The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 13 years ago
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juce_OpenGLExtensions.h OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 13 years ago
juce_android_OpenGLComponent.cpp New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
juce_ios_OpenGLComponent.mm New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
juce_linux_OpenGLComponent.cpp New class: OpenGLShaderProgram, and GL clean-ups. 13 years ago
juce_mac_OpenGLComponent.mm New class: OpenGLShaderProgram, and GL clean-ups. 13 years ago
juce_win32_OpenGLComponent.cpp New class: OpenGLShaderProgram, and GL clean-ups. 13 years ago