The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. #include "../JuceLibraryCode/JuceHeader.h"
  21. #include "DemoContentComponent.h"
  22. //==============================================================================
  23. /*
  24. This component lives inside our window, and this is where you should put all
  25. your controls and content.
  26. */
  27. class MainComponent : public Component
  28. {
  29. public:
  30. //==============================================================================
  31. MainComponent();
  32. ~MainComponent();
  33. //==============================================================================
  34. void paint (Graphics&) override;
  35. void resized() override;
  36. //==============================================================================
  37. SidePanel& getSidePanel() { return demosPanel; }
  38. //==============================================================================
  39. void homeButtonClicked();
  40. void settingsButtonClicked();
  41. //==============================================================================
  42. StringArray getRenderingEngines() { return renderingEngines; }
  43. int getCurrentRenderingEngine() { return currentRenderingEngineIdx; }
  44. void setRenderingEngine (int index);
  45. private:
  46. void parentHierarchyChanged() override;
  47. void updateRenderingEngine (int index);
  48. //==============================================================================
  49. ScopedPointer<DemoContentComponent> contentComponent;
  50. SidePanel demosPanel { "Demos", 250, true };
  51. OpenGLContext openGLContext;
  52. ComponentPeer* peer = nullptr;
  53. StringArray renderingEngines;
  54. int currentRenderingEngineIdx = -1;
  55. TextButton showDemosButton { "Browse Demos" };
  56. bool isShowingHeavyweightDemo = false;
  57. int sidePanelWidth = 0;
  58. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
  59. };