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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef COMPOUND_SHAPES_H
 - #define COMPOUND_SHAPES_H
 - 
 - // TODO_ERIN test joints on compounds.
 - class CompoundShapes : public Test
 - {
 - public:
 -     CompoundShapes()
 -     {
 -         {
 -             b2BodyDef bd;
 -             bd.position.Set(0.0f, 0.0f);
 -             b2Body* body = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
 - 
 -             body->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2CircleShape circle1;
 -             circle1.m_radius = 0.5f;
 -             circle1.m_p.Set(-0.5f, 0.5f);
 - 
 -             b2CircleShape circle2;
 -             circle2.m_radius = 0.5f;
 -             circle2.m_p.Set(0.5f, 0.5f);
 - 
 -             for (int i = 0; i < 10; ++i)
 -             {
 -                 float32 x = RandomFloat(-0.1f, 0.1f);
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(x + 5.0f, 1.05f + 2.5f * i);
 -                 bd.angle = RandomFloat(-b2_pi, b2_pi);
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&circle1, 2.0f);
 -                 body->CreateFixture(&circle2, 0.0f);
 -             }
 -         }
 - 
 -         {
 -             b2PolygonShape polygon1;
 -             polygon1.SetAsBox(0.25f, 0.5f);
 - 
 -             b2PolygonShape polygon2;
 -             polygon2.SetAsBox(0.25f, 0.5f, b2Vec2(0.0f, -0.5f), 0.5f * b2_pi);
 - 
 -             for (int i = 0; i < 10; ++i)
 -             {
 -                 float32 x = RandomFloat(-0.1f, 0.1f);
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(x - 5.0f, 1.05f + 2.5f * i);
 -                 bd.angle = RandomFloat(-b2_pi, b2_pi);
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&polygon1, 2.0f);
 -                 body->CreateFixture(&polygon2, 2.0f);
 -             }
 -         }
 - 
 -         {
 -             b2Transform xf1;
 -             xf1.q.Set(0.3524f * b2_pi);
 -             xf1.p = xf1.q.GetXAxis();
 - 
 -             b2Vec2 vertices[3];
 - 
 -             b2PolygonShape triangle1;
 -             vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f));
 -             vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f));
 -             vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f));
 -             triangle1.Set(vertices, 3);
 - 
 -             b2Transform xf2;
 -             xf2.q.Set(-0.3524f * b2_pi);
 -             xf2.p = -xf2.q.GetXAxis();
 - 
 -             b2PolygonShape triangle2;
 -             vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f));
 -             vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f));
 -             vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f));
 -             triangle2.Set(vertices, 3);
 - 
 -             for (int32 i = 0; i < 10; ++i)
 -             {
 -                 float32 x = RandomFloat(-0.1f, 0.1f);
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(x, 2.05f + 2.5f * i);
 -                 bd.angle = 0.0f;
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&triangle1, 2.0f);
 -                 body->CreateFixture(&triangle2, 2.0f);
 -             }
 -         }
 - 
 -         {
 -             b2PolygonShape bottom;
 -             bottom.SetAsBox( 1.5f, 0.15f );
 - 
 -             b2PolygonShape left;
 -             left.SetAsBox(0.15f, 2.7f, b2Vec2(-1.45f, 2.35f), 0.2f);
 - 
 -             b2PolygonShape right;
 -             right.SetAsBox(0.15f, 2.7f, b2Vec2(1.45f, 2.35f), -0.2f);
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 -             bd.position.Set( 0.0f, 2.0f );
 -             b2Body* body = m_world->CreateBody(&bd);
 -             body->CreateFixture(&bottom, 4.0f);
 -             body->CreateFixture(&left, 4.0f);
 -             body->CreateFixture(&right, 4.0f);
 -         }
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new CompoundShapes;
 -     }
 - };
 - 
 - #endif
 
 
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