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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - //==============================================================================
 - /*
 -     This file contains a bunch of miscellaneous utilities that are
 -     used by the various demos.
 - */
 - 
 - //==============================================================================
 - inline Colour getRandomColour (float brightness)
 - {
 -     return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
 - }
 - 
 - inline Colour getRandomBrightColour()   { return getRandomColour (0.8f); }
 - inline Colour getRandomDarkColour()     { return getRandomColour (0.3f); }
 - 
 - inline Colour getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour uiColour, Colour fallback = Colour (0xff4d4d4d))
 - {
 -     if (auto* v4 = dynamic_cast<LookAndFeel_V4*> (&LookAndFeel::getDefaultLookAndFeel()))
 -         return v4->getCurrentColourScheme().getUIColour (uiColour);
 - 
 -     return fallback;
 - }
 - 
 - //==============================================================================
 - // This is basically a sawtooth wave generator - maps a value that bounces between
 - // 0.0 and 1.0 at a random speed
 - struct BouncingNumber
 - {
 -     BouncingNumber()
 -         : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
 -           phase (Random::getSystemRandom().nextDouble())
 -     {
 -     }
 - 
 -     float getValue() const
 -     {
 -         double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
 -         return (float) (v >= 1.0 ? (2.0 - v) : v);
 -     }
 - 
 - protected:
 -     double speed, phase;
 - };
 - 
 - struct SlowerBouncingNumber  : public BouncingNumber
 - {
 -     SlowerBouncingNumber()
 -     {
 -         speed *= 0.3;
 -     }
 - };
 
 
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