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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A very simple ADSR envelope class.
 - 
 -     To use it, call setSampleRate() with the current sample rate and give it some parameters
 -     with setParameters() then call getNextSample() to get the envelope value to be applied
 -     to each audio sample or applyEnvelopeToBuffer() to apply the envelope to a whole buffer.
 - */
 - class ADSR
 - {
 - public:
 -     //==============================================================================
 -     ADSR()
 -     {
 -         setSampleRate (44100.0);
 -         setParameters ({});
 -     }
 - 
 -     //==============================================================================
 -     /** Holds the parameters being used by an ADSR object. */
 -     struct Parameters
 -     {
 -         /** Attack time in seconds. */
 -         float attack  = 0.1f;
 - 
 -         /** Decay time in seconds. */
 -         float decay   = 0.1f;
 - 
 -         /** Sustain level. */
 -         float sustain = 1.0f;
 - 
 -         /** Release time in seconds. */
 -         float release = 0.1f;
 -     };
 - 
 -     /** Sets the parameters that will be used by an ADSR object.
 - 
 -         You must have called setSampleRate() with the correct sample rate before
 -         this otherwise the values may be incorrect!
 - 
 -         @see getParameters
 -     */
 -     void setParameters (const Parameters& newParameters)
 -     {
 -         currentParameters = newParameters;
 - 
 -         sustainLevel = newParameters.sustain;
 -         calculateRates (newParameters);
 - 
 -         if (currentState != State::idle)
 -             checkCurrentState();
 -     }
 - 
 -     /** Returns the parameters currently being used by an ADSR object.
 - 
 -         @see setParameters
 -     */
 -     const Parameters& getParameters() const    { return currentParameters; }
 - 
 -     /** Returns true if the envelope is in its attack, decay, sustain or release stage. */
 -     bool isActive() const noexcept             { return currentState != State::idle; }
 - 
 -     //==============================================================================
 -     /** Sets the sample rate that will be used for the envelope.
 - 
 -         This must be called before the getNextSample() or setParameters() methods.
 -     */
 -     void setSampleRate (double sampleRate)
 -     {
 -         jassert (sampleRate > 0.0);
 -         sr = sampleRate;
 -     }
 - 
 -     //==============================================================================
 -     /** Resets the envelope to an idle state. */
 -     void reset()
 -     {
 -         envelopeVal = 0.0f;
 -         currentState = State::idle;
 - 
 -         if (resetReleaseRate)
 -         {
 -             releaseRate = static_cast<float> (sustainLevel / (currentParameters.release * sr));
 -             resetReleaseRate = false;
 -         }
 -     }
 - 
 -     /** Starts the attack phase of the envelope. */
 -     void noteOn()
 -     {
 -         if (attackRate > 0.0f)
 -         {
 -             currentState = State::attack;
 -         }
 -         else if (decayRate > 0.0f)
 -         {
 -             envelopeVal = 1.0f;
 -             currentState = State::decay;
 -         }
 -         else
 -         {
 -             currentState = State::sustain;
 -         }
 -     }
 - 
 -     /** Starts the release phase of the envelope. */
 -     void noteOff()
 -     {
 -         if (currentState != State::idle)
 -         {
 -             if (releaseRate > 0.0f)
 -             {
 -                 if (currentState != State::sustain)
 -                 {
 -                     releaseRate = static_cast<float> (envelopeVal / (currentParameters.release * sr));
 -                     resetReleaseRate = true;
 -                 }
 - 
 -                 currentState = State::release;
 -             }
 -             else
 -             {
 -                 reset();
 -             }
 -         }
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the next sample value for an ADSR object.
 - 
 -         @see applyEnvelopeToBuffer
 -     */
 -     float getNextSample()
 -     {
 -         if (currentState == State::idle)
 -             return 0.0f;
 - 
 -         if (currentState == State::attack)
 -         {
 -             envelopeVal += attackRate;
 - 
 -             if (envelopeVal >= 1.0f)
 -             {
 -                 envelopeVal = 1.0f;
 - 
 -                 if (decayRate > 0.0f)
 -                     currentState = State::decay;
 -                 else
 -                     currentState = State::sustain;
 -             }
 -         }
 -         else if (currentState == State::decay)
 -         {
 -             envelopeVal -= decayRate;
 - 
 -             if (envelopeVal <= sustainLevel)
 -             {
 -                 envelopeVal = sustainLevel;
 -                 currentState = State::sustain;
 -             }
 -         }
 -         else if (currentState == State::sustain)
 -         {
 -             envelopeVal = sustainLevel;
 -         }
 -         else if (currentState == State::release)
 -         {
 -             envelopeVal -= releaseRate;
 - 
 -             if (envelopeVal <= 0.0f)
 -                 reset();
 -         }
 - 
 -         return envelopeVal;
 -     }
 - 
 -     /** This method will conveniently apply the next numSamples number of envelope values
 -         to an AudioBuffer.
 - 
 -         @see getNextSample
 -     */
 -     template<typename FloatType>
 -     void applyEnvelopeToBuffer (AudioBuffer<FloatType>& buffer, int startSample, int numSamples)
 -     {
 -         jassert (startSample + numSamples <= buffer.getNumSamples());
 - 
 -         auto numChannels = buffer.getNumChannels();
 - 
 -         while (--numSamples >= 0)
 -         {
 -             auto env = getNextSample();
 - 
 -             for (int i = 0; i < numChannels; ++i)
 -                 buffer.getWritePointer (i)[startSample] *= env;
 - 
 -             ++startSample;
 -         }
 -     }
 - 
 - private:
 -     //==============================================================================
 -     void calculateRates (const Parameters& parameters)
 -     {
 -         // need to call setSampleRate() first!
 -         jassert (sr > 0.0);
 - 
 -         attackRate  = (parameters.attack  > 0.0f ? static_cast<float> (1.0f                  / (parameters.attack * sr))  : -1.0f);
 -         decayRate   = (parameters.decay   > 0.0f ? static_cast<float> ((1.0f - sustainLevel) / (parameters.decay * sr))   : -1.0f);
 -         releaseRate = (parameters.release > 0.0f ? static_cast<float> (sustainLevel          / (parameters.release * sr)) : -1.0f);
 -     }
 - 
 -     void checkCurrentState()
 -     {
 -         if      (currentState == State::attack  && attackRate <= 0.0f)   currentState = decayRate > 0.0f ? State::decay : State::sustain;
 -         else if (currentState == State::decay   && decayRate <= 0.0f)    currentState = State::sustain;
 -         else if (currentState == State::release && releaseRate <= 0.0f)  reset();
 -     }
 - 
 -     //==============================================================================
 -     enum class State { idle, attack, decay, sustain, release };
 - 
 -     State currentState = State::idle;
 -     Parameters currentParameters;
 - 
 -     double sr = 0.0;
 -     float envelopeVal = 0.0f, sustainLevel = 0.0f, attackRate = 0.0f, decayRate = 0.0f, releaseRate = 0.0f;
 -     bool resetReleaseRate = false;
 - };
 - 
 - } // namespace juce
 
 
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