|  | /*
  ==============================================================================
    This file was auto-generated!
    It contains the basic framework code for a JUCE plugin editor.
  ==============================================================================
*/
%%editor_cpp_headers%%
//==============================================================================
%%editor_class_name%%::%%editor_class_name%% (%%filter_class_name%%& p)
    : AudioProcessorEditor (&p), processor (p)
{
    // Make sure that before the constructor has finished, you've set the
    // editor's size to whatever you need it to be.
    setSize (400, 300);
}
%%editor_class_name%%::~%%editor_class_name%%()
{
}
//==============================================================================
void %%editor_class_name%%::paint (Graphics& g)
{
    // (Our component is opaque, so we must completely fill the background with a solid colour)
    g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
    g.setColour (Colours::white);
    g.setFont (15.0f);
    g.drawFittedText ("Hello World!", getLocalBounds(), Justification::centred, 1);
}
void %%editor_class_name%%::resized()
{
    // This is generally where you'll want to lay out the positions of any
    // subcomponents in your editor..
}
 |