTarget() {}
    /** Destructor. */
    virtual ~TextInputTarget() {}
    /** Returns true if this input target is currently accepting input.
        For example, a text editor might return false if it's in read-only mode.
    */
    virtual bool isTextInputActive() const = 0;
    /** Returns the extents of the selected text region, or an empty range if
        nothing is selected,
    */
    virtual Range<int> getHighlightedRegion() const = 0;
    /** Sets the currently-selected text region. */
    virtual void setHighlightedRegion (const Range<int>& newRange) = 0;
    /** Sets a number of temporarily underlined sections.
        This is needed by MS Windows input method UI.
    */
    virtual void setTemporaryUnderlining (const Array <Range<int> >& underlinedRegions) = 0;
    /** Returns a specified sub-section of the text. */
    virtual String getTextInRange (const Range<int>& range) const = 0;
    /** Inserts some text, overwriting the selected text region, if there is one. */
    virtual void insertTextAtCaret (const String& textToInsert) = 0;
    /** Returns the position of the caret, relative to the component's origin. */
    virtual Rectangle<int> getCaretRectangle() = 0;
    /** A set of possible on-screen keyboard types, for use in the
        getKeyboardType() method.
    */
    enum VirtualKeyboardType
    {
        textKeyboard = 0,
        numericKeyboard,
        decimalKeyboard,
        urlKeyboard,
        emailAddressKeyboard,
        phoneNumberKeyboard
    };
    /** Returns the target's preference for the type of keyboard that would be most appropriate.
        This may be ignored, depending on the capabilities of the OS.
    */
    virtual VirtualKeyboardType getKeyboardType()       { return textKeyboard; }
};
 |